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===<b>Weird</b>=== | |||
Caster Level(s): Sor / Wiz 9, Evil 9 | |||
Innate Level: 9 | |||
School: Illusion (Phantasm) [Fear] [Mind Affecting] | |||
Component(s): Verbal, Somatic | |||
Range: Medium | |||
Area of Effect / Target: Colossal | |||
Duration: Instantaneous | |||
Save: Fortitude and Will | |||
Spell Resistance: Yes | |||
==Bugs== | A horrible phantasm rises to stand before enemy creatures in the area of effect, causing them to make a Will save. If they fail, the phantasm touches them and they must now make a Fortitude saving throw. If this saving throw fails, the creature dies. Those who succeed the Fortitude save still take 3d6 points of damage. | ||
[[Category: | Creatures with less than 4 HD automatically die, without any saving throws. | ||
Creatures immune to mind spells, fear, phantasms are immune to this spell. | |||
== Gameplay Notes == | |||
Unlike stock NWN 2 targets are not protected through protection vs alignment effects. An explicit immunity to either mind spells, fear, or phantasms is necessary. | |||
== Bugs == | |||
[[Category:Spells]] | |||
[[Category:Sor / Wiz 9]] | |||
[[Category:Innate 9]] | |||
[[Category:Illusion]] | |||
[[Category:Phantasm]] | |||
[[Category:Fear]] | |||
[[Category:Mind Affecting]] | |||
Revision as of 07:22, 21 June 2015
Weird
Caster Level(s): Sor / Wiz 9, Evil 9 Innate Level: 9 School: Illusion (Phantasm) [Fear] [Mind Affecting] Component(s): Verbal, Somatic Range: Medium Area of Effect / Target: Colossal Duration: Instantaneous Save: Fortitude and Will Spell Resistance: Yes
A horrible phantasm rises to stand before enemy creatures in the area of effect, causing them to make a Will save. If they fail, the phantasm touches them and they must now make a Fortitude saving throw. If this saving throw fails, the creature dies. Those who succeed the Fortitude save still take 3d6 points of damage.
Creatures with less than 4 HD automatically die, without any saving throws.
Creatures immune to mind spells, fear, phantasms are immune to this spell.
Gameplay Notes
Unlike stock NWN 2 targets are not protected through protection vs alignment effects. An explicit immunity to either mind spells, fear, or phantasms is necessary.