Description

Organized crime can be found everywhere in the Sword Coast, from the powerful Shadow Thieves of Amn to smaller organizations thieves often congregate for mutual benefit. There they hone their shady skills.

Requirements

Skills: Bluff 3 ranks, Hide 8 ranks, Intimidate 3 ranks, Move Silently 3 ranks

Feats: Stealthy

Class Features

Hit die: d6
Proficiencies: Weapons (simple), armor (light)
Skill points: 6 + Int modifier
Class skills: Appraise, Bluff, Craft Alchemy, Craft Trap, Craft Weapon, Diplomacy, Disable Device, Intimidate, Listen, Lore: Dungeoneering, Lore: Local, Lore: Arcana, Move Silently, Open Lock, Parry, Search, Set Trap, Sleight of Hand, Spot, Taunt, Tumble
Base attack bonus progression: Medium
Saving throws high: Reflex
low: Fortitude, Will

Sneak Attack

Starting at 1st level, the guild thief gets the sneak attack ability at +1d6 damage. This is the same as the rogue ability of the same name, and its effects stack with that ability. This ability increases by +1d6 at 3rd and 5th level.

Doublespeak

At 1st level, the guild thief gets a +2 bonus on all Bluff and Diplomacy checks.

Bonus Feat

At 2nd level and 4th level the guilf thief gets a bonus feat. This feat can be:

Uncanny Dodge

At 2nd level the guild thief retains their Dexterity bonus to AC even when caught flat-footed.

Reputation

At 3rd level, the guild thief gets a 10% discount from all merchants and an additional +2 bonus on all Bluff, Intimidate, and Diplomacy checks because of their reputation.

Improved Uncanny Dodge

At 5th level, the guild thief can no longer be sneak attacked except by a character with 4 or more total levels in classes that grant sneak attack than the character levels of the Guild Thief.

Class Progression

Level Features Gained
1 Sneak Attack +1d6, Doublespeak
2 Bonus feat, Uncanny Dodge
3 Sneak Attack +2d6, Reputation
4 Bonus feat
5 Sneak Attack +3d6, Improved Uncanny Dodge