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== Requirements == | == Requirements == | ||
'''Base Attack Bonus:''' +5 | |||
'''Skills:''' [[Bluff]] 5, [[Disguise]] 5, [[Sense motive|Sense Motive]] 5. | |||
== Class Features == | == Class Features == | ||
'''Hit Die:''' d6 | |||
'''Base Attack Bonus:''' Medium | |||
'''High Saves:''' [[Reflex]], [[Will]] | |||
'''Weapon Proficiencies:''' [[Weapon Proficiency (simple)| simple]] | |||
'''Armor Proficiencies:''' [[Armor Proficiency (light) | Light]] | |||
'''Skill Points:''' 6 + Int [[Ability modifier | modifier]] | |||
'''Class Skills:''' [[Appraise]], [[Bluff]], Craft (alchemy, trap, weapon), [[Diplomacy]], [[Disable Device]], [[Hide]], [[Intimidate]], [[Listen]], [[Lore: Arcana]], [[Lore: Dungeoneering]], [[Lore: Local]], [[Move Silently]], [[Open Lock]], [[Parry]], [[Search]], [[Set Trap]], [[Sleight of Hand]], [[Spot]], [[Taunt]], [[Tumble]], [[Use Magic Device]] | |||
== Class Abilities == | == Class Abilities == | ||
{| class=" | {| class="wikitable" | ||
! | ! | ||
Level | Level | ||
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|- | |- | ||
|3 | |3 | ||
|[[Second Impression]] , +1d6 Sneak Attack | |[[Second Impression]] , +1d6 [[Sneak Attack]] | ||
|- | |- | ||
|4 | |4 | ||
|[ | |[[Slippery Mind]] | ||
|- | |- | ||
|5 | |5 | ||
|Disguise Self (at will), +1d6 Sneak Attack | |Disguise Self (at will), +1d6 [[Sneak Attack]] | ||
|- | |- | ||
|} | |} | ||
| Line 52: | Line 52: | ||
You magically alter your appearance. The caster decides what to disguise and may at any time remove the disguise. Unlike regular disguises the Disguise Other spell creates an illusion which can be detected and dispelled. | You magically alter your appearance. The caster decides what to disguise and may at any time remove the disguise. Unlike regular disguises the Disguise Other spell creates an illusion which can be detected and dispelled. | ||
[[Category:Classes]] | [[Category:Classes]] | ||
[[Category:Prestige Class]] | [[Category:Prestige Class]] | ||
[[Category:Playable Class]] | [[Category:Playable Class]] | ||
Revision as of 16:13, 12 February 2019
Class Description
Master spies rarely work with others unless they are under cover. The special skills that serve them so well in the field ironically make them exceptional leaders, but a master spy's natural inclination toward secrecy pushes her away from limelight. Note that a master spy among adventurers may not intend to betray them; armed heroes provide excellent cover for a master spy's true mission, whether or not they know the spy's intent. They are skilled at infiltration, theft and assassination, and thus often must go undercover to avoid their identity being revealed. The spy can contribute utility, scouting, and/or fighting prowess to a party. They are extremely versatile and trained to expect the unexpected.
Requirements
Base Attack Bonus: +5
Skills: Bluff 5, Disguise 5, Sense Motive 5.
Class Features
Hit Die: d6
Base Attack Bonus: Medium
Weapon Proficiencies: simple
Armor Proficiencies: Light
Skill Points: 6 + Int modifier
Class Skills: Appraise, Bluff, Craft (alchemy, trap, weapon), Diplomacy, Disable Device, Hide, Intimidate, Listen, Lore: Arcana, Lore: Dungeoneering, Lore: Local, Move Silently, Open Lock, Parry, Search, Set Trap, Sleight of Hand, Spot, Taunt, Tumble, Use Magic Device
Class Abilities
|
Level |
Features Gained |
|---|---|
| 1 | Expert Disguiser |
| 2 | |
| 3 | Second Impression , +1d6 Sneak Attack |
| 4 | Slippery Mind |
| 5 | Disguise Self (at will), +1d6 Sneak Attack |
Disguise Self (at will)
You magically alter your appearance. The caster decides what to disguise and may at any time remove the disguise. Unlike regular disguises the Disguise Other spell creates an illusion which can be detected and dispelled.