Valleriani (talk | contribs) m 1 revision imported |
Updated class list. |
||
| Line 1: | Line 1: | ||
{{FeatInfo | {{FeatInfo | ||
|type=Class | |type=Class | ||
|Prereq=[[Barbarian]] 2, [[Air (domain)|Air]] 1, [[Rogue]] 4, [[Assassin]] 2, [[Dwarven | |Prereq=[[Barbarian]] 2, [[Air (domain)|Air Domain]] 1, [[Rogue]] 4, [[Assassin]] 2, [[Dwarven Defender]] 2, [[Fist of the Forest]] 2, [[Guild Thief]] 2, [[Man-at-Arms]] 17, [[Shadow Dancer]] 2, [[Sacred Fist]] 6 | ||
|Req=[[Improved Uncanny Dodge]] | |Req=[[Improved Uncanny Dodge]] | ||
|Specifics=The [[character]] retains his [[Dexterity|Dex]] bonus to [[AC]], even if caught [[flat-footed]] or attacked by a hidden or invisible creature. | |Specifics=The [[character]] retains his [[Dexterity|Dex]] bonus to [[AC]], even if caught [[flat-footed]] or attacked by a hidden or invisible creature. | ||
Revision as of 20:27, 4 February 2019
- Type of feat: Class
- Prerequisite: Barbarian 2, Air Domain 1, Rogue 4, Assassin 2, Dwarven Defender 2, Fist of the Forest 2, Guild Thief 2, Man-at-Arms 17, Shadow Dancer 2, Sacred Fist 6
- Required for: Improved Uncanny Dodge
- Specifics: The character retains his Dex bonus to AC, even if caught flat-footed or attacked by a hidden or invisible creature.
- Use: Automatic
Notes
- Uncanny Dodge is not upgraded to Improved Uncanny Dodge if a character with the feat gains it again from another class.
- As of v1.23, Uncanny Dodge is not working. The NWNX plugin xp_fix allows to correct this.
NWN comparison
- In NWN, Uncanny dodge also incorporated the reflex bonus provided by trap sense.