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== Requirements == | == Requirements == | ||
<strong>Feats:</strong> [ | <strong>Feats:</strong> [[Weapon_finesse Weapon Finesse]. | ||
<strong>Base Attack Bonus:</strong> +4. | <strong>Base Attack Bonus:</strong> +4. | ||
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<strong>Alignment:</strong> Any nonlawful. | <strong>Alignment:</strong> Any nonlawful. | ||
<strong>Skills:</strong> [ | <strong>Skills:</strong> [[Appraise Appraise] 8, [[Lore Lore] : Geography 8. | ||
== Class Features == | == Class Features == | ||
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<strong>Hit Die:</strong> d8 | <strong>Hit Die:</strong> d8 | ||
<strong>[ | <strong>[[Base_attack_bonus| Base Attack Bonus]]</strong><strong>:</strong> High. | ||
<strong>High Saves:</strong> [ | <strong>High Saves:</strong> [[Reflex]] | ||
<strong>Weapon Proficiencies:</strong> All [ | <strong>Weapon Proficiencies:</strong> All [[Weapon_proficiency_%28simple%29| simple]] and [[Weapon_proficiency_%28martial%29| martial]] weapons. | ||
<strong>Armor Proficiencies: </strong>[ | <strong>Armor Proficiencies: </strong>[[Armor_proficiency_%28light%29| Light armor]]. | ||
<strong>Skill Points:</strong> 6 + Int [ | <strong>Skill Points:</strong> 6 + Int [[Ability_modifier| modifier]]. | ||
<strong>Class Skills: </strong>Appraise, Bluff, Craft Armor, Craft Weapon, Intimidate, Listen, Lore, Perform, Search, Sleight of Hand, Spot, and Tumble | <strong>Class Skills: </strong>Appraise, Bluff, Craft Armor, Craft Weapon, Intimidate, Listen, Lore, Perform, Search, Sleight of Hand, Spot, and Tumble | ||
Revision as of 22:58, 2 September 2017
Class Description

Thugs and cutthroats in every port lay claim to the title "pirate," but actually making a fortune through piracy is no easy task. A dread pirate, however, has mastered every aspect of larceny on the high seas.
Some dread pirates accomplish their goals through fear, killing indiscriminately and ruling their ships at rapier-point. Others minimize bloodshed and exhibit a curious sort of chivalry.
A dread pirate's lifestyle is ideal for most rogues, because the job requires a number of skills that other classes don't have the time or inclination to learn.
Requirements
Feats: [[Weapon_finesse Weapon Finesse].
Base Attack Bonus: +4.
Alignment: Any nonlawful.
Skills: [[Appraise Appraise] 8, [[Lore Lore] : Geography 8.
Class Features
Hit Die: d8
Base Attack Bonus: High.
High Saves: Reflex
Weapon Proficiencies: All simple and martial weapons.
Armor Proficiencies: Light armor.
Skill Points: 6 + Int modifier.
Class Skills: Appraise, Bluff, Craft Armor, Craft Weapon, Intimidate, Listen, Lore, Perform, Search, Sleight of Hand, Spot, and Tumble
Class Abilities
|
Level |
Features Gained |
|---|---|
| 1 | Two Weapon Fighting |
| 2 | Fearsome Reputation +2 |
| 3 | Rally the Crew +1 |
| 4 | Spring Attack |
| 5 | Luck of Heroes |
| 6 | Fearsome Reputation +4, Improved Two Weapon Fighting |
| 7 | Rally the Crew +2 |
| 8 | Skill Focus (Tumble) |
| 9 | Fight to the Death |
| 10 | Fearsome Reputation +6, Rally the Crew +3 |
Fearsome Reputation
Specifics: By the time he attains 2nd level, a dread pirate has developed a reputation on the high seas and gains a +2 bonus on either Diplomacy or Intimidate checks depending if he is known as honorable or dishonorable. This bonus increases to +4 at 6th level and to +6 at 10th level.
Use: Automatic
Rally the Crew
Specifics: Starting at 3rd level, a dread pirate can inspire his allies (including himself) to great bravery in combat once per day. This inspiration grants them a +1 bonus on saving throws against charm and fear effects, a +1 attack bonus, and a +1 bonus on weapon damage rolls. This is an instantly activated ability and lasts for 1 minute per class level. At 7th level, a dread pirate can use this ability twice per day, and the bonus increases to +2. At 10th level, a dread pirate can use this ability three times per day, and the bonus increases to +3. Rally the Crew can not be used while Inspire Courage is active.
If a dread pirate has the inspire courage bardic music ability, he adds this bonus whenever he uses the inspire courage ability. For example, an 8th-level bard/3rd-level dread pirate would provide a +3 bonus on attack rolls and weapon damage rolls. Inspire Courage does not gain the benefit of the Fight to the Death ability.
Use: Selected
Fight to the Death
Specifics: Fight to the Death: At 9th level and higher, a dread pirate can inspire his allies to carry on against tremendous odds. Each ally within range gains temporary hit points equal to 10 + the dread pirate's Cha bonus (minimum 10) and gains a dodge bonus to Armor Class equal to the dread pirate's Cha bonus (minimum +1, caps at +5). These bonuses last for 1 round per dread pirate level.
Use: Selected