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==NWN comparison== | ==NWN comparison== | ||
*In NWN, '''Uncanny dodge''' also incorporated the reflex bonus provided by [[trap sense]]. | *In NWN, '''Uncanny dodge''' also incorporated the reflex bonus provided by [[trap sense]]. | ||
*While not mentioned in description, it does make PC to retain all the AC they should've lost on being flat footed (Dex, Dodge, Tumble AC). | |||
==External resources== | ==External resources== | ||
*[[NWNWiki:Uncanny Dodge]] | *[[NWNWiki:Uncanny Dodge]] | ||
[[Category:Class feats]] | [[Category:Class feats]] | ||
Revision as of 18:49, 13 June 2021
- Type of feat: Class
- Prerequisite: Barbarian 2, Air Domain 1, Rogue 4, Assassin 2, Dwarven Defender 2, Fist of the Forest 2, Guild Thief 2, Man-at-Arms 17, Shadow Dancer 2, Sacred Fist 6
- Required for: Improved Uncanny Dodge
- Specifics: The character retains his Dex bonus to AC, even if caught flat-footed or attacked by a hidden or invisible creature.
- Use: Automatic
Notes
- Uncanny Dodge is not upgraded to Improved Uncanny Dodge if a character with the feat gains it again from another class.
NWN comparison
- In NWN, Uncanny dodge also incorporated the reflex bonus provided by trap sense.
- While not mentioned in description, it does make PC to retain all the AC they should've lost on being flat footed (Dex, Dodge, Tumble AC).