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Dreadmasters seek to rule absolutely, preferably through terror and domination.
Dreadmasters seek to rule absolutely, preferably through terror and domination.
[[File:Banecleric.jpg|thumb]]
[[File:Banecleric.jpg|thumb]]
== Class Requirements: ==
== Requirements ==
<strong>Base Attack Bonus:</strong> +4  
Base Attack Bonus: +4  


<strong>Alignment:</strong> Lawful evil  
Alignment: Lawful evil  


<strong>Skills:</strong> Intimidate 5 ranks , Sense Motive 4 ranks  
Skills: Intimidate 5 ranks , Sense Motive 4 ranks  


<strong>Feats:</strong> Leadership, Skill Focus (Intimidate) , Spell Focus (Enchantment)  
Feats: Leadership, Skill Focus (Intimidate) , Spell Focus (Enchantment)  


<strong>Deity:</strong> Bane.  
Deity: Bane.  


<strong>Spells:</strong> Ability to cast 3rd-level divine spells.  
Spells: Ability to cast 3rd-level divine spells.  


== Class Features: ==
== Class Features: ==
- <strong>Hit Die:</strong> d8
- Hit Die: d8


- <strong>Base Attack Bonus:</strong> Medium.
- Base Attack Bonus: Medium.


- <strong>High Saves:</strong> Fortitude, Will.
- High Saves: Fortitude, Will.


- <strong>Weapon Proficiencies:</strong> None
- Weapon Proficiencies: None


- <strong>Armor Proficiencies:</strong> None.
- Armor Proficiencies: None.


- <strong>Skill Points:</strong> 2 + Int modifier.
- Skill Points: 2 + Int modifier.


- <strong>Class Skills:</strong>
- Class Skills:
<nowiki> </nowiki>Bluff, Concentration, Craft Weapon, Diplomacy, Intimidate, Sense  
Bluff, Concentration, Craft Weapon, Diplomacy, Intimidate, Sense  
Motive, Spellcraft, Lore (arcana), Lore (geography), Lore (history),  
Motive, Spellcraft, Lore (arcana), Lore (geography), Lore (history),  
Lore (local), Lore (nobility and royalty), Lore (religion).
Lore (local), Lore (nobility and royalty), Lore (religion).


Class Abilities:
== Class Abilities ==
{| class="wikitable"
!
Level
!
Features Gained
|-
|1
|[[#Fearless|Fearless]]
|-
|2
|[[#Dominating Aura|Dominating Aura]]
|-
|3
|Skill Focus Sense Motive
|-
|4
|[[Craft Wand]]
|-
|5
|[[#Specialist|Specialist]]
|-
|6
|[[#Harper's knowledge|Harper's Knowledge]]
|-
|7
|[[Fear]] 3x/day
|-
|8
|
|-
|9
|Epic skill focus Intimidate
|-
|10
|[[#Special Cohort|Special Cohort]]
|}
=== Spellcasting ===
At each dreadmaster level, the character gains new spells per day (and spells known, if applicable) as if he had also gained a level in the cleric spellcasting class. He does not, however, gain any other benefit a character of that class would have gained (improved chance of turning or destroying undead, metamagic or item creation feats, and so on).


Level 1: Fearless
=== Fearless ===
A dreadmaster is immune to fear (magical or otherwise).


Level 2: Dominating aura
=== Dominating Aura ===
Enemies within 30 feet of a dreadmaster suffer a -4 on saving throws against fear effects.


Level 3: Skill Focus Sense Motive
=== Rodcraft ===
Dreadmasters have an affinity for magic rods, seeing them as an extension of the symbolism of the divine scepter of rulership that is also seen in Bane's favored weapon, the morningstar.


Level 4: Craft Wand
=== Fear ===
The dreadmaster rules through fear. At level 7 the dreadmaster can cast fear 3x/day. The DC is 10 + Dreadmaster's class level + Wisdom modifier.


Level 5:
=== Special Cohort ===
 
The dreadmaster attracts a special cohort.
Level 6:
 
Level 7: Fear 3x/day
 
Level 8:
 
Level 9: Epic skill focus Intimidate
 
Level 10: Special Cohort
 
- <strong>Spellcasting:</strong> At each dreadmaster
<nowiki> </nowiki>level, the character gains new spells per day (and spells known, if
applicable) as if he had also gained a level in the cleric spellcasting
class. He does not, however, gain any other benefit a character of that
class would have gained (improved chance of turning or destroying
undead, metamagic or item creation feats, and so on).
 
- <strong>Fearless:</strong> A dreadmaster is immune to fear (magical or otherwise).
 
- <strong>Dominating Aura (Su):</strong> Enemies within 30 feet of a dreadmaster suffer a -4 on saving throws against fear effects.
 
- <strong>Rodcraft (Ex):</strong>
<nowiki> </nowiki>Dreadmasters have an affinity for magic rods, seeing them as an
extension of the symbolism of the divine scepter of rulership that is
also seen in Bane's favored weapon, the morningstar.
 
- <strong>Fear:</strong> The dreadmaster rules through fear. At level 7 the dreadmaster can cast fear 3x/day. The DC is 10 + Dreadmaster's class level + Wisdom modifier.
 
- <strong>Special Cohort:</strong> The dreadmaster attracts a special cohort.


== Notes ==
== Notes ==
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- Clerics of Bane can choose the Tyranny Domain as one of their domains. That domain gives Spell Focus enchantment, one of the requisite feats for this class.
- Clerics of Bane can choose the Tyranny Domain as one of their domains. That domain gives Spell Focus enchantment, one of the requisite feats for this class.


- Sense Motive and Intimidate are crossclass skills for the cleric class. Plan your skill point distribution ahead![[Category:Classes]]
- Sense Motive and Intimidate are crossclass skills for the cleric class. Plan your skill point distribution ahead!
[[Category:Classes]]
[[Category:Prestige Class]]
[[Category:Prestige Class]]
[[Category:Playable Class]]
[[Category:Playable Class]]

Revision as of 17:24, 19 September 2017

Dreadmasters seek to rule absolutely, preferably through terror and domination.

Requirements

Base Attack Bonus: +4

Alignment: Lawful evil

Skills: Intimidate 5 ranks , Sense Motive 4 ranks

Feats: Leadership, Skill Focus (Intimidate) , Spell Focus (Enchantment)

Deity: Bane.

Spells: Ability to cast 3rd-level divine spells.

Class Features:

- Hit Die: d8

- Base Attack Bonus: Medium.

- High Saves: Fortitude, Will.

- Weapon Proficiencies: None

- Armor Proficiencies: None.

- Skill Points: 2 + Int modifier.

- Class Skills:

Bluff, Concentration, Craft Weapon, Diplomacy, Intimidate, Sense 

Motive, Spellcraft, Lore (arcana), Lore (geography), Lore (history), Lore (local), Lore (nobility and royalty), Lore (religion).

Class Abilities

Level

Features Gained

1 Fearless
2 Dominating Aura
3 Skill Focus Sense Motive
4 Craft Wand
5 Specialist
6 Harper's Knowledge
7 Fear 3x/day
8
9 Epic skill focus Intimidate
10 Special Cohort

Spellcasting

At each dreadmaster level, the character gains new spells per day (and spells known, if applicable) as if he had also gained a level in the cleric spellcasting class. He does not, however, gain any other benefit a character of that class would have gained (improved chance of turning or destroying undead, metamagic or item creation feats, and so on).

Fearless

A dreadmaster is immune to fear (magical or otherwise).

Dominating Aura

Enemies within 30 feet of a dreadmaster suffer a -4 on saving throws against fear effects.

Rodcraft

Dreadmasters have an affinity for magic rods, seeing them as an extension of the symbolism of the divine scepter of rulership that is also seen in Bane's favored weapon, the morningstar.

Fear

The dreadmaster rules through fear. At level 7 the dreadmaster can cast fear 3x/day. The DC is 10 + Dreadmaster's class level + Wisdom modifier.

Special Cohort

The dreadmaster attracts a special cohort.

Notes

- Special Cohorts chooseable are: Helmed Horror, Gauth, Displacer Beast or Hellhound. They take the cohort slot, additional summons via spells are possible.

- Each time you summon your Cohort, you can choose which type to summon. The cohort isnt a fixed choose.

- Rodcraft is symbolized via the Craft Wand feat on lvl 4.

- Clerics of Bane can choose the Tyranny Domain as one of their domains. That domain gives Spell Focus enchantment, one of the requisite feats for this class.

- Sense Motive and Intimidate are crossclass skills for the cleric class. Plan your skill point distribution ahead!