Mordenkainen's Sword
| Spell Information | |
| Spell level : | Innate level: 7, Sorcerer/Wizard: 7 |
|---|---|
| School : | Transmutation |
| Components : | Verbal and Somatic |
| Range : | Short |
| Target/Area : | Point |
| Duration : | 6 sec. * cLevel 1 Round (cLevel). |
| Save : | None |
| Spell resistance : | No |
Description
You summon a powerful enchanted sword, wielded by an invisible hand, which fights for you as your loyal ally.
Bug Notes
(1.03 resource) The actual creature is really oddly defined. It should at least be a genderless Construct race, and have no skills or additional feats associated with it.
Gameplay Notes
This sword is a useful summonable construct for its immunities alone, which render it immune to some impressive things (Mind altering spells, death spells among them).
It probably matches the equivalent summon monster spell, and comes with a magic sword from the outset. It of course can also be buffed too (quite well, even considering its low duration). It is the most useful for an alternative to the Conjuration school's summon monster range of spells since it is Transmutation.
A small note is that it is odd that the Summon Creature range of spells was given a duration of Caster Level + 3 (down from 24 hours) yet this retains its 1/round level (which when spawned means it loses a round standing still).
Sword stats
DnD 3.5 Mordenkainen's Sword
Description: This sword moves in mid-air as if held by an unseen hand.
| Size & type | Medium Human, Male. (!) Fighter Level 12. (Has Construct creature properties) |
| Hit dice | 144 |
| Initiative | {{{Initiative}}} |
| Speed | {{{Speed}}} |
| Armor class | 20 (+4 dexterity, +6 natural) |
| Base attack bonus/Grapple | +12/{{{Grapple}}} |
| Attack | Longsword +3 (1d8+3 + 4 strength), at +19 / +14 / +11 per round |
| Full attack | {{{Full Attack}}} |
| Space/Reach | {{{Space}}}/{{{Reach}}} |
| Special attack | None |
| Environment | {{{Environment}}} |
| Organization | {{{Organization}}} |
| Challenge rating | 12 |
Saving throws
Ability scores
- Strength: 18
- Dexterity: 18
- Constitution: 14
- Intelligence: 10
- Wisdom: 10
- Charisma: 10
Skills
- Concentration +4
- Heal +4
- Parry +4
- Diplomacy +4
Feats
- Spell Resistance
- Martial Weapon Proficiency
- (+Some other ones from a default human fighter)
Additional:
- True Neutral Alignment
- The creature cannot be disarmed.
- It for some reason isn't a construct proper (see Bugs).
- It has 5/- damage reduction, plus all the Construct creature properties.
- It is also Incorporeal, meaning it has a 50% concealment bonus applied to it when spawned.
Notes from NWN1
The creature no longer gets Knockdown, and now has a Longsword +3 instead of a Greatsword, although it has other alterations to make up for some of these things. It still lasts 1 round / level (see gameplay notes).
- Spells
- Transmutation spells
- Spells with icon
- Spells missing pictures
- Level 7 innate spells
- Level 7 sorcerer/wizard spells
- Sorcerer/wizard spells
- Verbal and Somatic spells
- Short range spells
- Short duration spells
- Spells without a save
- Spells without spell resistance
- Non-hostile spells
- Spells that can be Extended
- Spells that can be Maximized
- Creatures