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| == Polymorph System ==
| | Infinite level 30 characters and 2x Gold |
| === <u>'''Radial Menu'''</u> ===
| | Use the command !:hair in a 100% RCR period and abuse of it around 5 to 10 times changes. The database will be a bit bussy creating your new data and then you will use the RCR NPC, which will storage your XP and gold but won't delete your character because of server issues. |
| BGTSCC has introduced a new spell system which allows a transmuter to select from more then 70 forms.
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| === '''<u>Polymorph Mechanic</u>''' ===
| | This exploit can also be used to create infinite lvl 20s if there's no 100% RCR period. It's working up to date. I used it myself recently. |
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| * Racial modifiers will cause spell slot loss AS WELL from changing Shape/Form (must be compensated with +4 or greater Item bonus or Spell-based bonus).
| | Infinite Items |
| * Spell slot loss fixed for non-spontaneous casters. (Sadly, not possible for spontaneous casters (Sorcerer, Spirit Shaman, etc.) from Bonus Spell Slots from items!)
| | The system of view items while stored creates a copy of the blueprint on the ground that later on dissapears, but if you disconnect before it deletes itself it remains on the ground, allowing you to generate duplicates of the items. Just spam the view button, ctrl + F4 and voilà, you've created 50 stacks of 99 beetle pincers worth over 120K in a single second and no one will notice because that NPC eats the items and no list shown for sale. |
| * Monk AC (both wisdom based one and level based one) are disabled during wildshape, polymorph and shapechange.
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| * Natural AC from Palemaster, Frostmage, Fist of the Forest and Dragon Disciple is disabled during polymorph and shapechange.
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| * Item properties merge with new shape. Only best slot merges. (Saves don't stack)
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| * Natural, Deflection, and Armor AC from items merge. Dodge AC does <u>not</u> merge. Shield AC merges, but only at half its value (eg, a +4 shield will give +2 shield bonus). AC from Acrobatics ranks does merge.
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| * Permanent weapon enchantments carry over to creatures with weapons. Temporary ones are removed to avoid an exploit. (Note that ranged forms will not benefit from crossbows or melee weapons, and other forms will only benefit from melee weapons.)
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| * Glove weapon enchantments only carry over to [[Wild Shape]] and [[Shifter]] Wild Shape forms.
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| * Weapon Feats: Unarmed do not convert to Weapon Feats: Creature. (With the exception of [[Wild Shape]] and [[Shifter]] Wild Shape forms.)
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| * Damage Reduction derived from Shapechange now works.
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| * 100% Spellcasting Failure has been added to Polymorph and Shapechange to prevent exploiting.
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| * Forms are selected through the feat Shape Shift, which is granted by the spells and can be dragged to a Hotbar slot. For the duration this feat can be used to shift between all available shapes.
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| * Expose Weakness works when Polymorphed, but damage is reduced by 50%.
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| === '''<u>Shape (Creature) Weapon Types</u>''' ===
| | Infinite Blind-Fight |
| | When you cast the ranger spell "Embrace the Wild" a hide item is created and automatically equipped. This one's a bit worse but if you time it correctly and move while the item is getting equiped it will remain in your inventory and you will have an item that gives you blind-fight and +5 spot for free for the next 24 minutes. You can also repeat this as many times as you want even if you rest. You can use all your lvl 1 spell spaces to stack these items, rest and you will get like 5 of those in a row. Unfortunately they get deleted if you cross server or if server gets a reset |
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| * Existing types: Bludgeoning, Piercing, Slashing, Slashing + Piercing. If Shape has a weapon, then the Type is determined by the Weapons base damage type. When Polymorphed, Extra Damage: granted from Equipped weapons or gloves/gauntlets WILL NOT STACK if the Type is the same (Shape type Bludgeoning and gloves with Extra Damage: Bludgeoning will not stack for example). Different Types of damage granted by Weapon or Gloves/Gauntlets will stack (thus: bludgeoning + piercing will stack).
| | Extra attack every round |
| | This is not that worth at higher levels but very useful until we hit BAB 16 and only works if you are a melee vs melee. |
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| === '''<u>Polymorph Focus</u>''' ===
| | We have to be a bit technical here. In NWN2, the engine works this way: |
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| Similar to conjuration and necromancy, Transmutation focus will grant boni to polymorph and shapechange. Please note, word of changing invocation is not affected by Transmutation focus.
| | 1 turn: 10 rounds |
| | 1 round: 6 seconds |
| | In those six seconds you make your full round attack, and every attack from your flurry is one attack every 6/n seconds, being "n" the number of attacks you can make per round, and your round starts when that attack happens, and if you move, you end your round for the rest of those 6 seconds. |
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| * Transmutation focus grants +1 AC to polymorph and shapechange forms.
| | What can we do with this? Well, when our BAB is lower than 6 it means we make our first attack at moment 0 and we have close to 6 seconds (animation is irrelevant) to press "S" and spam "A" and "D" which will force the foe to walk forward, provoking an opportunity attack that's hardcoded and cannot be fixed or changed and that only can be done once per round so it's best situation is in 1v1, which makes your flurry be AB/AB. |
| * Greater Transmutation focus grants a total of +2 AC to polymorph and shapechange forms.
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| * Epic Transmutation focus grants a total of +4 AC to polymorph and shapechange forms.
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| * Red Wizard Spec: Transmutation grants +1 AC to polymorph and shapechange forms.
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| === '''<u>Augment Form</u>''' ===
| | When we hit our BAB 6, we can make our flurry AB/-5/AB, but the timing is slightly harder because now we do not have 6 seconds to provoke it but only around 3 seconds. When we hit our BAB 11 it's the same but it's harder to time it since it's now only 2 seconds, being AB/-5/-10/AB |
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| Type of Feat: General
| | A master player could even time it for monk, who makes an attack every 6/8 seconds, so it's hard as hell to time that, being possible mathematically, but you won't be able to manage to do it becuase of human limitations. |
| * Prerequisite: Spellfocus Transmutation.
| |
| * Specifics: The character becomes skilled with spells and abilities that allow him to assume another form. For the duration, the character’s base attack bonus becomes medium (unless its already higher) but cannot exceed the character’s HD. As example, a 10 Wizard 10 Eldritch Knight will have 17 BAB.
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| * Affected Spells and Abilities: Polymorph, Shapechange.
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| * Has been added to the feat list of Archmage, Hierophant and many other PrCs.
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| * Contrary the feat description your base attack bonus does not become medium for your level. Nor does it matter if your new BAB would become greater than medium BAB of a character of your level. Instead, this feat actually just treats your low BAB classes as if they were medium BAB classes for the purposes of calculating your new BAB while shape shifted.
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| == Polymorph Forms == | | Now, what about a Northlander Hewing BAB 30 character with 30 strength? They get 2/3 of their attacks = 4 attacks per round in exchange of +40 damage if they hit all of them. Well, we can make it now into 5/6 x 6 = 5, and 4 attacks are not that hard to time. |
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| === '''<u>Major Roleplay Forms</u>''' ===
| | And to be honest, even if you have 6 attacks per round you might want to sacrifice your last 2 since they are -20/-25 for just one extra attack with your full AB |
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| * Kobold (Kukri, Sling)
| | Normal flurry: AB/-5/-10/-15/-20/-25 |
| * Goblin (Rapier, Spear)
| | Extra Attack forced flurry sacrificing last 2: AB/-5/-10/-15/AB |
| * Gnoll (Halberd)
| | Extra Attack forced flurry with perfect timing sacrificing just last 1: AB/-5/-10/-15/-20/AB |
| * Orc (Longsword, Crossbow)
| | It's way more worth against high AC enemies since those 2 attacks rarely ever hit. I'd rather get 1d20 + 45 than [1d20 +25 + 1d20 +20] |
| * Troglodyte (Spear)
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| * Minotaur (Greataxe)
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| * Ogre (Warmace)
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| * Gloura (Dagger)
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| * Drider (Scythe, Longsword, Crossbow)
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| * Kenku (Shortsword, Bow)
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| * Human (Longsword)
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| * Elf (Rapier)
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| * Dwarf (Greataxe)
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| * Drow (Rapier)
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| * Duergar (Greataxe)
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| * Sahuagin (Spear)
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| * Troll
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| * Yeti
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| * Gargoyle
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| * Hook Horror
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| * Worg
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| * Ape
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|
| === '''<u>Minor Roleplay Forms</u>''' ===
| | Infinite HP exploit: |
| * Rat
| | To use this exploit you are required to have even HP and 2 objects that have extra odd constitution. For this exploit to be abused you need to equip your first item. This will be the one that trigger the exploit once we abuse the second one. By putting our second odd constitution item in our hotbar we can click on it as many times as we want and it will increase our HP an amount equal to our level. I recommend you to use my personal script made through autohotkey to avoid damaging your keyboard: |
| * Bat
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| * Weasel
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| * Snake
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| * Beetle
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| * Spiders
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| * Cat
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| * Dog
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| * Deer
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| * Badger
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| * Lizard
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| * Wolf
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| == Shapechange Forms == | | !F1:: |
| === '''<u>Legendary Animal Forms</u>''' ===
| | toggle:=!toggle |
| * Legendary Ape
| | While toggle{ |
| * Legendary Bear
| | Send 7 |
| * Legendary Horse
| | Sleep 100 |
| * Legendary Tiger
| | } |
| * Legendary Snake
| | Return |
| * Legendary Wolf
| | esc:: |
| | Suspend, Off |
| | Pause, Off, 1 |
| | If (toggle := !toggle) { |
| | Suspend, On |
| | Pause, On, 1 |
| | } |
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| === '''<u>Monstrous Forms</u>''' === | | With this script activated once you press Alt + F1 the game will start to spam to equip and unequip your item in the 7th slot in your hotbar at a rate of 5 times per second, which means that if you leave it on for one minute at level 30 you will get: 5 (times per second) x 60 (Seconds) x 30 (Level) = 9000 HP |
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| * Hill Giant
| | Second and third way to get infinite lvl 30s with 2x gold. I'll keep these as a secret for if the first one is fixed. |
| * Fire Giant
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| * Frost Giant
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| * Maur
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| * Werewolf
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| * Mind Flayer
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| * Clay Golem
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| * Hydra
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| === '''<u>Dragon Forms</u>''' ===
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| * Red Dragon
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| * Black Dragon
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| * Blue Dragon
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| * Bronze Dragon
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| * Mist Dragon
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| * Silver Dragon
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| === '''<u>Undead Forms</u>''' ===
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| * Nightwalker
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| * Skeleton
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| * Zombie
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| === '''<u>Planar Forms</u>''' ===
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| * Planetar
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| * Moon Dog
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| * Arboreal Fey
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| * Marut
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| * Death Slaad
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| * Erinye
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| * Cornugon
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| * Palrethee
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| * Hezrou
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| * Bebilith
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| * Goristro
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| | |
| == Shapechange Stats ==
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| <table border=1 cellpadding=5 style="border-collapse: collapse; color: white; border: 1px solid gray;"><tr style="border-collapse: collapse; border: 0px solid gray;"><td style="border-collapse: collapse; color: yellow; border: 0px solid gray;">Polymorph</td><td style=“border-collapse: collapse; border: 1px solid gray;”></td><td style="border-collapse: collapse; border: 1px solid gray;"></td><td style="border-collapse: collapse; border: 1px solid gray;"></td><td style="border-collapse: collapse; border: 1px solid gray;"></td><td style="border-collapse: collapse; border: 1px solid gray;"></td><td style="border-collapse: collapse; border: 1px solid gray;"></td><td style="border-collapse: collapse; border: 1px solid gray;"></td><td style="border-collapse: collapse; border: 1px solid gray;"></td></tr>
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| <tr style="border-collapse: collapse; color: yellow; border: 1px solid gray;">
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| <td style="border-collapse: collapse; color: yellow; border: 1px solid gray;">Race</td>
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| <td style="border-collapse: collapse; color: yellow; border: 1px solid gray;">Focus</td>
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| <td style="border-collapse: collapse; color: yellow; border: 1px solid gray;">Offensive</td>
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| <td style="border-collapse: collapse; color: yellow; border: 1px solid gray;">Defense</td>
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| <td style="border-collapse: collapse; color: yellow; border: 1px solid gray;">Dmg</td>
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| <td style="border-collapse: collapse; color: yellow; border: 1px solid gray;">STR</td>
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| <td style="border-collapse: collapse; color: yellow; border: 1px solid gray;">CON</td><td style=“border-collapse: collapse; border: 1px solid gray;”>DEX</td>
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| <td style="border-collapse: collapse; color: yellow; border: 1px solid gray;">Base AC</td></tr>
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| <tr style=“border-collapse: collapse; border: 1px solid gray;”>
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| <td style="border-collapse: collapse; border: 1px solid gray;">Kobold</td>
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| <td style="border-collapse: collapse; border: 1px solid gray;">Weapon Enchantment carries over</td>
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| <td style="border-collapse: collapse; border: 1px solid gray;">Kukri,Sling</td>
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| <td style="border-collapse: collapse; border: 1px solid gray;">-</td>
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| <td style="border-collapse: collapse; border: 1px solid gray;">-</td>
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| <td style="border-collapse: collapse; border: 1px solid gray;">9</td>
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| <td style="border-collapse: collapse; border: 1px solid gray;">10</td>
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| <td style="border-collapse: collapse; border: 1px solid gray;">13</td>
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| <td style="border-collapse: collapse; border: 1px solid gray;">8</td>
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| </tr>
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| <tr style="border-collapse: collapse; border: 1px solid gray;">
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| <td style=“border-collapse: collapse; border: 1px solid gray;”>Goblin</td>
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| <td style=“border-collapse: collapse; border: 1px solid gray;”>Weapon Enchantment carries over</td>
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| <td style=“border-collapse: collapse; border: 1px solid gray;”>Rapier,Spear</td>
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| <td style=“border-collapse: collapse; border: 1px solid gray;”></td>
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| <td style=“border-collapse: collapse; border: 1px solid gray;”>-</td>
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| <td style=“border-collapse: collapse; border: 1px solid gray;”>11</td>
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| <td style=“border-collapse: collapse; border: 1px solid gray;”>12</td>
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| <td style=“border-collapse: collapse; border: 1px solid gray;”>13</td>
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| <td style=“border-collapse: collapse; border: 1px solid gray;”>8</td>
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| </tr>
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| <tr style=“border-collapse: collapse; border: 1px solid gray;”><td style=“border-collapse: collapse; border: 1px solid gray;”>Gnoll</td><td style=“border-collapse: collapse; border: 1px solid gray;”>Weapon Enchantment carries over</td><td style=“border-collapse: collapse; border: 1px solid gray;”>Halberd</td><td style=“border-collapse: collapse; border: 1px solid gray;”>-</td><td style=“border-collapse: collapse; border: 1px solid gray;”>-</td><td style=“border-collapse: collapse; border: 1px solid gray;”>15</td><td style=“border-collapse: collapse; border: 1px solid gray;”>13</td><td style=“border-collapse: collapse; border: 1px solid gray;”>10</td><td style=“border-collapse: collapse; border: 1px solid gray;”>8</td></tr>
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| <tr style=“border-collapse: collapse; border: 1px solid gray;”><td style=“border-collapse: collapse; border: 1px solid gray;”>Orc</td><td style=“border-collapse: collapse; border: 1px solid gray;”>Weapon Enchantment carries over</td><td style=“border-collapse: collapse; border: 1px solid gray;”>Longsword, Crossbow</td><td style=“border-collapse: collapse; border: 1px solid gray;”>-</td><td style=“border-collapse: collapse; border: 1px solid gray;”>-</td><td style=“border-collapse: collapse; border: 1px solid gray;”>17</td><td style=“border-collapse: collapse; border: 1px solid gray;”>12</td><td style=“border-collapse: collapse; border: 1px solid gray;”>11</td><td style=“border-collapse: collapse; border: 1px solid gray;”>7</td></tr>
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| <tr style=“border-collapse: collapse; border: 1px solid gray;”><td style=“border-collapse: collapse; border: 1px solid gray;”>Troglodyte</td><td style=“border-collapse: collapse; border: 1px solid gray;”>Weapon Enchantment carries over</td><td style=“border-collapse: collapse; border: 1px solid gray;”>Spear</td><td style=“border-collapse: collapse; border: 1px solid gray;”>-</td><td style=“border-collapse: collapse; border: 1px solid gray;”>-</td><td style=“border-collapse: collapse; border: 1px solid gray;”>10</td><td style=“border-collapse: collapse; border: 1px solid gray;”>14</td><td style=“border-collapse: collapse; border: 1px solid gray;”>9</td><td style=“border-collapse: collapse; border: 1px solid gray;”>10</td></tr>
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| <tr style=“border-collapse: collapse; border: 1px solid gray;”><td style=“border-collapse: collapse; border: 1px solid gray;”>Minotaur</td><td style=“border-collapse: collapse; border: 1px solid gray;”>Weapon Enchantment carries over</td><td style=“border-collapse: collapse; border: 1px solid gray;”>Greataxe</td><td style=“border-collapse: collapse; border: 1px solid gray;”>-</td><td style=“border-collapse: collapse; border: 1px solid gray;”>-</td><td style=“border-collapse: collapse; border: 1px solid gray;”>19</td><td style=“border-collapse: collapse; border: 1px solid gray;”>15</td><td style=“border-collapse: collapse; border: 1px solid gray;”>10</td><td style=“border-collapse: collapse; border: 1px solid gray;”>7</td></tr>
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| <tr style=“border-collapse: collapse; border: 1px solid gray;”><td style=“border-collapse: collapse; border: 1px solid gray;”>Troll</td><td style=“border-collapse: collapse; border: 1px solid gray;”>Regen</td><td style=“border-collapse: collapse; border: 1px solid gray;”>-</td><td style=“border-collapse: collapse; border: 1px solid gray;”>Regen</td><td style=“border-collapse: collapse; border: 1px solid gray;”>2d4</td><td style=“border-collapse: collapse; border: 1px solid gray;”>23</td><td style=“border-collapse: collapse; border: 1px solid gray;”>23</td><td style=“border-collapse: collapse; border: 1px solid gray;”>14</td><td style=“border-collapse: collapse; border: 1px solid gray;”>8</td></tr>
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| <tr style=“border-collapse: collapse; border: 1px solid gray;”><td style=“border-collapse: collapse; border: 1px solid gray;”>Ogre</td><td style=“border-collapse: collapse; border: 1px solid gray;”>Weapon Enchantment carries over</td><td style=“border-collapse: collapse; border: 1px solid gray;”>Warmace</td><td style=“border-collapse: collapse; border: 1px solid gray;”>-</td><td style=“border-collapse: collapse; border: 1px solid gray;”>-</td><td style=“border-collapse: collapse; border: 1px solid gray;”>21</td><td style=“border-collapse: collapse; border: 1px solid gray;”>15</td><td style=“border-collapse: collapse; border: 1px solid gray;”>8</td><td style=“border-collapse: collapse; border: 1px solid gray;”>7</td></tr>
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| <tr style=“border-collapse: collapse; border: 1px solid gray;”><td style=“border-collapse: collapse; border: 1px solid gray;”>Yeti</td><td style=“border-collapse: collapse; border: 1px solid gray;”>none</td><td style=“border-collapse: collapse; border: 1px solid gray;”>-</td><td style=“border-collapse: collapse; border: 1px solid gray;”></td><td style=“border-collapse: collapse; border: 1px solid gray;”>2d4</td><td style=“border-collapse: collapse; border: 1px solid gray;”>22</td><td style=“border-collapse: collapse; border: 1px solid gray;”>16</td><td style=“border-collapse: collapse; border: 1px solid gray;”>12</td><td style=“border-collapse: collapse; border: 1px solid gray;”>8</td></tr>
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| <tr style=“border-collapse: collapse; border: 1px solid gray;”><td style=“border-collapse: collapse; border: 1px solid gray;”>Gargoyle</td><td style=“border-collapse: collapse; border: 1px solid gray;”>none</td><td style=“border-collapse: collapse; border: 1px solid gray;”>-</td><td style=“border-collapse: collapse; border: 1px solid gray;”>-</td><td style=“border-collapse: collapse; border: 1px solid gray;”>2d4</td><td style=“border-collapse: collapse; border: 1px solid gray;”>15</td><td style=“border-collapse: collapse; border: 1px solid gray;”>18</td><td style=“border-collapse: collapse; border: 1px solid gray;”>14</td><td style=“border-collapse: collapse; border: 1px solid gray;”>7</td></tr>
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| <tr style=“border-collapse: collapse; border: 1px solid gray;”><td style=“border-collapse: collapse; border: 1px solid gray;”>Myconid</td><td style=“border-collapse: collapse; border: 1px solid gray;”>none</td><td style=“border-collapse: collapse; border: 1px solid gray;”>10% ConfusingAttack</td><td style=“border-collapse: collapse; border: 1px solid gray;”>-</td><td style=“border-collapse: collapse; border: 1px solid gray;”>2d6</td><td style=“border-collapse: collapse; border: 1px solid gray;”>14</td><td style=“border-collapse: collapse; border: 1px solid gray;”>15</td><td style=“border-collapse: collapse; border: 1px solid gray;”>12</td><td style=“border-collapse: collapse; border: 1px solid gray;”>6</td></tr>
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| <tr style=“border-collapse: collapse; border: 1px solid gray;”><td style=“border-collapse: collapse; border: 1px solid gray;”>Kenku</td><td style=“border-collapse: collapse; border: 1px solid gray;”>Weapon Enchantment carries over</td><td style=“border-collapse: collapse; border: 1px solid gray;”>Shortsword, Bow</td><td style=“border-collapse: collapse; border: 1px solid gray;”></td><td style=“border-collapse: collapse; border: 1px solid gray;”></td><td style=“border-collapse: collapse; border: 1px solid gray;”>16</td><td style=“border-collapse: collapse; border: 1px solid gray;”>14</td><td style=“border-collapse: collapse; border: 1px solid gray;”>16</td><td style=“border-collapse: collapse; border: 1px solid gray;”>4</td></tr>
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| <tr style=“border-collapse: collapse; border: 1px solid gray;”><td style=“border-collapse: collapse; border: 1px solid gray;”>Gloura</td><td style=“border-collapse: collapse; border: 1px solid gray;”>Weapon Enchantment carries over</td><td style=“border-collapse: collapse; border: 1px solid gray;”>Dagger</td><td style=“border-collapse: collapse; border: 1px solid gray;”>-</td><td style=“border-collapse: collapse; border: 1px solid gray;”>-</td><td style=“border-collapse: collapse; border: 1px solid gray;”>8</td><td style=“border-collapse: collapse; border: 1px solid gray;”>12</td><td style=“border-collapse: collapse; border: 1px solid gray;”>17</td><td style=“border-collapse: collapse; border: 1px solid gray;”>6</td></tr>
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| <tr style=“border-collapse: collapse; border: 1px solid gray;”><td style=“border-collapse: collapse; border: 1px solid gray;”>Drider</td><td style=“border-collapse: collapse; border: 1px solid gray;”>Weapon Enchantment carries over</td><td style=“border-collapse: collapse; border: 1px solid gray;”>Scythe, Crossbow,Longsword</td><td style=“border-collapse: collapse; border: 1px solid gray;”>-</td><td style=“border-collapse: collapse; border: 1px solid gray;”>-</td><td style=“border-collapse: collapse; border: 1px solid gray;”>15</td><td style=“border-collapse: collapse; border: 1px solid gray;”>16</td><td style=“border-collapse: collapse; border: 1px solid gray;”>15</td><td style=“border-collapse: collapse; border: 1px solid gray;”>6</td></tr>
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| <tr style=“border-collapse: collapse; border: 1px solid gray;”><td style=“border-collapse: collapse; border: 1px solid gray;”>Human</td><td style=“border-collapse: collapse; border: 1px solid gray;”>Weapon Enchantment carries over</td><td style=“border-collapse: collapse; border: 1px solid gray;”>Longsword</td><td style=“border-collapse: collapse; border: 1px solid gray;”>-</td><td style=“border-collapse: collapse; border: 1px solid gray;”>-</td><td style=“border-collapse: collapse; border: 1px solid gray;”>14</td><td style=“border-collapse: collapse; border: 1px solid gray;”>14</td><td style=“border-collapse: collapse; border: 1px solid gray;”>14</td><td style=“border-collapse: collapse; border: 1px solid gray;”>4</td></tr>
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| <tr style=“border-collapse: collapse; border: 1px solid gray;”><td style=“border-collapse: collapse; border: 1px solid gray;”>Elf</td><td style=“border-collapse: collapse; border: 1px solid gray;”>Weapon Enchantment carries over</td><td style=“border-collapse: collapse; border: 1px solid gray;”>Rapier</td><td style=“border-collapse: collapse; border: 1px solid gray;”>-</td><td style=“border-collapse: collapse; border: 1px solid gray;”>-</td><td style=“border-collapse: collapse; border: 1px solid gray;”>12</td><td style=“border-collapse: collapse; border: 1px solid gray;”>14</td><td style=“border-collapse: collapse; border: 1px solid gray;”>16</td><td style=“border-collapse: collapse; border: 1px solid gray;”>4</td></tr>
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| <tr style=“border-collapse: collapse; border: 1px solid gray;”><td style=“border-collapse: collapse; border: 1px solid gray;”>Drow</td><td style=“border-collapse: collapse; border: 1px solid gray;”>Weapon Enchantment carries over</td><td style=“border-collapse: collapse; border: 1px solid gray;”>Rapier</td><td style=“border-collapse: collapse; border: 1px solid gray;”>-</td><td style=“border-collapse: collapse; border: 1px solid gray;”>-</td><td style=“border-collapse: collapse; border: 1px solid gray;”>12</td><td style=“border-collapse: collapse; border: 1px solid gray;”>14</td><td style=“border-collapse: collapse; border: 1px solid gray;”>16</td><td style=“border-collapse: collapse; border: 1px solid gray;”>4</td></tr>
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| <tr style=“border-collapse: collapse; border: 1px solid gray;”><td style=“border-collapse: collapse; border: 1px solid gray;”>Duergar</td><td style=“border-collapse: collapse; border: 1px solid gray;”>Weapon Enchantment carries over</td><td style=“border-collapse: collapse; border: 1px solid gray;”>Greataxe</td><td style=“border-collapse: collapse; border: 1px solid gray;”>-</td><td style=“border-collapse: collapse; border: 1px solid gray;”>-</td><td style=“border-collapse: collapse; border: 1px solid gray;”>16</td><td style=“border-collapse: collapse; border: 1px solid gray;”>14</td><td style=“border-collapse: collapse; border: 1px solid gray;”>16</td><td style=“border-collapse: collapse; border: 1px solid gray;”>4</td></tr>
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| <tr style=“border-collapse: collapse; border: 1px solid gray;”><td style=“border-collapse: collapse; border: 1px solid gray;”>Dwarf</td><td style=“border-collapse: collapse; border: 1px solid gray;”>Weapon Enchantment carries over</td><td style=“border-collapse: collapse; border: 1px solid gray;”>Greataxe</td><td style=“border-collapse: collapse; border: 1px solid gray;”>-</td><td style=“border-collapse: collapse; border: 1px solid gray;”>-</td><td style=“border-collapse: collapse; border: 1px solid gray;”>16</td><td style=“border-collapse: collapse; border: 1px solid gray;”>14</td><td style=“border-collapse: collapse; border: 1px solid gray;”>16</td><td style=“border-collapse: collapse; border: 1px solid gray;”>4</td></tr>
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| <tr style=“border-collapse: collapse; border: 1px solid gray;”><td style=“border-collapse: collapse; border: 1px solid gray;”>Sahuagin</td><td style=“border-collapse: collapse; border: 1px solid gray;”>Weapon Enchantment carries over</td><td style=“border-collapse: collapse; border: 1px solid gray;”>Spear</td><td style=“border-collapse: collapse; border: 1px solid gray;”>-</td><td style=“border-collapse: collapse; border: 1px solid gray;”>-</td><td style=“border-collapse: collapse; border: 1px solid gray;”>14</td><td style=“border-collapse: collapse; border: 1px solid gray;”>12</td><td style=“border-collapse: collapse; border: 1px solid gray;”>13</td><td style=“border-collapse: collapse; border: 1px solid gray;”>5</td></tr>
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| <tr style=“border-collapse: collapse; border: 1px solid gray;”><td style=“border-collapse: collapse; border: 1px solid gray;”>Worg</td><td style=“border-collapse: collapse; border: 1px solid gray;”>none</td><td style=“border-collapse: collapse; border: 1px solid gray;”>Power Attack</td><td style=“border-collapse: collapse; border: 1px solid gray;”>-</td><td style=“border-collapse: collapse; border: 1px solid gray;”>2d4</td><td style=“border-collapse: collapse; border: 1px solid gray;”>17</td><td style=“border-collapse: collapse; border: 1px solid gray;”>15</td><td style=“border-collapse: collapse; border: 1px solid gray;”>15</td><td style=“border-collapse: collapse; border: 1px solid gray;”>6</td></tr>
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| <tr style=“border-collapse: collapse; border: 1px solid gray;”><td style=“border-collapse: collapse; border: 1px solid gray;”>Hook Horror</td><td style=“border-collapse: collapse; border: 1px solid gray;”>none</td><td style=“border-collapse: collapse; border: 1px solid gray;”>-</td><td style=“border-collapse: collapse; border: 1px solid gray;”>-</td><td style=“border-collapse: collapse; border: 1px solid gray;”>2d4</td><td style=“border-collapse: collapse; border: 1px solid gray;”>24</td><td style=“border-collapse: collapse; border: 1px solid gray;”>14</td><td style=“border-collapse: collapse; border: 1px solid gray;”>17</td><td style=“border-collapse: collapse; border: 1px solid gray;”>6</td></tr>
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| <tr ><td style=“border-collapse: collapse; border: 1px dark gray;”></td><td style=“border-collapse: collapse; border: 0px solid gray;”></td><td style=“border-collapse: collapse; border: 0px solid gray;”></td><td style=“border-collapse: collapse; border: 0px solid gray;”></td><td style=“border-collapse: collapse; border: 0px solid gray;”></td><td style=“border-collapse: collapse; border: 0px solid gray;”></td><td style=“border-collapse: collapse; border: 0px solid gray;”></td><td style=“border-collapse: collapse; border: 0px solid gray;”></td><td style=“border-collapse: collapse; border: 0px solid gray;”></td></tr>
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| <tr style=“border-collapse: collapse; border: 0px solid gray;”><td style=“border-collapse: collapse; border: 0px solid gray;”></td><td style=“border-collapse: collapse; border: 0px solid gray;”></td><td style=“border-collapse: collapse; border: 0px solid gray;”></td><td style=“border-collapse: collapse; border: 0px solid gray;”></td><td style=“border-collapse: collapse; border: 0px solid gray;”></td><td style=“border-collapse: collapse; border: 0px solid gray;”></td><td style=“border-collapse: collapse; border: 0px solid gray;”></td><td style=“border-collapse: collapse; border: 0px solid gray;”></td><td style=“border-collapse: collapse; border: 0px solid gray;”></td></tr>
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| <tr><td style="border-collapse: collapse; color: yellow; border: 0px solid gray;">Shapechange</td><td style=“border-collapse: collapse; border: 1px solid gray;”></td><td style=“border-collapse: collapse; border: 1px solid gray;”></td><td style=“border-collapse: collapse; border: 1px solid gray;”></td><td style=“border-collapse: collapse; border: 1px solid gray;”></td><td style=“border-collapse: collapse; border: 1px solid gray;”></td><td style=“border-collapse: collapse; border: 1px solid gray;”></td><td style=“border-collapse: collapse; border: 1px solid gray;”></td><td style=“border-collapse: collapse; border: 1px solid gray;”></td></tr>
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| <tr style="border-collapse: collapse; color: yellow; border: 1px solid gray;"><td style=“border-collapse: collapse; color: yellow; border: 1px solid gray;”>Race</td><td style=“border-collapse: collapse; color: yellow; border: 1px solid gray;”>Focus</td><td style=“border-collapse: collapse; border: 1px solid gray;”>Offensive</td><td style=“border-collapse: collapse; border: 1px solid gray;”>Defense</td><td style=“border-collapse: collapse; border: 1px solid gray;”>Dmg</td><td style=“border-collapse: collapse; border: 1px solid gray;”>STR</td><td style=“border-collapse: collapse; border: 1px solid gray;”>CON</td><td style=“border-collapse: collapse; border: 1px solid gray;”>DEX</td><td style=“border-collapse: collapse; border: 1px solid gray;”>Base AC (10+Nat+Dex)</td></tr>
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| <tr style=“border-collapse: collapse; border: 1px solid gray;”><td style=“border-collapse: collapse; border: 1px solid gray;”>Fire Giant</td><td style=“border-collapse: collapse; border: 1px solid gray;”>Offense (Weapon)</td><td style=“border-collapse: collapse; border: 1px solid gray;”>Greatsword +5, Alch Silver</td><td style=“border-collapse: collapse; border: 1px solid gray;”>Fire Immunity, Cold Weakness</td><td style=“border-collapse: collapse; border: 1px solid gray;”>2d6+1d6+5+15</td><td style=“border-collapse: collapse; border: 1px solid gray;”>31</td><td style=“border-collapse: collapse; border: 1px solid gray;”>21</td><td style=“border-collapse: collapse; border: 1px solid gray;”>9</td><td style=“border-collapse: collapse; border: 1px solid gray;”>17 (10+8-1)</td></tr>
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| <tr style=“border-collapse: collapse; border: 1px solid gray;”><td style=“border-collapse: collapse; border: 1px solid gray;”>Frost Giant</td><td style=“border-collapse: collapse; border: 1px solid gray;”>Offense (Weapon)</td><td style=“border-collapse: collapse; border: 1px solid gray;”>Greataxe +5, Cold Iron, Vamp +2</td><td style=“border-collapse: collapse; border: 1px solid gray;”>Cold Immunity, Fire Weakness</td><td style=“border-collapse: collapse; border: 1px solid gray;”>1d12+5+13</td><td style=“border-collapse: collapse; border: 1px solid gray;”>29</td><td style=“border-collapse: collapse; border: 1px solid gray;”>21</td><td style=“border-collapse: collapse; border: 1px solid gray;”>9</td><td style=“border-collapse: collapse; border: 1px solid gray;”>19 (10+10-1)</td></tr>
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| <tr style=“border-collapse: collapse; border: 1px solid gray;”><td style=“border-collapse: collapse; border: 1px solid gray;”>Hill Giant</td><td style=“border-collapse: collapse; border: 1px solid gray;”>Offense (Weapon)</td><td style=“border-collapse: collapse; border: 1px solid gray;”>Greatclub +5, Alch Silver, Mass Crit 3d6, 10% 3 round Daze on Hit DC 24</td><td style=“border-collapse: collapse; border: 1px solid gray;”></td><td style=“border-collapse: collapse; border: 1px solid gray;”>2d8+5+10</td><td style=“border-collapse: collapse; border: 1px solid gray;”>25</td><td style=“border-collapse: collapse; border: 1px solid gray;”>19</td><td style=“border-collapse: collapse; border: 1px solid gray;”>8</td><td style=“border-collapse: collapse; border: 1px solid gray;”>21 (10+12-1)</td></tr>
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| <tr style=“border-collapse: collapse; border: 1px solid gray;”><td style=“border-collapse: collapse; border: 1px solid gray;”>Maur</td><td style=“border-collapse: collapse; border: 1px solid gray;”>Offense (Weapon)</td><td style=“border-collapse: collapse; border: 1px solid gray;”>Greataxe +5, Cold Iron, Vamp +2</td><td style=“border-collapse: collapse; border: 1px solid gray;”></td><td style=“border-collapse: collapse; border: 1px solid gray;”>1d12+5+12</td><td style=“border-collapse: collapse; border: 1px solid gray;”>26</td><td style=“border-collapse: collapse; border: 1px solid gray;”>20</td><td style=“border-collapse: collapse; border: 1px solid gray;”>10</td><td style=“border-collapse: collapse; border: 1px solid gray;”>22 (10+12+0)</td></tr>
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| <tr style=“border-collapse: collapse; border: 1px solid gray;”><td style=“border-collapse: collapse; border: 1px solid gray;”>Werewolf Lord</td><td style=“border-collapse: collapse; border: 1px solid gray;”>Offense and Skills</td><td style=“border-collapse: collapse; border: 1px solid gray;”>Improved Critical, Weapon Focus</td><td style=“border-collapse: collapse; border: 1px solid gray;”>10 / Silver, Dodge, Alertness, Track, Stealthy</td><td style=“border-collapse: collapse; border: 1px solid gray;”>4d6+11</td><td style=“border-collapse: collapse; border: 1px solid gray;”>32</td><td style=“border-collapse: collapse; border: 1px solid gray;”>20</td><td style=“border-collapse: collapse; border: 1px solid gray;”>18</td><td style=“border-collapse: collapse; border: 1px solid gray;”>21 (10+7+3+1)</td></tr>
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| <tr style=“border-collapse: collapse; border: 1px solid gray;”><td style=“border-collapse: collapse; border: 1px solid gray;”>Iron Golem</td><td style=“border-collapse: collapse; border: 1px solid gray;”>Defense (Magic)</td><td style=“border-collapse: collapse; border: 1px solid gray;”></td><td style=“border-collapse: collapse; border: 1px solid gray;”>Spell Immunity, Construct Traits</td><td style=“border-collapse: collapse; border: 1px solid gray;”>2d10+11</td><td style=“border-collapse: collapse; border: 1px solid gray;”>33</td><td style=“border-collapse: collapse; border: 1px solid gray;”>10</td><td style=“border-collapse: collapse; border: 1px solid gray;”>9</td><td style=“border-collapse: collapse; border: 1px solid gray;”>22 (10+13-1)</td></tr>
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| <tr style=“border-collapse: collapse; border: 1px solid gray;”><td style=“border-collapse: collapse; border: 1px solid gray;”>Mindflayer</td><td style=“border-collapse: collapse; border: 1px solid gray;”>Spellcasting</td><td style=“border-collapse: collapse; border: 1px solid gray;”>Attack +7, Kill on Hit DC 20: Goblins, Ores, Monstrous, Reptilian, Improved Initiative, Natural Spell</td><td style=“border-collapse: collapse; border: 1px solid gray;”>SR 34, Iron Will, Combat Expertise</td><td style=“border-collapse: collapse; border: 1px solid gray;”>1d8+5+3</td><td style=“border-collapse: collapse; border: 1px solid gray;”>16</td><td style=“border-collapse: collapse; border: 1px solid gray;”>16</td><td style=“border-collapse: collapse; border: 1px solid gray;”>14</td><td style=“border-collapse: collapse; border: 1px solid gray;”>23 (10+11+2)</td></tr>
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| <tr style=“border-collapse: collapse; border: 1px solid gray;”><td style=“border-collapse: collapse; border: 1px solid gray;”>Dragons</td><td style=“border-collapse: collapse; border: 1px solid gray;”>Defense</td><td style=“border-collapse: collapse; border: 1px solid gray;”>Keen</td><td style=“border-collapse: collapse; border: 1px solid gray;”>10 / +4, SR 20, Sneak Immunity, Elemental Immunities</td><td style=“border-collapse: collapse; border: 1px solid gray;”>2d6+1+11</td><td style=“border-collapse: collapse; border: 1px solid gray;”>33</td><td style=“border-collapse: collapse; border: 1px solid gray;”>21</td><td style=“border-collapse: collapse; border: 1px solid gray;”>12</td><td style=“border-collapse: collapse; border: 1px solid gray;”>28 (10+17+1)</td></tr>
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| <tr style=“border-collapse: collapse; border: 1px solid gray;”><td style=“border-collapse: collapse; border: 1px solid gray;”>Five-headed Hydra</td><td style=“border-collapse: collapse; border: 1px solid gray;”>Defense (Regen)</td><td style=“border-collapse: collapse; border: 1px solid gray;”>Flurry of Blows</td><td style=“border-collapse: collapse; border: 1px solid gray;”>Regen 15</td><td style=“border-collapse: collapse; border: 1px solid gray;”>2d10+6</td><td style=“border-collapse: collapse; border: 1px solid gray;”>23</td><td style=“border-collapse: collapse; border: 1px solid gray;”>20</td><td style=“border-collapse: collapse; border: 1px solid gray;”>12</td><td style=“border-collapse: collapse; border: 1px solid gray;”>24 (10+13+1)</td></tr>
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| <tr style=“border-collapse: collapse; border: 1px solid gray;”><td style=“border-collapse: collapse; border: 1px solid gray;”>Skeleton</td><td style=“border-collapse: collapse; border: 1px solid gray;”>Offense (Weapon)</td><td style=“border-collapse: collapse; border: 1px solid gray;”>Scythe +5, Keen, Vamp +1, Weapon Focus, Weapon Specialization, Improved Critical, Power Critical, Improved Initiative</td><td style=“border-collapse: collapse; border: 1px solid gray;”>5 / Bludgeoning, Dodge, Cold Immunity, Undead Traits</td><td style=“border-collapse: collapse; border: 1px solid gray;”>2d4+5+6</td><td style=“border-collapse: collapse; border: 1px solid gray;”>18</td><td style=“border-collapse: collapse; border: 1px solid gray;”>10</td><td style=“border-collapse: collapse; border: 1px solid gray;”>18</td><td style=“border-collapse: collapse; border: 1px solid gray;”>24 (10+9+4+1)</td></tr>
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| <tr style=“border-collapse: collapse; border: 1px solid gray;”><td style=“border-collapse: collapse; border: 1px solid gray;”>Zombie</td><td style=“border-collapse: collapse; border: 1px solid gray;”>Offense (Sneak Attack) and Defense (Immunities, HP)</td><td style=“border-collapse: collapse; border: 1px solid gray;”>Sneak Attack +4d6, Feint, Zombie Creep DC 19 1d8/1d8 Dex/Con</td><td style=“border-collapse: collapse; border: 1px solid gray;”>5/Slashing, Great Fortitude, Toughness, Combat Expertise, 150 bonus HP, Slow Movement, Undead Traits</td><td style=“border-collapse: collapse; border: 1px solid gray;”>1d8+1d6+4</td><td style=“border-collapse: collapse; border: 1px solid gray;”>18</td><td style=“border-collapse: collapse; border: 1px solid gray;”>10</td><td style=“border-collapse: collapse; border: 1px solid gray;”>16</td><td style=“border-collapse: collapse; border: 1px solid gray;”>22 (10+9+3)</td></tr>
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| <tr style=“border-collapse: collapse; border: 1px solid gray;”><td style=“border-collapse: collapse; border: 1px solid gray;”>Nightwalker</td><td style=“border-collapse: collapse; border: 1px solid gray;”>Defense (Immunities)</td><td style=“border-collapse: collapse; border: 1px solid gray;”>Vampiric Regeneration +1</td><td style=“border-collapse: collapse; border: 1px solid gray;”>SR 30, Cold Immunity, Light Sensitivity, Undead Traits</td><td style=“border-collapse: collapse; border: 1px solid gray;”>2d6+14</td><td style=“border-collapse: collapse; border: 1px solid gray;”>38</td><td style=“border-collapse: collapse; border: 1px solid gray;”>10</td><td style=“border-collapse: collapse; border: 1px solid gray;”>14</td><td style=“border-collapse: collapse; border: 1px solid gray;”>25 (10+13+2)</td></tr>
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| <tr style=“border-collapse: collapse; border: 1px solid gray;”><td style=“border-collapse: collapse; border: 1px solid gray;”>Planetar</td><td style=“border-collapse: collapse; border: 1px solid gray;”>Offense (Weapon) and Defense</td><td style=“border-collapse: collapse; border: 1px solid gray;”>Aligned, Greatsword +4, Alch Silver, Cleave, Power Attack, Blind Fight, Improved Initiative</td><td style=“border-collapse: collapse; border: 1px solid gray;”>10 / Chaotic, SR 30, Regen 4, Toughness, Celestial Traits</td><td style=“border-collapse: collapse; border: 1px solid gray;”>2d6+1d4+4+10</td><td style=“border-collapse: collapse; border: 1px solid gray;”>25</td><td style=“border-collapse: collapse; border: 1px solid gray;”>20</td><td style=“border-collapse: collapse; border: 1px solid gray;”>19</td><td style=“border-collapse: collapse; border: 1px solid gray;”>20 (10+6+4)</td></tr>
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| <tr style=“border-collapse: collapse; border: 1px solid gray;”><td style=“border-collapse: collapse; border: 1px solid gray;”>Moon Dog</td><td style=“border-collapse: collapse; border: 1px solid gray;”>Defense (Spell Resistance, Evasion, Saves)</td><td style=“border-collapse: collapse; border: 1px solid gray;”>Aligned +1d8 vs Evil, Bite +3, Improved Initiative</td><td style=“border-collapse: collapse; border: 1px solid gray;”>10 / Evil or Cold Iron, SR 34, Alertness, Dodge, Improved Evasion, +2 to all saves, Celestial Traits</td><td style=“border-collapse: collapse; border: 1px solid gray;”>3d6+3+7</td><td style=“border-collapse: collapse; border: 1px solid gray;”>24</td><td style=“border-collapse: collapse; border: 1px solid gray;”>16</td><td style=“border-collapse: collapse; border: 1px solid gray;”>13</td><td style=“border-collapse: collapse; border: 1px solid gray;”>21 (10+9+1+1)</td></tr>
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| <tr style=“border-collapse: collapse; border: 1px solid gray;”><td style=“border-collapse: collapse; border: 1px solid gray;”>Arboreal Elf</td><td style=“border-collapse: collapse; border: 1px solid gray;”>Offense (Ranged)</td><td style=“border-collapse: collapse; border: 1px solid gray;”>Aligned, Longbow +4, Mighty 8</td><td style=“border-collapse: collapse; border: 1px solid gray;”>5 / Evil, SR 22, Fey Traits</td><td style=“border-collapse: collapse; border: 1px solid gray;”>1d8+1d6+5+4+5</td><td style=“border-collapse: collapse; border: 1px solid gray;”>21</td><td style=“border-collapse: collapse; border: 1px solid gray;”>21</td><td style=“border-collapse: collapse; border: 1px solid gray;”>21</td><td style=“border-collapse: collapse; border: 1px solid gray;”>22 (10+7+5)</td></tr>
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| <tr style=“border-collapse: collapse; border: 1px solid gray;”><td style=“border-collapse: collapse; border: 1px solid gray;”>Marut</td><td style=“border-collapse: collapse; border: 1px solid gray;”>Offense and Regen</td><td style=“border-collapse: collapse; border: 1px solid gray;”>Aligned, Awesome Blow, Power Attack</td><td style=“border-collapse: collapse; border: 1px solid gray;”>10 / Chaotic, Regen 10, SR 26, Great Fortitude, Construct Traits</td><td style=“border-collapse: collapse; border: 1px solid gray;”>2d6+1d8+12</td><td style=“border-collapse: collapse; border: 1px solid gray;”>35</td><td style=“border-collapse: collapse; border: 1px solid gray;”>10</td><td style=“border-collapse: collapse; border: 1px solid gray;”>13</td><td style=“border-collapse: collapse; border: 1px solid gray;”>21 (10+10+1)</td></tr>
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| <tr style=“border-collapse: collapse; border: 1px solid gray;”><td style=“border-collapse: collapse; border: 1px solid gray;”>Slaad, Death</td><td style=“border-collapse: collapse; border: 1px solid gray;”>Offense</td><td style=“border-collapse: collapse; border: 1px solid gray;”>Aligned, 10% 4 round Stun on Hit DC 26, +1 AB, Slaad Eggs</td><td style=“border-collapse: collapse; border: 1px solid gray;”>Regen 3, Slaad Traits</td><td style=“border-collapse: collapse; border: 1px solid gray;”>3d6+5+7</td><td style=“border-collapse: collapse; border: 1px solid gray;”>25</td><td style=“border-collapse: collapse; border: 1px solid gray;”>21</td><td style=“border-collapse: collapse; border: 1px solid gray;”>23</td><td style=“border-collapse: collapse; border: 1px solid gray;”>25 (10+9+6)</td></tr>
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| <tr style=“border-collapse: collapse; border: 1px solid gray;”><td style=“border-collapse: collapse; border: 1px solid gray;”>Erinye</td><td style=“border-collapse: collapse; border: 1px solid gray;”>Offense (Ranged)</td><td style=“border-collapse: collapse; border: 1px solid gray;”>Aligned, Longbow +4, Mighty 8</td><td style=“border-collapse: collapse; border: 1px solid gray;”>5 / Good, Regen 1, SR 19, Baatezu Traits</td><td style=“border-collapse: collapse; border: 1px solid gray;”>1d8+1d6+5+4+5</td><td style=“border-collapse: collapse; border: 1px solid gray;”>21</td><td style=“border-collapse: collapse; border: 1px solid gray;”>21</td><td style=“border-collapse: collapse; border: 1px solid gray;”>21</td><td style=“border-collapse: collapse; border: 1px solid gray;”>23 (10+7+5)</td></tr>
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| <tr style=“border-collapse: collapse; border: 1px solid gray;”><td style=“border-collapse: collapse; border: 1px solid gray;”>Horned Devil (Cornugon)</td><td style=“border-collapse: collapse; border: 1px solid gray;”>Defense</td><td style=“border-collapse: collapse; border: 1px solid gray;”>Aligned</td><td style=“border-collapse: collapse; border: 1px solid gray;”>Regen 3, SR 28, Baatezu Traits</td><td style=“border-collapse: collapse; border: 1px solid gray;”>2d6+10</td><td style=“border-collapse: collapse; border: 1px solid gray;”>31</td><td style=“border-collapse: collapse; border: 1px solid gray;”>25</td><td style=“border-collapse: collapse; border: 1px solid gray;”>25</td><td style=“border-collapse: collapse; border: 1px solid gray;”>33 (10+16+7)</td></tr>
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| <tr style=“border-collapse: collapse; border: 1px solid gray;”><td style=“border-collapse: collapse; border: 1px solid gray;”>Palrethee</td><td style=“border-collapse: collapse; border: 1px solid gray;”>Offense and Defense</td><td style=“border-collapse: collapse; border: 1px solid gray;”>Aligned, Longsword +5, Alch Silver</td><td style=“border-collapse: collapse; border: 1px solid gray;”>Fire Shield 5, Tanari Traits, Cold Weakness, SR 18</td><td style=“border-collapse: collapse; border: 1px solid gray;”>2d6+1d6+5+5+4</td><td style=“border-collapse: collapse; border: 1px solid gray;”>21</td><td style=“border-collapse: collapse; border: 1px solid gray;”>16</td><td style=“border-collapse: collapse; border: 1px solid gray;”>16</td><td style=“border-collapse: collapse; border: 1px solid gray;”>22 (10+9+3)</td></tr>
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| <tr style=“border-collapse: collapse; border: 1px solid gray;”><td style=“border-collapse: collapse; border: 1px solid gray;”>Hezrou</td><td style=“border-collapse: collapse; border: 1px solid gray;”>Offense and Defense</td><td style=“border-collapse: collapse; border: 1px solid gray;”>Aligned, Blind Fight, Cleave, Power Attack</td><td style=“border-collapse: collapse; border: 1px solid gray;”>10 / Good, SR 19, Toughness, Tanari Traits</td><td style=“border-collapse: collapse; border: 1px solid gray;”>4d4+2d8+5</td><td style=“border-collapse: collapse; border: 1px solid gray;”>21</td><td style=“border-collapse: collapse; border: 1px solid gray;”>29</td><td style=“border-collapse: collapse; border: 1px solid gray;”>10</td><td style=“border-collapse: collapse; border: 1px solid gray;”>24 (10+14+0)</td></tr>
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| <tr style=“border-collapse: collapse; border: 1px solid gray;”><td style=“border-collapse: collapse; border: 1px solid gray;”>Bebelith</td><td style=“border-collapse: collapse; border: 1px solid gray;”>Offense</td><td style=“border-collapse: collapse; border: 1px solid gray;”>Aligned, Bebilith Venom DC 20 1d6/1d6 Con/Str, Cleave, Power Attack</td><td style=“border-collapse: collapse; border: 1px solid gray;”>10 / Lawful, Web Immunity, SR 19</td><td style=“border-collapse: collapse; border: 1px solid gray;”>2d8+15</td><td style=“border-collapse: collapse; border: 1px solid gray;”>28</td><td style=“border-collapse: collapse; border: 1px solid gray;”>26</td><td style=“border-collapse: collapse; border: 1px solid gray;”>12</td><td style=“border-collapse: collapse; border: 1px solid gray;”>23 (10+12+1)</td></tr>
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| <tr style=“border-collapse: collapse; border: 1px solid gray;”><td style=“border-collapse: collapse; border: 1px solid gray;”>Goristro</td><td style=“border-collapse: collapse; border: 1px solid gray;”>Offense and Defense</td><td style=“border-collapse: collapse; border: 1px solid gray;”>Aligned, Blind Fight, Cleave, Power Attack</td><td style=“border-collapse: collapse; border: 1px solid gray;”>10 / Good or Cold Iron, SR 22, Regen 5, Tanari Traits</td><td style=“border-collapse: collapse; border: 1px solid gray;”>2d6+2d8+9</td><td style=“border-collapse: collapse; border: 1px solid gray;”>29</td><td style=“border-collapse: collapse; border: 1px solid gray;”>23</td><td style=“border-collapse: collapse; border: 1px solid gray;”>8</td><td style=“border-collapse: collapse; border: 1px solid gray;”>25 (10+16-1)</td></tr>
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| <tr style=“border-collapse: collapse; border: 1px solid gray;”><td style=“border-collapse: collapse; border: 1px solid gray;”>Legendary Ape</td><td style=“border-collapse: collapse; border: 1px solid gray;”>Offense</td><td style=“border-collapse: collapse; border: 1px solid gray;”></td><td style=“border-collapse: collapse; border: 1px solid gray;”></td><td style=“border-collapse: collapse; border: 1px solid gray;”>2d8+15+10</td><td style=“border-collapse: collapse; border: 1px solid gray;”>30</td><td style=“border-collapse: collapse; border: 1px solid gray;”>16</td><td style=“border-collapse: collapse; border: 1px solid gray;”>17</td><td style=“border-collapse: collapse; border: 1px solid gray;”>20 (10+7+3)</td></tr>
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| <tr style=“border-collapse: collapse; border: 1px solid gray;”><td style=“border-collapse: collapse; border: 1px solid gray;”>Legendary Bear</td><td style=“border-collapse: collapse; border: 1px solid gray;”>Offense and Defense</td><td style=“border-collapse: collapse; border: 1px solid gray;”></td><td style=“border-collapse: collapse; border: 1px solid gray;”>+10% speed</td><td style=“border-collapse: collapse; border: 1px solid gray;”>60% 2d6+13 or 40% 4d6+13</td><td style=“border-collapse: collapse; border: 1px solid gray;”>36</td><td style=“border-collapse: collapse; border: 1px solid gray;”>25</td><td style=“border-collapse: collapse; border: 1px solid gray;”>15</td><td style=“border-collapse: collapse; border: 1px solid gray;”>28 (10+16+2)</td></tr>
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| <tr style=“border-collapse: collapse; border: 1px solid gray;”><td style=“border-collapse: collapse; border: 1px solid gray;”>Legendary Horse</td><td style=“border-collapse: collapse; border: 1px solid gray;”>Speed</td><td style=“border-collapse: collapse; border: 1px solid gray;”></td><td style=“border-collapse: collapse; border: 1px solid gray;”>+60% speed</td><td style=“border-collapse: collapse; border: 1px solid gray;”>3d6+9</td><td style=“border-collapse: collapse; border: 1px solid gray;”>29</td><td style=“border-collapse: collapse; border: 1px solid gray;”>27</td><td style=“border-collapse: collapse; border: 1px solid gray;”>14</td><td style=“border-collapse: collapse; border: 1px solid gray;”>19 (10+7+2)</td></tr>
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| <tr style=“border-collapse: collapse; border: 1px solid gray;”><td style=“border-collapse: collapse; border: 1px solid gray;”>Legendary Snake</td><td style=“border-collapse: collapse; border: 1px solid gray;”>Offense (Poison)</td><td style=“border-collapse: collapse; border: 1px solid gray;”>Legendary Snake Venom DC 25 1d8/1d8 Con</td><td style=“border-collapse: collapse; border: 1px solid gray;”></td><td style=“border-collapse: collapse; border: 1px solid gray;”>2d8+8</td><td style=“border-collapse: collapse; border: 1px solid gray;”>27</td><td style=“border-collapse: collapse; border: 1px solid gray;”>24</td><td style=“border-collapse: collapse; border: 1px solid gray;”>24</td><td style=“border-collapse: collapse; border: 1px solid gray;”>23 (10+6+7)</td></tr>
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| <tr style=“border-collapse: collapse; border: 1px solid gray;”><td style=“border-collapse: collapse; border: 1px solid gray;”>Legendary Tiger</td><td style=“border-collapse: collapse; border: 1px solid gray;”>Offense</td><td style=“border-collapse: collapse; border: 1px solid gray;”>Dire Charge</td><td style=“border-collapse: collapse; border: 1px solid gray;”>+10% speed</td><td style=“border-collapse: collapse; border: 1px solid gray;”>2d6+2d8+11</td><td style=“border-collapse: collapse; border: 1px solid gray;”>33</td><td style=“border-collapse: collapse; border: 1px solid gray;”>24</td><td style=“border-collapse: collapse; border: 1px solid gray;”>18</td><td style=“border-collapse: collapse; border: 1px solid gray;”>24 (10+10+4)</td></tr>
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| <tr style=“border-collapse: collapse; border: 1px solid gray;”><td style=“border-collapse: collapse; border: 1px solid gray;”>Legendary Wolf</td><td style=“border-collapse: collapse; border: 1px solid gray;”>Offense (Knockdown) and Defense</td><td style=“border-collapse: collapse; border: 1px solid gray;”>Knockdown, Weapon Finesse</td><td style=“border-collapse: collapse; border: 1px solid gray;”>+30% speed</td><td style=“border-collapse: collapse; border: 1px solid gray;”>2d6+7</td><td style=“border-collapse: collapse; border: 1px solid gray;”>25</td><td style=“border-collapse: collapse; border: 1px solid gray;”>21</td><td style=“border-collapse: collapse; border: 1px solid gray;”>28</td><td style=“border-collapse: collapse; border: 1px solid gray;”>25 (10+6+9)</td></tr></table>
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Infinite level 30 characters and 2x Gold
Use the command !:hair in a 100% RCR period and abuse of it around 5 to 10 times changes. The database will be a bit bussy creating your new data and then you will use the RCR NPC, which will storage your XP and gold but won't delete your character because of server issues.
This exploit can also be used to create infinite lvl 20s if there's no 100% RCR period. It's working up to date. I used it myself recently.
Infinite Items
The system of view items while stored creates a copy of the blueprint on the ground that later on dissapears, but if you disconnect before it deletes itself it remains on the ground, allowing you to generate duplicates of the items. Just spam the view button, ctrl + F4 and voilà, you've created 50 stacks of 99 beetle pincers worth over 120K in a single second and no one will notice because that NPC eats the items and no list shown for sale.
Infinite Blind-Fight
When you cast the ranger spell "Embrace the Wild" a hide item is created and automatically equipped. This one's a bit worse but if you time it correctly and move while the item is getting equiped it will remain in your inventory and you will have an item that gives you blind-fight and +5 spot for free for the next 24 minutes. You can also repeat this as many times as you want even if you rest. You can use all your lvl 1 spell spaces to stack these items, rest and you will get like 5 of those in a row. Unfortunately they get deleted if you cross server or if server gets a reset
Extra attack every round
This is not that worth at higher levels but very useful until we hit BAB 16 and only works if you are a melee vs melee.
We have to be a bit technical here. In NWN2, the engine works this way:
1 turn: 10 rounds
1 round: 6 seconds
In those six seconds you make your full round attack, and every attack from your flurry is one attack every 6/n seconds, being "n" the number of attacks you can make per round, and your round starts when that attack happens, and if you move, you end your round for the rest of those 6 seconds.
What can we do with this? Well, when our BAB is lower than 6 it means we make our first attack at moment 0 and we have close to 6 seconds (animation is irrelevant) to press "S" and spam "A" and "D" which will force the foe to walk forward, provoking an opportunity attack that's hardcoded and cannot be fixed or changed and that only can be done once per round so it's best situation is in 1v1, which makes your flurry be AB/AB.
When we hit our BAB 6, we can make our flurry AB/-5/AB, but the timing is slightly harder because now we do not have 6 seconds to provoke it but only around 3 seconds. When we hit our BAB 11 it's the same but it's harder to time it since it's now only 2 seconds, being AB/-5/-10/AB
A master player could even time it for monk, who makes an attack every 6/8 seconds, so it's hard as hell to time that, being possible mathematically, but you won't be able to manage to do it becuase of human limitations.
Now, what about a Northlander Hewing BAB 30 character with 30 strength? They get 2/3 of their attacks = 4 attacks per round in exchange of +40 damage if they hit all of them. Well, we can make it now into 5/6 x 6 = 5, and 4 attacks are not that hard to time.
And to be honest, even if you have 6 attacks per round you might want to sacrifice your last 2 since they are -20/-25 for just one extra attack with your full AB
Normal flurry: AB/-5/-10/-15/-20/-25
Extra Attack forced flurry sacrificing last 2: AB/-5/-10/-15/AB
Extra Attack forced flurry with perfect timing sacrificing just last 1: AB/-5/-10/-15/-20/AB
It's way more worth against high AC enemies since those 2 attacks rarely ever hit. I'd rather get 1d20 + 45 than [1d20 +25 + 1d20 +20]
Infinite HP exploit:
To use this exploit you are required to have even HP and 2 objects that have extra odd constitution. For this exploit to be abused you need to equip your first item. This will be the one that trigger the exploit once we abuse the second one. By putting our second odd constitution item in our hotbar we can click on it as many times as we want and it will increase our HP an amount equal to our level. I recommend you to use my personal script made through autohotkey to avoid damaging your keyboard:
!F1::
toggle:=!toggle
While toggle{
Send 7
Sleep 100
}
Return
esc::
Suspend, Off
Pause, Off, 1
If (toggle := !toggle) {
Suspend, On
Pause, On, 1
}
With this script activated once you press Alt + F1 the game will start to spam to equip and unequip your item in the 7th slot in your hotbar at a rate of 5 times per second, which means that if you leave it on for one minute at level 30 you will get: 5 (times per second) x 60 (Seconds) x 30 (Level) = 9000 HP
Second and third way to get infinite lvl 30s with 2x gold. I'll keep these as a secret for if the first one is fixed.