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===<b>Deadly Lahar</b>===
{{spell
 
|icon=
Casterlevel: Drd 8, Sor / Wiz 8
|image=
Innate Level: 8
|level_bard=
School: Conjuration (Earth, Fire)
|level_cleric=
Components: Verbal, Somatic
|level_druid=8
Range: 60 ft.
|level_paladin=
Area: Cone
|level_ranger=
Duration: Instant
|level_sorwiz=8
Saving Throw: Reflex partial
|level_warlock=
Spell Resistance: No
|level_innate=8
 
|school=Conjuration
|descriptor=
|components=VS
|range=Self
|area=60-ft. Cone
|duration=Instant
|save=[[Reflex]] Partial
|spell_resistance=No
|hostile=No
|empower=Yes
|extend=No
|maximize=Yes
|quicken=Yes
|silent=Yes
|still=Yes
|persist=No}}


==Description==
You create a liquid landslide of molten-hot volcanic material. All creatures in the area of the spell take 15d6 points of fire damage. Additionally, those creatures are coated in a thick layer of viscous substance, slowing them for the next 3 rounds and dealing an additional 4d6 points of dire damage per round. A successful Reflex save reduces the initial damage by half and prevents the slow effect and the additional damage.
You create a liquid landslide of molten-hot volcanic material. All creatures in the area of the spell take 15d6 points of fire damage. Additionally, those creatures are coated in a thick layer of viscous substance, slowing them for the next 3 rounds and dealing an additional 4d6 points of dire damage per round. A successful Reflex save reduces the initial damage by half and prevents the slow effect and the additional damage.
== Gameplay Notes ==
== Bugs ==
[[Category:Spells]]
[[Category:Conjuration]]
[[Category:Earth]]
[[Category:Fire]]
[[Category:Drd 8]]
[[Category:Sor / Wiz 8]]
[[Category:Verbal & Somatic]]

Revision as of 23:42, 15 September 2017

Deadly Lahar
Spell Information
Spell level : Innate level: 8, Druid: 8, Sorcerer/Wizard: 8
School : Conjuration
Components : Verbal and Somatic
Range : Self
Target/Area : 60-ft. Cone
Duration : Instant
Save : Reflex Partial
Spell resistance : No




Description

You create a liquid landslide of molten-hot volcanic material. All creatures in the area of the spell take 15d6 points of fire damage. Additionally, those creatures are coated in a thick layer of viscous substance, slowing them for the next 3 rounds and dealing an additional 4d6 points of dire damage per round. A successful Reflex save reduces the initial damage by half and prevents the slow effect and the additional damage.