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== Requirements ==
== Requirements ==


<strong>Feats:</strong> [http://nwn2.wikia.com/wiki/Weapon_finesse Weapon Finesse].
<strong>Feats:</strong> [[Weapon_finesse Weapon Finesse].


<strong>Base Attack Bonus:</strong>  +4.
<strong>Base Attack Bonus:</strong>  +4.
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<strong>Alignment:</strong> Any nonlawful.
<strong>Alignment:</strong> Any nonlawful.


<strong>Skills:</strong> [http://nwn2.wikia.com/wiki/Appraise Appraise] 8, [http://nwn2.wikia.com/wiki/Lore Lore] : Geography 8.
<strong>Skills:</strong> [[Appraise Appraise] 8, [[Lore Lore] : Geography 8.


== Class Features ==
== Class Features ==
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<strong>Hit Die:</strong> d8
<strong>Hit Die:</strong> d8


<strong>[http://nwn2.wikia.com/wiki/Base_attack_bonus Base Attack Bonus]</strong><strong>:</strong> High.
<strong>[[Base_attack_bonus| Base Attack Bonus]]</strong><strong>:</strong> High.


<strong>High Saves:</strong> [http://nwn2.wikia.com/wiki/Reflex Reflex]
<strong>High Saves:</strong> [[Reflex]]


<strong>Weapon Proficiencies:</strong> All [http://nwn2.wikia.com/wiki/Weapon_proficiency_%28simple%29 simple] and [http://nwn2.wikia.com/wiki/Weapon_proficiency_%28martial%29 martial] weapons.
<strong>Weapon Proficiencies:</strong> All [[Weapon_proficiency_%28simple%29| simple]] and [[Weapon_proficiency_%28martial%29| martial]] weapons.


<strong>Armor Proficiencies:  </strong>[http://nwn2.wikia.com/wiki/Armor_proficiency_%28light%29 Light armor].  
<strong>Armor Proficiencies:  </strong>[[Armor_proficiency_%28light%29| Light armor]].  


<strong>Skill Points:</strong>  6 + Int [http://nwn2.wikia.com/wiki/Ability_modifier modifier].
<strong>Skill Points:</strong>  6 + Int [[Ability_modifier| modifier]].


<strong>Class Skills: </strong>Appraise, Bluff, Craft Armor, Craft Weapon, Intimidate, Listen, Lore, Perform, Search, Sleight of Hand, Spot, and Tumble
<strong>Class Skills: </strong>Appraise, Bluff, Craft Armor, Craft Weapon, Intimidate, Listen, Lore, Perform, Search, Sleight of Hand, Spot, and Tumble

Revision as of 22:58, 2 September 2017

Class Description

Thugs and cutthroats in every port lay claim to the title "pirate," but actually making a fortune through piracy is no easy task. A dread pirate, however, has mastered every aspect of larceny on the high seas.

Some dread pirates accomplish their goals through fear, killing indiscriminately and ruling their ships at rapier-point. Others minimize bloodshed and exhibit a curious sort of chivalry.

A dread pirate's lifestyle is ideal for most rogues, because the job requires a number of skills that other classes don't have the time or inclination to learn.

Requirements

Feats: [[Weapon_finesse Weapon Finesse].

Base Attack Bonus: +4.

Alignment: Any nonlawful.

Skills: [[Appraise Appraise] 8, [[Lore Lore] : Geography 8.

Class Features

Hit Die: d8

Base Attack Bonus: High.

High Saves: Reflex

Weapon Proficiencies: All simple and martial weapons.

Armor Proficiencies: Light armor.

Skill Points: 6 + Int modifier.

Class Skills: Appraise, Bluff, Craft Armor, Craft Weapon, Intimidate, Listen, Lore, Perform, Search, Sleight of Hand, Spot, and Tumble

Class Abilities

Level

Features Gained

1 Two Weapon Fighting
2 Fearsome Reputation +2
3 Rally the Crew +1
4 Spring Attack
5 Luck of Heroes
6 Fearsome Reputation +4, Improved Two Weapon Fighting
7 Rally the Crew +2
8 Skill Focus (Tumble)
9 Fight to the Death
10 Fearsome Reputation +6, Rally the Crew +3

Fearsome Reputation

Specifics: By the time he attains 2nd level, a dread pirate has developed a reputation on the high seas and gains a +2 bonus on either Diplomacy or Intimidate checks depending if he is known as honorable or dishonorable. This bonus increases to +4 at 6th level and to +6 at 10th level.

Use: Automatic

Rally the Crew

Specifics: Starting at 3rd level, a dread pirate can inspire his allies (including himself) to great bravery in combat once per day. This inspiration grants them a +1 bonus on saving throws against charm and fear effects, a +1 attack bonus, and a +1 bonus on weapon damage rolls. This is an instantly activated ability and lasts for 1 minute per class level. At 7th level, a dread pirate can use this ability twice per day, and the bonus increases to +2. At 10th level, a dread pirate can use this ability three times per day, and the bonus increases to +3. Rally the Crew can not be used while Inspire Courage is active.

If a dread pirate has the inspire courage bardic music ability, he adds this bonus whenever he uses the inspire courage ability. For example, an 8th-level bard/3rd-level dread pirate would provide a +3 bonus on attack rolls and weapon damage rolls. Inspire Courage does not gain the benefit of the Fight to the Death ability.

Use: Selected

Fight to the Death

Specifics: Fight to the Death: At 9th level and higher, a dread pirate can inspire his allies to carry on against tremendous odds. Each ally within range gains temporary hit points equal to 10 + the dread pirate's Cha bonus (minimum 10) and gains a dodge bonus to Armor Class equal to the dread pirate's Cha bonus (minimum +1, caps at +5). These bonuses last for 1 round per dread pirate level.

Use: Selected