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<strong>Skill Points:</strong> 4 + Int [[Ability_modifier| modifier]]. | <strong>Skill Points:</strong> 4 + Int [[Ability_modifier| modifier]]. | ||
<strong>Class Skills:</strong> [[Concentration]], [[Craft_Weapon| Craft Weapon]], [[Craft_Armor| Craft Armor]], [[Craft_Alchemy| Craft Alchemy]], [[Diplomacy]], [[Heal]], [[Lore: Arcana]], [[Parry]], [[Spellcraft]], [[Tumble]]. | <strong>Class Skills:</strong> [[Concentration]], [[Craft_Weapon| Craft Weapon]], [[Craft_Armor| Craft Armor]], [[Craft_Alchemy| Craft Alchemy]], [[Diplomacy]], [[Heal (skill)|Heal]], [[Lore: Arcana]], [[Parry]], [[Spellcraft]], [[Tumble]]. | ||
== Class Abilities == | == Class Abilities == | ||
Revision as of 20:49, 17 January 2019
Class Description

The anointed knight is a holy soldier who has taken great pains to learn the intricacies of alchemy in order to become a more capable combatant. Armed with an ancestral weapon, she searches for obscure lore, consults with alchemists and sages, and communes with the powers of good. Her unquenchable thirst for knowledge is matched only by her extraordinary combat prowess.
An anointed knight crafts and draws power from magically created oils. By anointing herself with these oils, she unlocks new supernatural powers within her being. She also coats her ancestral weapon with special oils that bestow additional qualities upon the weapon.
Anointed knights are typically paladins or fighters with one or more wizard or cleric levels. Occasionally, an anointed knight emerges from the ranks of single-class wizards, sorcerers, clerics, or bards.
Requirements
Race: Any
Feats: Iron will.
Base Attack Bonus: +5
Alignment: Any good.
Skills: Craft Alchemy 3, Lore: Arcana 3, Spellcraft 1.
Class Features
Hit Die: d10
Base Attack Bonus: High.
Weapon Proficiencies: All Weapon_proficiency_(simple) simple and Weapon_proficiency_(martial) martial weapons.
Armor Proficiencies: Armor_proficiency_(light) Light, Armor_proficiency_(medium) Medium, Armor_proficiency_(heavy) Heavy, Shield_proficiency Shields & Tower_Shield_Proficiency Tower Shield Proficiency
Skill Points: 4 + Int modifier.
Class Skills: Concentration, Craft Weapon, Craft Armor, Craft Alchemy, Diplomacy, Heal, Lore: Arcana, Parry, Spellcraft, Tumble.
Class Abilities
|
Level |
Features Gained |
|---|---|
| 1 | Anoint Self (Holy Sight) |
| 2 | |
| 3 | Anoint Weapon +1 |
| 4 | Anoint Self (Celestial Strategy) |
| 5 | |
| 6 | Anoint Self (Call to Battle) |
| 7 | Unbroken Flesh |
| 8 | |
| 9 | Bonus Feat |
| 10 | Bonus Feat, Anointed Weapon+1d4 |
Anoint Self
An anointed knight concocts a magical oil with which to anoint herself. Once the oil is applied, the anointed knight permanently gains a new supernatural ability listed below.
Level 1: Blind-Fight
Level 4: Toughness
Level 6: Alertness
Anoint Weapon
An anointed knight concocts a magic oil with which to coat her ancestral weapon. Once the oil is applied, the ancestral weapon gains a new supernatural ability chosen from the list below for 10 minutes. This ability has a 10 minutes cooldown.
List of Choices, Level 3-9: Flaming (1 Fire), Frost (1 Cold), Shock (1 Electricity), Massive Criticals (1d6)
List of Choices, Level 10: Flaming (1d4 Fire), Frost (1d4 Cold), Shock (1d4 Electricity), Massive Criticals (1d8)
Unbroken Flesh
The anointed knight uses a special concoction of magical oils to apply to her flesh at 7th-level granting permanent damage reduction of 3/-.
Bonus Feat
At 9th and 10th level, the anointed knight gains a bonus feat.
This feat must be drawn from the following feats and the Anointed Knight must meet all the prerequisites for it:
- Armor Specialization (Heavy)
- Armor Specialization (Medium)
- Cleave
- Combat Expertise
- Deflect Arrows
- Dodge
- Elemental Archer's Improved Elemental Storm
- Epic Ability increases ([[Great_Strength Great Strength], [[Great_Dexterity Great Dexterity], etc)
- Epic_Toughness Epic Toughness
- Weapon_Proficiency_(exotic) Exotic Weapon Proficiency
- Feint Feint
- Fiery Fist
- Fiery Ki Defense
- Great_Cleave Great Cleave
- Greater Two-Weapon Defense
- Improved_critical Improved Critical
- Improved_Disarm Improved Disarm
- Improved_Initiative Improved Initiative
- Improved_Knockdown Improved Knockdown
- Improved_Two-Weapon_Fighting Improved Two-Weapon Fighting
- Improved_unarmed_strike Improved Unarmed Strike
- Indomitable_soul Indomitable Soul
- Knockdown Knockdown
- Mobility Mobility
- Oversized Two-Weapon Fighting
- Point_Blank_Shot Point Blank Shot
- Power_Attack Power Attack
- Rapid_Shot Rapid Shot
- Spring_Attack Spring Attack
- Steadfast_Determination Steadfast Determination
- Stunning_Fist Stunning Fist
- Two-Weapon_Fighting Two-Weapon Fighting
- Weapon_Finesse Weapon Finesse
- Weapon_Focus Weapon Focus
- Weapon Mastery (Ranged)
- Weapon Mastery (Unarmed)
- Weapon_Specialization Weapon Specialization
- Whirlwind_Attack Whirlwind Attack