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Updated class list.
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{{FeatInfo
{{FeatInfo
|type=Class
|type=Class
|Prereq=[[Barbarian]] 2, [[Air (domain)|Air]] 1, [[Rogue]] 4, [[Assassin]] 2, [[Dwarven defender]] 2, [[Shadowdancer]] 2, [[Shadow Thief of Amn]] 2, [[Sacred Fist]] 6
|Prereq=[[Barbarian]] 2, [[Air (domain)|Air Domain]] 1, [[Rogue]] 4, [[Assassin]] 2, [[Dwarven Defender]] 2, [[Fist of the Forest]] 2, [[Guild Thief]] 2, [[Man-at-Arms]] 17, [[Shadow Dancer]] 2, [[Sacred Fist]] 6
|Req=[[Improved Uncanny Dodge]]
|Req=[[Improved Uncanny Dodge]]
|Specifics=The [[character]] retains his [[Dexterity|Dex]] bonus to [[AC]], even if caught [[flat-footed]] or attacked by a hidden or invisible creature.
|Specifics=The [[character]] retains his [[Dexterity|Dex]] bonus to [[AC]], even if caught [[flat-footed]] or attacked by a hidden or invisible creature.

Revision as of 20:27, 4 February 2019

Notes

  • Uncanny Dodge is not upgraded to Improved Uncanny Dodge if a character with the feat gains it again from another class.
  • As of v1.23, Uncanny Dodge is not working. The NWNX plugin xp_fix allows to correct this.

NWN comparison

  • In NWN, Uncanny dodge also incorporated the reflex bonus provided by trap sense.

External resources