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==Special== | |||
5 or more ranks in Bluff gives a +2 bonus on [[Diplomacy]] checks, [[Disguise]] checks, [[Intimidate]] checks, and [[Sleight of Hand]] checks. | |||
==[[DnD 3.5]] comparison== | ==[[DnD 3.5]] comparison== | ||
Diplomacy checks in 3.5 have a DC based on the Initial Attitude of the NPC (Hostile, Unfriendly, Indiffferent, Friendly, or Helpful). Successful diplomacy checks move the NPC's attitude towards Helpful while failures can lower the NPC's attitude towards Hostile or remain unchanged. NPC attitudes can move more than one category with a high enough roll, i.e. Unfriendly to Friendly or even Helpful. | Diplomacy checks in 3.5 have a DC based on the Initial Attitude of the NPC (Hostile, Unfriendly, Indiffferent, Friendly, or Helpful). Successful diplomacy checks move the NPC's attitude towards Helpful while failures can lower the NPC's attitude towards Hostile or remain unchanged. NPC attitudes can move more than one category with a high enough roll, i.e. Unfriendly to Friendly or even Helpful. | ||
Revision as of 20:55, 31 August 2022
Diplomacy involves etiquette, social grace, tact, subtlety, and a way with words. This skill represents the ability to give others the right impression of yourself, to negotiate effectively, and to influence others.
Modifying ability: Charisma
Classes: Bard, Cleric, Druid, Favored soul, Monk, Paladin, Rogue, Spirit shaman, Swashbuckler; Arcane Scholar of Candlekeep, Arcane trickster, Assassin, Blackguard, Harper agent, Neverwinter Nine, Pale master, Red dragon disciple, Shadowdancer, Shadow Thief of Amn, Stormlord, Warpriest
Requires training: No
Check: The player may use diplomacy to turn conversations to their advantage in NWN2. The check is made against a set DC dependent on the stubbornness and/or friendliness of the NPC being spoken to.
Use: Selected (conversation)
Special
5 or more ranks in Bluff gives a +2 bonus on Diplomacy checks, Disguise checks, Intimidate checks, and Sleight of Hand checks.
DnD 3.5 comparison
Diplomacy checks in 3.5 have a DC based on the Initial Attitude of the NPC (Hostile, Unfriendly, Indiffferent, Friendly, or Helpful). Successful diplomacy checks move the NPC's attitude towards Helpful while failures can lower the NPC's attitude towards Hostile or remain unchanged. NPC attitudes can move more than one category with a high enough roll, i.e. Unfriendly to Friendly or even Helpful.
NWN comparison
- NWN divided diplomacy into two skills, persuade and taunt. Persuade has been renamed Diplomacy for NWN2, but Taunt remains as a separate skill.
Notes
Diplomacy will not always work, even when presented as a option. Some skill checks will fail no matter what. This is the case with Caleb (Though this is due to a bug) and Okku (outside the city's gates). These fail because the events that then occur are imporant to the plot.
External links
Gameplay Notes
On the BGTSCC server the calling of unique planar beings include a Diplomacy check if you try to bind them. See https://wiki.bgtscc.net/index.php?title=Summoning under Named Planar Beings for more information.