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Clerics who take the Evil domain are masters of the vile creatures that lurk beyond the Material Plane and are granted spells that manipulate negative energy.

File:Evil domain.jpg

This domain grants a cleric the following additions:

Domain power

Granted power: Clerics with this domain gain the ability to Turn Outsiders (on top of turning undead).

Spells

Level Spell
1
2
3
4 Evard's Black Tentacles
5
6
7
8
9 Weird


NWN comparison

NWNWiki:Evil domain

  • NWN1's spell list for the evil domain contained negative energy spells and has been changed entirely for NWN2.

3.5 comparison

  • Clerics in DnD 3.5 receive a Domain spell for every spell level.
  • The original benefits of this domain are contained in the Hypertext SRD for comparison. SRD: Cleric Domains