added save_type to remove it from its erroneous listing on the list of spells without a save
 
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{{spell
===<b>Weird</b>===
|icon=Is_weird.png
|image=
|level_bard=
|level_cleric=
|level_druid=
|level_paladin=
|level_ranger=
|level_sorwiz=9
|level_warlock=
|level_additional=[[Evil (domain)|Evil]] domain 9
|level_innate=9
|school=Illusion
|descriptor=Fear, [[Mind-affecting]]
|components=VS
|range=Medium
|area=Colossal
|duration_type=instant
|save=[[Fortitude]] and [[Will]]
|spell_resistance=Yes
|hostile=Yes
|empower=Yes
|extend=No
|maximize=Yes
|quicken=Yes
|silent=Yes
|still=Yes
|persist=No|save_type = W}}


==Description==
Caster Level(s): Sor / Wiz 9, Evil 9
A horrible phantasm rises to stand before enemy creatures in the area of effect, causing them to make a [[Saving throw|Will save]]. If they fail, the phantasm touches them and they must now make a Fortitude saving throw. If this saving throw fails, the creature dies. Those who succeed the Fortitude save still take 3d6 points of damage. Creatures with less than 4 [[HD]] automatically die, without any saving throws.
Innate Level: 9
*Creatures immune to mind spells, fear, phantasms, and death magic are immune to this spell.
School: Illusion (Phantasm) [Fear] [Mind Affecting]
* will no longer affect targets protected by [[Protection from Alignment|Protection from Good/Evil]], if it should apply.
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Colossal
Duration: Instantaneous
Save: Fortitude and Will
Spell Resistance: Yes


==Bugs==
A horrible phantasm rises to stand before enemy creatures in the area of effect, causing them to make a Will save. If they fail, the phantasm touches them and they must now make a Fortitude saving throw. If this saving throw fails, the creature dies. Those who succeed the Fortitude save still take 3d6 points of damage.
* Creatures immune to Death Magic ([[Death Ward]], [[Deathless Frenzy]]) are immune to this spell. Weird shares this bug with [[Phantasmal Killer]], which is also stopped by Death Magic. In NWN1, both spells bypassed death immunity, because the descriptor in both cases is "Fear, Mind-Affecting," and not "Death" (as in [[Slay Living]]/[[Finger of Death]]).
 
[[Category:Save or Die Spells]]
Creatures with less than 4 HD automatically die, without any saving throws.
 
Creatures immune to mind spells, fear, phantasms are immune to this spell.
 
== Gameplay Notes ==
Unlike stock NWN 2 targets are not protected through protection vs alignment effects. An explicit immunity to either mind spells, fear, or phantasms is necessary.
 
== Bugs ==
[[Category:Spells]]
[[Category:Sor / Wiz 9]]
[[Category:Innate 9]]
[[Category:Illusion]]
[[Category:Phantasm]]
[[Category:Fear]]
[[Category:Mind Affecting]]

Revision as of 07:22, 21 June 2015

Weird

Caster Level(s): Sor / Wiz 9, Evil 9
Innate Level: 9
School: Illusion (Phantasm) [Fear] [Mind Affecting]
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Colossal
Duration: Instantaneous
Save: Fortitude and Will
Spell Resistance: Yes

A horrible phantasm rises to stand before enemy creatures in the area of effect, causing them to make a Will save. If they fail, the phantasm touches them and they must now make a Fortitude saving throw. If this saving throw fails, the creature dies. Those who succeed the Fortitude save still take 3d6 points of damage.

Creatures with less than 4 HD automatically die, without any saving throws.

Creatures immune to mind spells, fear, phantasms are immune to this spell.

Gameplay Notes

Unlike stock NWN 2 targets are not protected through protection vs alignment effects. An explicit immunity to either mind spells, fear, or phantasms is necessary.

Bugs