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Revision as of 10:46, 31 August 2017

Description

Studying the martial and arcane arts to equal degree, the eldritch knight is a versatile combatant who can cast fireball on their foes or charge them with sword drawn. The eldritch knight takes pride in their ability to use the right technique for the job: spells against physically tough foes and force of arms against spellcasting enemies.

Eldritch knights split their time between physical training to become better soldiers and arcane study to learn more powerful spells. They tend to be driven individuals, because simultaneously perfecting their spellcasting and combat prowess requires immense time and effort.

Requirements

Feats: Weapon Proficiency (Martial)

Spellcasting: Able to cast 3rd-level arcane spells

Class Features

Hit die: d6
Proficiencies: None
Skill points: 2 + Int modifier
Class skills: Concentration, Craft Alchemy, Craft Armor, Craft Trap, Craft Weapon, Lore, Parry, Spellcraft
Base attack bonus progression: High
Saving throws high: Fortitude
low: Will, Reflex


Class Progression

Level Features Gained
1 Combat casting, Skill Focus (Concentration)
2 +1 arcane spellcasting level
3 +1 arcane spellcasting level
4 +1 arcane spellcasting level
5 +1 arcane spellcasting level
6 +1 arcane spellcasting level
7 +1 arcane spellcasting level
8 +1 arcane spellcasting level
9 +1 arcane spellcasting level
10 +1 arcane spellcasting level

Bonus Feats

The eldritch knight gains Combat Casting and Skill Focus (Concentration) at first level.

Arcane Spellcasting

At each level (except 1st level), an eldritch knight gains new spells per day, plus another effective casting level, as if they progressed in an arcane spellcasting class that they had prior to becoming an eldritch knight. If a character has multiple arcane spellcasting classes when becoming an eldritch knight, they must choose which arcane spellcasting class will benefit from all levels of eldritch knight.