m Reverted edits by 108.162.241.123 (talk) to last revision by Nathe
m Reverted edits by Rhifox (talk) to last revision by 108.162.241.123
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Infinite level 30 characters and 2x Gold
Pack horses can be bought from select horse merchants. Each horse will come fully equipped with saddlebags and harness, and are bred and trained specifically for carrying heavy loads across long distances. Each merchant has several variations for sale, some stronger than others but also more expensive.
Use the command !:hair in a 100% RCR period and abuse of it around 5 to 10 times changes. The database will be a bit bussy creating your new data and then you will use the RCR NPC, which will storage your XP and gold but won't delete your character because of server issues.


This exploit can also be used to create infinite lvl 20s if there's no 100% RCR period. It's working up to date. I used it myself recently.


Infinite Items
The system of view items while stored creates a copy of the blueprint on the ground that later on dissapears, but if you disconnect before it deletes itself it remains on the ground, allowing you to generate duplicates of the items. Just spam the view button, ctrl + F4 and voilà, you've created 50 stacks of 99 beetle pincers worth over 120K in a single second and no one will notice because that NPC eats the items and no list shown for sale.


Infinite Blind-Fight
== Horse Merchants ==
When you cast the ranger spell "Embrace the Wild" a hide item is created and automatically equipped. This one's a bit worse but if you time it correctly and move while the item is getting equiped it will remain in your inventory and you will have an item that gives you blind-fight and +5 spot for free for the next 24 minutes. You can also repeat this as many times as you want even if you rest. You can use all your lvl 1 spell spaces to stack these items, rest and you will get like 5 of those in a row. Unfortunately they get deleted if you cross server or if server gets a reset


Extra attack every round
'''Horse Merchant Locations on the surface:'''
This is not that worth at higher levels but very useful until we hit BAB 16 and only works if you are a melee vs melee.
*Soubar
*Baldurs Gate, East Farmlands
*Friendly Arm Inn
*Candlekeep
*Beregost
'''Servant Merchant Locations in the underdark:'''
*Sshamath Darkwoods (Ryldrar Zolavar)
*Rockrun (Ordri Smootsigh)


We have to be a bit technical here. In NWN2, the engine works this way:


1 turn: 10 rounds
1 round: 6 seconds
In those six seconds you make your full round attack, and every attack from your flurry is one attack every 6/n seconds, being "n" the number of attacks you can make per round, and your round starts when that attack happens, and if you move, you end your round for the rest of those 6 seconds.


What can we do with this? Well, when our BAB is lower than 6 it means we make our first attack at moment 0 and we have close to 6 seconds (animation is irrelevant) to press "S" and spam "A" and "D" which will force the foe to walk forward, provoking an opportunity attack that's hardcoded and cannot be fixed or changed and that only can be done once per round so it's best situation is in 1v1, which makes your flurry be AB/AB.
'''Horse Merchant Services:'''
*Sell/Buy pack horses
*Stable horses
*Help locate lost horses
*Retrieve lost saddlebags in case the horse was killed (as part of buying a replacement horse)


When we hit our BAB 6, we can make our flurry AB/-5/AB, but the timing is slightly harder because now we do not have 6 seconds to provoke it but only around 3 seconds. When we hit our BAB 11 it's the same but it's harder to time it since it's now only 2 seconds, being AB/-5/-10/AB


A master player could even time it for monk, who makes an attack every 6/8 seconds, so it's hard as hell to time that, being possible mathematically, but you won't be able to manage to do it becuase of human limitations.
== Pack Horses ==
The weight carrying capacity of the horse is limited by its strength. Its saddlebag also has an upper limit of 100 items, regardless of item type. To interact with your horse you must start a conversation with it. It has the following options:
*Lead the horse - it will then follow you wherever you go.
*Tie the horse down - it will stay in that location, even after server reset.
*Take the saddlebag off - allow you to access the inventory of the saddlebag.
*Put the saddlebag on - contents of the saddlebag are persisted.
*Name the horse - if it hasn't already been named.


Now, what about a Northlander Hewing BAB 30 character with 30 strength? They get 2/3 of their attacks = 4 attacks per round in exchange of +40 damage if they hit all of them. Well, we can make it now into 5/6 x 6 = 5, and 4 attacks are not that hard to time.
When you log out, your horse will leave the server with you, regardless if you are leading it or it was tied down somewhere. And it will return once you log back in. If the horse dies, it is dead. You can buy a new one at a horse merchant and have the option to pay him to have all content of the old saddlebag retrieved.


And to be honest, even if you have 6 attacks per round you might want to sacrifice your last 2 since they are -20/-25 for just one extra attack with your full AB
Pack Horses no longer leave the party in combat. Protection of the horse is player responsibility.


Normal flurry: AB/-5/-10/-15/-20/-25
Extra Attack forced flurry sacrificing last 2: AB/-5/-10/-15/AB
Extra Attack forced flurry with perfect timing sacrificing just last 1: AB/-5/-10/-15/-20/AB
It's way more worth against high AC enemies since those 2 attacks rarely ever hit. I'd rather get 1d20 + 45 than [1d20 +25 + 1d20 +20]


Infinite HP exploit:
To use this exploit you are required to have even HP and 2 objects that have extra odd constitution. For this exploit to be abused you need to equip your first item. This will be the one that trigger the exploit once we abuse the second one. By putting our second odd constitution item in our hotbar we can click on it as many times as we want and it will increase our HP an amount equal to our level. I recommend you to use my personal script made through autohotkey to avoid damaging your keyboard:


!F1::
'''''BETA''': This system is currently in BETA, and any items lost as a result of using the system will '''not''' be reimbursed. That said, it has passed internal testing and is expected to work as advertised. Should you experience any problems, be sure to file a bug report on the forums so errors can be dealt with as fast as possible.''
toggle:=!toggle
While toggle{
  Send 7
  Sleep 100
}
Return
esc::
Suspend, Off
Pause, Off, 1
If (toggle := !toggle) {
Suspend, On
Pause, On, 1
}


With this script activated once you press Alt + F1 the game will start to spam to equip and unequip your item in the 7th slot in your hotbar at a rate of 5 times per second, which means that if you leave it on for one minute at level 30 you will get: 5 (times per second) x 60 (Seconds) x 30 (Level) = 9000 HP
[[Category:Server Systems]]
 
Second and third way to get infinite lvl 30s with 2x gold. I'll keep these as a secret for if the first one is fixed.

Revision as of 08:55, 15 January 2023

Pack horses can be bought from select horse merchants. Each horse will come fully equipped with saddlebags and harness, and are bred and trained specifically for carrying heavy loads across long distances. Each merchant has several variations for sale, some stronger than others but also more expensive.


Horse Merchants

Horse Merchant Locations on the surface:

  • Soubar
  • Baldurs Gate, East Farmlands
  • Friendly Arm Inn
  • Candlekeep
  • Beregost

Servant Merchant Locations in the underdark:

  • Sshamath Darkwoods (Ryldrar Zolavar)
  • Rockrun (Ordri Smootsigh)


Horse Merchant Services:

  • Sell/Buy pack horses
  • Stable horses
  • Help locate lost horses
  • Retrieve lost saddlebags in case the horse was killed (as part of buying a replacement horse)


Pack Horses

The weight carrying capacity of the horse is limited by its strength. Its saddlebag also has an upper limit of 100 items, regardless of item type. To interact with your horse you must start a conversation with it. It has the following options:

  • Lead the horse - it will then follow you wherever you go.
  • Tie the horse down - it will stay in that location, even after server reset.
  • Take the saddlebag off - allow you to access the inventory of the saddlebag.
  • Put the saddlebag on - contents of the saddlebag are persisted.
  • Name the horse - if it hasn't already been named.

When you log out, your horse will leave the server with you, regardless if you are leading it or it was tied down somewhere. And it will return once you log back in. If the horse dies, it is dead. You can buy a new one at a horse merchant and have the option to pay him to have all content of the old saddlebag retrieved.

Pack Horses no longer leave the party in combat. Protection of the horse is player responsibility.


BETA: This system is currently in BETA, and any items lost as a result of using the system will not be reimbursed. That said, it has passed internal testing and is expected to work as advertised. Should you experience any problems, be sure to file a bug report on the forums so errors can be dealt with as fast as possible.