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== Description ==
Harper scouts are members of the Harpers, a secret society dedicated to holding back evil, preserving knowledge, and maintaining the balance between civilization and the wild.
Harper scouts are members of the Harpers, a secret society dedicated to holding back evil, preserving knowledge, and maintaining the balance between civilization and the wild.
[[File:HarperScout.jpg|thumb]]


== Requirements ==
== Requirements ==
Alignment: Any non-evil.
'''[[Alignment]]''': Any non-evil.


Skills: Bluff 3 ranks , Diplomacy 5 ranks , Lore local 4 ranks , Perform 3 ranks , Sense Motive 2 ranks , Lore Nature 2 ranks
'''[[Skills]]''': [[Bluff]] 3 ranks, [[Diplomacy]] 5 ranks, [[Lore: Local]] 4 ranks, [[Perform]] 3 ranks, [[Sense motive]] 2 ranks, [[Lore: Nature]] 2 ranks.


Feats: Alertness, Iron will
'''[[:Category:Feats|Feats]]''': [[Alertness]], [[Iron Will]]


Spellcasting: Able to cast divine spells of 1st level (Ranger or Paladin only).
'''Spellcasting''': Able to cast divine spells of 1st level (Ranger or Paladin only).


== Class Features ==
== Class Features ==
- Hit Die: d6


- Base Attack Bonus: Medium
{{Class base features|hit die=6
 
|proficiencies=None
- High Saves: Reflex, Will
|skill pts=6
 
|class skills=[[Appraise]], [[Bluff]], [[Diplomacy]], [[Disguise]], [[Escape Artist]], [[Hide]], all lore skills, [[Listen]], [[Move Silently]], [[Perform]], [[Sleight of Hand]], [[Sense motive]], [[Survival]], [[Tumble]].
- Weapon Proficiencies: None.
|BAB=Medium
 
|high save=[[Reflex]], [[Will]]
- Armor Proficiencies: None.
|low save=[[Fortitude]]
 
}}
- Skill Points: 6 + Int Modifier.
 
- Class Skills: Appraise, Bluff, Diplomacy, Disguise, Escape Artist, Hide, all lore skills, Listen, Move Silently, Perform, Sleight of Hand, Sense Motive, Survival, Tumble.


== Class Abilities ==
== Class Abilities ==


{| class="article-table"
{| class="wikitable"
!
!
Level
Level
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|-
|-
|1
|1
|Spellcasting progression, Harper's knowledge
|Spellcasting progression, [[#Harper's knowledge|Harper's Knowledge]]
|-
|-
|2
|2
|1st favored enemy, Deneir's eye, Skill focus
|1st [[#Favored Enemy|Favored Enemy]], [[#Deneir's Eye|Deneir's Eye]], [[#Skill Focus|Skill Focus]]
|-
|-
|3
|3
|Tymora's smile
|[[#Tymora's Smile|Tymora's Smile]]
|-
|-
|4
|4
|Lliira's heart, 2nd favored enemy
|[[#Lliira's Heart|Lliira's Heart]], 2nd [[#Favored Enemy|Favored Enemy]]
|-
|-
|5
|5
|Azuth's Touch
|[[#Azuth's Touch|Azuth's Touch]]
|}
|}


== Abilities ==
=== Harper Knowledge ===
<span style="color: rgb(255, 128, 0);">Harper Knowledge</span><br />Like a bard, a Harper scout has a knack for picking up odds and ends of knowledge. This ability works exactly like the bardic knowledge ability of the bard class. If a Harper scout has bard levels, her Harper scout levels and bard levels stack for the purpose of using bardic knowledge.
Like a bard, a Harper scout has a knack for picking up odds and ends of knowledge. This ability works exactly like the bardic knowledge ability of the bard class. If a Harper scout has bard levels, her Harper scout levels and bard levels stack for the purpose of using bardic knowledge.
 
<span style="color: rgb(255, 128, 0);">Favored Enemy
</span><br />A Harper scout selects a favored enemy when he reaches 2nd level and 4th level.


<span style="color: rgb(255, 128, 0);">Deneir's Eye
=== Favored Enemy ===
</span><br />At 2nd level, the Harper Scout gains a +3 sacred bonus to saving throws against traps. This is a supernatural ability.  
A Harper scout selects a favored enemy when he reaches 2nd level and 4th level.


<span style="color: rgb(255, 128, 0);">Skill Focus
=== Deneir's Eye ===
</span><br />A Harper scout gains the Skill Focus feat for her Perform skill and any one other Harper scout class skill.
At 2nd level, the Harper Scout gains a +3 sacred bonus to saving throws against traps. This is a supernatural ability.  


<span style="color: rgb(255, 128, 0);">Tymora's Smile
=== Skill Focus ===
</span><br />At 3rd level, once per day, the Harper agent receives a +2 sacred bonus on all saving throws for 5 turns. This is a supernatural ability.
A Harper scout gains the Skill Focus feat for her Perform skill and any one other Harper scout class skill.


<span style="color: rgb(255, 128, 0);">Lliirra's Heart<br /></span>At 4th level, the Harper agent gains a +2 sacred bonus to saving throws against mind-affecting spells. This is a supernatural ability.
=== Tymora's Smile ===
At 3rd level, once per day, the Harper agent receives a +2 sacred bonus on all saving throws for 5 turns. This is a supernatural ability.


<span style="color: rgb(255, 128, 0);">Azuth's Touch<br /></span>Type of Feat: Class<br />Specifics: Once per day, a Harper scout can cast the spell heroism as an arcane spellcaster of his caster level.
=== Lliira's Heart ===
'' ''
At 4th level, the Harper agent gains a +2 sacred bonus to saving throws against mind-affecting spells. This is a supernatural ability.


<span style="color: rgb(255, 128, 0);">Extended Rage<br /></span>Once per day, a Harper scout can cast the spell heroism as an arcane spellcaster of his caster level.
=== Azuth's Touch ===
Once per day, a Harper scout can cast the spell heroism as an arcane spellcaster of his caster level.


''Class courtesy of Valefort, thorough testing by the Quality Control Team. Implementation by Endelyon and AoS.''
''Class courtesy of Valefort, thorough testing by the Quality Control Team. Implementation by Endelyon and AoS.''

Revision as of 17:05, 19 September 2017

Harper scouts are members of the Harpers, a secret society dedicated to holding back evil, preserving knowledge, and maintaining the balance between civilization and the wild.

Requirements

Alignment: Any non-evil.

Skills: Bluff 3 ranks, Diplomacy 5 ranks, Lore: Local 4 ranks, Perform 3 ranks, Sense motive 2 ranks, Lore: Nature 2 ranks.

Feats: Alertness, Iron Will

Spellcasting: Able to cast divine spells of 1st level (Ranger or Paladin only).

Class Features

Hit die: 6
Proficiencies: None
Skill points: 6 + Int modifier
Class skills: Appraise, Bluff, Diplomacy, Disguise, Escape Artist, Hide, all lore skills, Listen, Move Silently, Perform, Sleight of Hand, Sense motive, Survival, Tumble.
Base attack bonus progression: Medium
Saving throws high: Reflex, Will
low: Fortitude


Class Abilities

Level

Features Gained

1 Spellcasting progression, Harper's Knowledge
2 1st Favored Enemy, Deneir's Eye, Skill Focus
3 Tymora's Smile
4 Lliira's Heart, 2nd Favored Enemy
5 Azuth's Touch

Harper Knowledge

Like a bard, a Harper scout has a knack for picking up odds and ends of knowledge. This ability works exactly like the bardic knowledge ability of the bard class. If a Harper scout has bard levels, her Harper scout levels and bard levels stack for the purpose of using bardic knowledge.

Favored Enemy

A Harper scout selects a favored enemy when he reaches 2nd level and 4th level.

Deneir's Eye

At 2nd level, the Harper Scout gains a +3 sacred bonus to saving throws against traps. This is a supernatural ability.

Skill Focus

A Harper scout gains the Skill Focus feat for her Perform skill and any one other Harper scout class skill.

Tymora's Smile

At 3rd level, once per day, the Harper agent receives a +2 sacred bonus on all saving throws for 5 turns. This is a supernatural ability.

Lliira's Heart

At 4th level, the Harper agent gains a +2 sacred bonus to saving throws against mind-affecting spells. This is a supernatural ability.

Azuth's Touch

Once per day, a Harper scout can cast the spell heroism as an arcane spellcaster of his caster level.

Class courtesy of Valefort, thorough testing by the Quality Control Team. Implementation by Endelyon and AoS.