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Hellball
Spell Information
Spell level : Innate level: Epic
School : Evocation
Components : Verbal and Somatic
Range : Long
Target/Area : Huge
Duration : Instant
Save : Reflex 1/2 (DC +5)
Spell resistance : Yes










Description

You unleash a massive blast of energy that detonates upon all in the AoE, dealing 10d6 fire, 10d6 acid, 10d6 electrical and 10d6 sonic damage. The Hellball ignores Evasion and Improved Evasion.


This spell is useful against creatures with resistance to a single element and weakness to other elements (such as Red dragons). However, it does less damage against a creature with some level of resistance to all elements. For example, a ring of elemental resistance decreases the total damage by 60, while a ring of universal energy resistance decreases by a whopping 150 (leaving the average damage at a miniscule 25, 10 points less than a fireball cast by a level 10+ caster) If the ring instead gave total immunity to a single element, the damage would only be decreased by 20%.

This spell's utility is decreased on Hardcore mode and Very Difficult mode, mainly due to its large radius which increases the chance of it hitting allies.

See also epic spell.


Acquisition

To learn this spell, a character must take the feat Epic Spell: Hellball.

Type of feat: Epic

Prerequisite: Ability to cast 9th level spells1, Spellcraft 30 ranks

Classes: Druid, Wizard, Sorcerer, Spirit Shaman, Warlock2, Arcane Scholar of Candlekeep, Arcane Trickster, Eldritch Knight, Pale Master, Red Wizard, Stormlord

Notes

1 Any level 9 spell qualifies, regardless of class. Any dark invocation also qualifies, regardless of its equivalent spell level.

2 This feat may be taken on a Warlock level if and only if the character is able to cast dark invocations. This is because there are actually two feats corresponding to this epic spell: one for warlocks and one for non-warlocks. It should be noted that no character will ever be eligible for both feats due to the character level cap of 30.