Animal (domain)
Clerics who take the Animal domain are able to call a faithful animal companion and cast spells that give them bestial agility and perception.
This domain grants a cleric the following additions:
Domain power
Granted power: The ability to summon an Animal Companion like the Druid or Ranger classes.
Spells
| Level | Spell |
| 1 | Hold Animal* |
| 2 | Cat's Grace |
| 3 | Dominate Animal* |
| 4 | Greater Magic Fang * |
| 5 | |
| 6 | Conjure Animals* |
| 7 | |
| 8 | |
| 9 |
BGTSCC Features
- This domain has been changed from the base game to include an expanded spell list. New spells are denoted with asterisks in the above table.
- True Seeing has been removed from the spell list.
- In order to use domains your deity must match.
Deities with Animal Domain
- Aerdrie Faenya
- Baervan Wildwanderer
- Chauntea
- Fenmarel Mestarine
- Gwaeron Windstrom
- Lurue
- Malar
- Mielikki
- Shiallia
- Silvanus
- Segojan Earthcaller
- Thard Harr
- Ubtao
NWN comparison
- NWN1 gave clerics with the animal domain the ability to summon more powerful creatures.
3.5 comparison
- Clerics in DnD 3.5 receive a Domain spell for every spell level.
- The original benefits of this domain are contained in the Hypertext SRD for comparison. SRD: Cleric Domains