No edit summary |
No edit summary |
||
| Line 1: | Line 1: | ||
{{skill|description=The '''open lock''' [[skill]] allows the [[character]] to enter locked rooms and open locked containers. Without it you might only be able to force them open. | {{skill|description=The '''open lock''' [[skill]] allows the [[character]] to enter locked rooms and open locked containers. Without it you might only be able to force them open. | ||
|ability=Dexterity | |ability=Dexterity | ||
|classes=[[Rogue]]; [[Arcane | |classes=[[Rogue]]; [[Arcane Trickster]], [[Assassin]], [[Darkfire Disciple]], [[Ghost-Faced Killer]], [[Guild Thief]], [[Master of Disguises]], [[Phantom]], [[Thief Acrobat]], [[Whirling_Dervish]], | ||
|training=Yes | |training=Yes | ||
|check=When an attempt to pick a lock is made, it is checked against a set DC dependant on the difficulty of the lock. Some locks however cannot be picked, and require a special key. | |check=When an attempt to pick a lock is made, it is checked against a set DC dependant on the difficulty of the lock. Some locks however cannot be picked, and require a special key. | ||
Latest revision as of 20:16, 26 August 2019
The open lock skill allows the character to enter locked rooms and open locked containers. Without it you might only be able to force them open.
Modifying ability: Dexterity
Classes: Rogue; Arcane Trickster, Assassin, Darkfire Disciple, Ghost-Faced Killer, Guild Thief, Master of Disguises, Phantom, Thief Acrobat, Whirling_Dervish,
Requires training: Yes
Check: When an attempt to pick a lock is made, it is checked against a set DC dependant on the difficulty of the lock. Some locks however cannot be picked, and require a special key.
Use: Selected (full round action).
NWN comparison
- Unlike in NWN, bashing chests and containers open may destroy the contents, so open locks will be a more valuable skill in some cases.