Valleriani (talk | contribs) |
Valleriani (talk | contribs) No edit summary |
||
| Line 1: | Line 1: | ||
Harper scouts are members of the Harpers, a secret society dedicated to holding back evil, preserving knowledge, and maintaining the balance between civilization and the wild. | Harper scouts are members of the Harpers, a secret society dedicated to holding back evil, preserving knowledge, and maintaining the balance between civilization and the wild. | ||
[[File:HarperScout.jpg|thumb]] | |||
== Requirements == | == Requirements == | ||
Alignment: Any non-evil. | '''[[Alignment]]''': Any non-evil. | ||
Skills: Bluff 3 ranks , Diplomacy 5 ranks , Lore | '''[[Skills]]''': [[Bluff]] 3 ranks, [[Diplomacy]] 5 ranks, [[Lore: Local]] 4 ranks, [[Perform]] 3 ranks, [[Sense motive]] 2 ranks, [[Lore: Nature]] 2 ranks. | ||
Feats: Alertness, Iron | '''[[:Category:Feats|Feats]]''': [[Alertness]], [[Iron Will]] | ||
Spellcasting: Able to cast divine spells of 1st level (Ranger or Paladin only). | '''Spellcasting''': Able to cast divine spells of 1st level (Ranger or Paladin only). | ||
== Class Features == | == Class Features == | ||
{{Class base features|hit die=6 | |||
|proficiencies=None | |||
|skill pts=6 | |||
|class skills=[[Appraise]], [[Bluff]], [[Diplomacy]], [[Disguise]], [[Escape Artist]], [[Hide]], all lore skills, [[Listen]], [[Move Silently]], [[Perform]], [[Sleight of Hand]], [[Sense motive]], [[Survival]], [[Tumble]]. | |||
|BAB=Medium | |||
|high save=[[Reflex]], [[Will]] | |||
|low save=[[Fortitude]] | |||
}} | |||
== Class Abilities == | == Class Abilities == | ||
{| class=" | {| class="wikitable" | ||
! | ! | ||
Level | Level | ||
| Line 35: | Line 31: | ||
|- | |- | ||
|1 | |1 | ||
|Spellcasting progression, Harper's knowledge | |Spellcasting progression, [[#Harper's knowledge|Harper's Knowledge]] | ||
|- | |- | ||
|2 | |2 | ||
|1st | |1st [[#Favored Enemy|Favored Enemy]], [[#Deneir's Eye|Deneir's Eye]], [[#Skill Focus|Skill Focus]] | ||
|- | |- | ||
|3 | |3 | ||
|Tymora's | |[[#Tymora's Smile|Tymora's Smile]] | ||
|- | |- | ||
|4 | |4 | ||
|Lliira's | |[[#Lliira's Heart|Lliira's Heart]], 2nd [[#Favored Enemy|Favored Enemy]] | ||
|- | |- | ||
|5 | |5 | ||
|Azuth's Touch | |[[#Azuth's Touch|Azuth's Touch]] | ||
|} | |} | ||
== | === Harper Knowledge === | ||
Like a bard, a Harper scout has a knack for picking up odds and ends of knowledge. This ability works exactly like the bardic knowledge ability of the bard class. If a Harper scout has bard levels, her Harper scout levels and bard levels stack for the purpose of using bardic knowledge. | |||
=== Favored Enemy === | |||
A Harper scout selects a favored enemy when he reaches 2nd level and 4th level. | |||
=== Deneir's Eye === | |||
At 2nd level, the Harper Scout gains a +3 sacred bonus to saving throws against traps. This is a supernatural ability. | |||
=== Skill Focus === | |||
A Harper scout gains the Skill Focus feat for her Perform skill and any one other Harper scout class skill. | |||
=== Tymora's Smile === | |||
At 3rd level, once per day, the Harper agent receives a +2 sacred bonus on all saving throws for 5 turns. This is a supernatural ability. | |||
=== Lliira's Heart === | |||
At 4th level, the Harper agent gains a +2 sacred bonus to saving throws against mind-affecting spells. This is a supernatural ability. | |||
=== Azuth's Touch === | |||
Once per day, a Harper scout can cast the spell heroism as an arcane spellcaster of his caster level. | |||
''Class courtesy of Valefort, thorough testing by the Quality Control Team. Implementation by Endelyon and AoS.'' | ''Class courtesy of Valefort, thorough testing by the Quality Control Team. Implementation by Endelyon and AoS.'' | ||
Revision as of 17:05, 19 September 2017
Harper scouts are members of the Harpers, a secret society dedicated to holding back evil, preserving knowledge, and maintaining the balance between civilization and the wild.

Requirements
Alignment: Any non-evil.
Skills: Bluff 3 ranks, Diplomacy 5 ranks, Lore: Local 4 ranks, Perform 3 ranks, Sense motive 2 ranks, Lore: Nature 2 ranks.
Spellcasting: Able to cast divine spells of 1st level (Ranger or Paladin only).
Class Features
| Hit die: 6 |
| Proficiencies: None |
| Skill points: 6 + Int modifier |
| Class skills: Appraise, Bluff, Diplomacy, Disguise, Escape Artist, Hide, all lore skills, Listen, Move Silently, Perform, Sleight of Hand, Sense motive, Survival, Tumble. |
| Base attack bonus progression: Medium |
| Saving throws | high: | Reflex, Will |
| low: | Fortitude |
Class Abilities
|
Level |
Features Gained |
|---|---|
| 1 | Spellcasting progression, Harper's Knowledge |
| 2 | 1st Favored Enemy, Deneir's Eye, Skill Focus |
| 3 | Tymora's Smile |
| 4 | Lliira's Heart, 2nd Favored Enemy |
| 5 | Azuth's Touch |
Harper Knowledge
Like a bard, a Harper scout has a knack for picking up odds and ends of knowledge. This ability works exactly like the bardic knowledge ability of the bard class. If a Harper scout has bard levels, her Harper scout levels and bard levels stack for the purpose of using bardic knowledge.
Favored Enemy
A Harper scout selects a favored enemy when he reaches 2nd level and 4th level.
Deneir's Eye
At 2nd level, the Harper Scout gains a +3 sacred bonus to saving throws against traps. This is a supernatural ability.
Skill Focus
A Harper scout gains the Skill Focus feat for her Perform skill and any one other Harper scout class skill.
Tymora's Smile
At 3rd level, once per day, the Harper agent receives a +2 sacred bonus on all saving throws for 5 turns. This is a supernatural ability.
Lliira's Heart
At 4th level, the Harper agent gains a +2 sacred bonus to saving throws against mind-affecting spells. This is a supernatural ability.
Azuth's Touch
Once per day, a Harper scout can cast the spell heroism as an arcane spellcaster of his caster level.
Class courtesy of Valefort, thorough testing by the Quality Control Team. Implementation by Endelyon and AoS.