updated class skills after discussion with Vale for consistency (-arcana dungeoneering +disguise escape artist sense motive |
m updated sense motive to link to the page (small m in motive) |
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|proficiencies= Weapons ([[Weapon proficiency (simple)|simple]]), armor ([[Armor proficiency (light)|light]]) | |proficiencies= Weapons ([[Weapon proficiency (simple)|simple]]), armor ([[Armor proficiency (light)|light]]) | ||
|skill pts=6 | |skill pts=6 | ||
|class skills=[[Appraise]], [[Bluff]], [[Craft Alchemy]], [[Craft Trap]], [[Craft Weapon]], [[Diplomacy]], [[Disable Device]], [[Disguise]], [[Escape Artist]], [[Intimidate]], [[Listen]], [[Lore: Local]], [[Move Silently]], [[Open Lock]], [[Parry]], [[Search]], [[Sense | |class skills=[[Appraise]], [[Bluff]], [[Craft Alchemy]], [[Craft Trap]], [[Craft Weapon]], [[Diplomacy]], [[Disable Device]], [[Disguise]], [[Escape Artist]], [[Intimidate]], [[Listen]], [[Lore: Local]], [[Move Silently]], [[Open Lock]], [[Parry]], [[Search]], [[Sense motive]], [[Set Trap]], [[Sleight of Hand]], [[Spot]], [[Taunt]], [[Tumble]] | ||
|BAB=Medium | |BAB=Medium | ||
|high save=[[Reflex]] | |high save=[[Reflex]] | ||
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====Bonus Feat==== | ====Bonus Feat==== | ||
At 2nd level and 4th level the | At 2nd level and 4th level the guild thief gets a bonus feat. This feat can be: | ||
*[[Alertness]] | *[[Alertness]] | ||
*[[Blind Fight]] | *[[Blind Fight]] | ||
Revision as of 10:29, 12 August 2020
Description
Organized crime can be found everywhere in the Sword Coast, from the powerful Shadow Thieves of Amn to smaller organizations thieves often congregate for mutual benefit. There they hone their shady skills.
Requirements
Skills: Bluff 3 ranks, Hide 8 ranks, Intimidate 3 ranks, Move Silently 3 ranks
Class Features
| Hit die: d6 |
| Proficiencies: Weapons (simple), armor (light) |
| Skill points: 6 + Int modifier |
| Class skills: Appraise, Bluff, Craft Alchemy, Craft Trap, Craft Weapon, Diplomacy, Disable Device, Disguise, Escape Artist, Intimidate, Listen, Lore: Local, Move Silently, Open Lock, Parry, Search, Sense motive, Set Trap, Sleight of Hand, Spot, Taunt, Tumble |
| Base attack bonus progression: Medium |
| Saving throws | high: | Reflex |
| low: | Fortitude, Will |
Sneak Attack
Starting at 1st level, the guild thief gets the sneak attack ability at +1d6 damage. This is the same as the rogue ability of the same name, and its effects stack with that ability. This ability increases by +1d6 at 3rd and 5th level.
Doublespeak
At 1st level, the guild thief gets a +2 bonus on all Bluff and Diplomacy checks.
Bonus Feat
At 2nd level and 4th level the guild thief gets a bonus feat. This feat can be:
- Alertness
- Blind Fight
- Combat Expertise
- Feint
- Lightning Reflexes
- Nimble Fingers
- Skill Focus
- Silent Spell
- Still Spell
- Track
- Weapon Finesse
- Weapon Focus
Uncanny Dodge
At 2nd level the guild thief retains their Dexterity bonus to AC even when caught flat-footed.
Reputation
At 3rd level, the guild thief gets a 10% discount from all merchants and an additional +2 bonus on all Bluff, Intimidate, and Diplomacy checks because of their reputation.
Improved Uncanny Dodge
At 5th level, the guild thief can no longer be sneak attacked except by a character with 4 or more total levels in classes that grant sneak attack than the character levels of the Guild Thief.
Class Progression
| Level | Features Gained |
|---|---|
| 1 | Sneak Attack +1d6, Doublespeak |
| 2 | Bonus feat, Uncanny Dodge |
| 3 | Sneak Attack +2d6, Reputation |
| 4 | Bonus feat |
| 5 | Sneak Attack +3d6, Improved Uncanny Dodge |