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|high save=[[Reflex]], [[Will]]
|low save=[[Fortitude]]
|low save=[[Fortitude]]
- Other progression: 
* <span style="color: yellow">Full Animal companion progression</span>
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Revision as of 16:30, 30 August 2020

Harper scouts are members of the Harpers, a secret society dedicated to holding back evil, preserving knowledge, and maintaining the balance between civilization and the wild.

Requirements

Alignment: Any non-evil.

Skills: Bluff 3 ranks, Diplomacy 5 ranks, Lore: Local 4 ranks, Perform 3 ranks, Sense motive 2 ranks, Lore: Nature 2 ranks.

Feats: Alertness, Iron Will

Spellcasting: Able to cast divine spells of 1st level (Ranger or Paladin only).

Class Features

Hit die: 6
Proficiencies: None
Skill points: 6 + Int modifier
Class skills: Appraise, Bluff, Diplomacy, Disguise, Escape Artist, Hide, all lore skills, Listen, Move Silently, Perform, Sleight of Hand, Sense motive, Survival, Tumble.
Base attack bonus progression: Medium
Saving throws high: Reflex, Will
low: Fortitude


- Other progression:

  • Full Animal companion progression


Class Abilities

Level

Features Gained

1 Spellcasting, Harper's Knowledge
2 1st Favored Enemy, Deneir's Eye, Skill Focus
3 Tymora's Smile
4 Lliira's Heart, 2nd Favored Enemy
5 Azuth's Touch

Spellcasting

When a character gains a new level of Harper Scout, she gains new spells per day as if she had also gained a level in whatever divine spellcasting class she belonged to before she added the prestige class. She does not, however, gain any other benefit a character of that class would have gained (metamagic or item creation feats, for example). If a character had more than one divine spellcasting class before she became a Harper scout, she must decide to which class she adds each level of Harper scout for purposes of determining spells per day when she adds the new level.

Harper Knowledge

Like a bard, a Harper scout has a knack for picking up odds and ends of knowledge. This ability works exactly like the bardic knowledge ability of the bard class. If a Harper scout has bard levels, her Harper scout levels and bard levels stack for the purpose of using bardic knowledge.

Favored Enemy

A Harper scout selects a favored enemy when he reaches 2nd level and 4th level.

Deneir's Eye

At 2nd level, the Harper Scout gains a +3 sacred bonus to saving throws against traps. This is a supernatural ability.

Skill Focus

A Harper scout gains the Skill Focus feat for her Perform skill and any one other Harper scout class skill.

Tymora's Smile

At 3rd level, once per day, the Harper agent receives a +2 sacred bonus on all saving throws for 5 turns. This is a supernatural ability.

Lliira's Heart

At 4th level, the Harper agent gains a +2 sacred bonus to saving throws against mind-affecting spells. This is a supernatural ability.

Azuth's Touch

Once per day, a Harper scout can cast the spell heroism as an arcane spellcaster of his caster level.

Class courtesy of Valefort, thorough testing by the Quality Control Team. Implementation by Endelyon and AoS.