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<strong>Skill Points:</strong> 6 + Int [http://nwn2.wikia.com/wiki/Ability_modifier modifier]. | <strong>Skill Points:</strong> 6 + Int [http://nwn2.wikia.com/wiki/Ability_modifier modifier]. | ||
<strong>Class Skills:</strong> [ | <strong>Class Skills:</strong> [[Appraise]], [[Bluff]], [[Concentration]], [[craft armor|Craft Armor]], [[craft trap|Craft Trap]], [[craft weapon|Craft Weapon]], [[Hide]], [[Move Silently]], [[Open lock]], [[Search]], [[Set Trap]], [[Spot]],[[Tumble]], [[Use Magic Device]], [[Perform]], [[Lore Nobility]], [[Lore Local]] | ||
== Class Abilities == | == Class Abilities == | ||
Revision as of 20:39, 24 May 2019
Class Description

Some rogues and monks, especially those that belong to the Ciphers, choose to concentrate on their movement and speed rather than on raw damage. For those interested in following this school of thought, the Whirling Dervishes are an excellent choice.
Requirements
Base Attack Bonus: +5
Skills: Hide 8, Move Silently 8, Tumble 8
Class Features
Hit Die: d6
Base Attack Bonus: Medium.
High Saves: Reflex
Weapon Proficiencies: None.
Armor Proficiencies: None.
Skill Points: 6 + Int modifier.
Class Skills: Appraise, Bluff, Concentration, Craft Armor, Craft Trap, Craft Weapon, Hide, Move Silently, Open lock, Search, Set Trap, Spot,Tumble, Use Magic Device, Perform, Lore Nobility, Lore Local
Class Abilities
|
Level |
Features Gained |
|---|---|
| 1 | Dash |
| 2 | Evasion, Bonus Feat x3 |
| 3 | Spring Attack, Sneak Attack +1d6 |
| 4 | Critical Sense (+1 attack bonus) |
| 5 | Expert Tumbling |
| 6 | Whirlwind Attack, Sneak Attack +2d6 |
| 7 | Bonus Feat x3 |
| 8 | Defensive Roll |
| 9 | Sneak Attack +3d6 |
| 10 | Minor Teleportation, Critical Sense (+2 attack bonus) |
Bonus Feat
Specifics: The Whirling Dervish may choose any Skill Focus feat as a bonus feat.
Critical Sense
Specifics: At 4th level the Whirling Dervish improves her understanding of how best to attack to her foe. She gains a +1 bonus to attack rolls which improves to +2 at 10th.
Use: Automatic.
Expert Tumbling
Specifics: At 5th level the Whirling Dervish gains the ability to use her tumbling skills to better avoid being hit in combat. She gains a +1 Dodge AC bonus.
Use: Automatic.
Minor Teleportation
Specifics: At tenth level, the Whirling Dervish gains the supernatural ability to disappear from sight and travel a short distance without the enemy finding her (equal to the ethereal jaunt spell for 10 rounds). The Whirling Dervish may do this two times per day.
Use: Selected.