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Spike Growth
Spell Information
Spell level : Innate level: 3, Druid: 3, Ranger: 2
School : Transmutation
Components : Verbal and Somatic
Range : Long
Target/Area : Large
Duration : 1 Hour * cLevel
20 Rounds (cLevel).
Save : Reflex partial
Spell resistance : Yes




Description

This spell covers the terrain with small spikes. Any creature will suffer 1d4 points of piercing damage each round that they remain within the affected area. These spikes damage the victim's legs, so that even once they are free of the spike growth, their movement rate is slowed for a day (this effect is negated if a successful reflex save is made).