Glass Doppelganger
| Glass Doppelganger | |
| Spell Information | |
| Spell level : | Innate level: 5, Sorcerer/Wizard: 5 |
|---|---|
| School : | Illusion |
| Components : | Verbal and Somatic |
| Range : | Touch |
| Duration : | 6 sec. * cLevel 1 Round (cLevel). |
| Save : | None |
| Spell resistance : | No |
Description
This spell forms a living glass creation that is an exact copy of the target with the following exceptions: The creature is made out of glass, and thus more brittle, being summoned in at 1/4 of the current hit points of the target. The summoned creature has 15 resistance to fire, cold, electricity, acid, bludgeoning, piercing, and slashing damage types. The summoned creature has vulnerability 50% to sonic damage. The glass copy is allied with the caster, but not under direct control, acting as a summoned animal or a henchman. Creatures copied must have the same or fewer hit dice than the caster has caster levels and no more than 15 HD. Copied creatures have no memorized spells.
Gameplay Notes
The Glass Doppelganger occupies a summoned creature slot. Meaning that if you already have a Summon Monster (I-IX) creature out, creating a Glass Doppelganger will unsummon your previously summoned creature. You also cannot cast this on yourself.
Can no longer copy a copy.