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{{skill|description=The '''open lock''' [[skill]] allows the [[character]] to enter locked rooms and open locked containers. Without it you might only be able to force them open.
{{skill|description=The '''open lock''' [[skill]] allows the [[character]] to enter locked rooms and open locked containers. Without it you might only be able to force them open.
|ability=Dexterity
|ability=Dexterity
|classes=[[Rogue]]; [[Arcane trickster]], [[Assassin]], [[Darkfire Disciple]], [[Ghost-Faced Killer]], [[Master of Disguises]], [[Phantom]], [[Shadow thief of amn(PRC)|Shadow Thief of Amn]], [[Thief Acrobat]], [[Whirling_Dervish]],  
|classes=[[Rogue]]; [[Arcane Trickster]], [[Assassin]], [[Darkfire Disciple]], [[Ghost-Faced Killer]], [[Guild Thief]], [[Master of Disguises]], [[Phantom]], [[Thief Acrobat]], [[Whirling_Dervish]],  
|training=Yes
|training=Yes
|check=When an attempt to pick a lock is made, it is checked against a set DC dependant on the difficulty of the lock. Some locks however cannot be picked, and require a special key.  
|check=When an attempt to pick a lock is made, it is checked against a set DC dependant on the difficulty of the lock. Some locks however cannot be picked, and require a special key.  

Latest revision as of 20:16, 26 August 2019

The open lock skill allows the character to enter locked rooms and open locked containers. Without it you might only be able to force them open.

Modifying ability: Dexterity

Classes: Rogue; Arcane Trickster, Assassin, Darkfire Disciple, Ghost-Faced Killer, Guild Thief, Master of Disguises, Phantom, Thief Acrobat, Whirling_Dervish,

Requires training: Yes

Check: When an attempt to pick a lock is made, it is checked against a set DC dependant on the difficulty of the lock. Some locks however cannot be picked, and require a special key.

Use: Selected (full round action).

NWN comparison

  • Unlike in NWN, bashing chests and containers open may destroy the contents, so open locks will be a more valuable skill in some cases.

External resources