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'''Granted Power''': [[Extra Skill]] ([[Lore: Nature]]): The cleric is studied in the knowledge of nature and plants.
'''Granted Power''': [[Extra Skill]] ([[Lore: Nature]]): The cleric is studied in the knowledge of nature and plants.
|1st spell=[[Entangle]]
|1st spell=[[Entangle]]
|2nd spell=[[Barkskin]]
|2nd spell=[[Spike Growth]]
|3rd spell=[[Spike Growth]]
|3rd spell=[[Barkskin]]
|4th spell=[[Camouflage, Mass|Mass Camouflage]]
|4th spell=[[Camouflage, Mass|Mass Camouflage]]
|5th spell=[[Vine Mine]]
|5th spell=[[Vine Mine]]

Latest revision as of 03:15, 25 September 2022

Clerics who take the Plant domain are able to move swiftly through the wilderness and have spells that call upon the power of nature to protect and destroy. Plant clerics seek unity with the earth and the gods through their connection with plant life, and it is said that they are aware of anything that occurs anywhere the roots of their trees can reach.

This domain grants a cleric the following additions:

Domain power

Granted power: The cleric's turn undead ability functions against plant creatures, such as treants and shambling mounds.

Granted Power: Woodland Stride: The cleric's movement rate is increased by 10% in outdoor, natural areas.

Granted Power: Extra Skill (Lore: Nature): The cleric is studied in the knowledge of nature and plants.

Spells

Level Spell
1 Entangle
2 Spike Growth
3 Barkskin
4 Mass Camouflage
5 Vine Mine
6 Wall of Thorns
7 Liveoak
8 Summon Creature IX
9 Dominate Monster

BGTSCC Features

  • In order to use domains your deity must match.

Deities with Plant Domain