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== Requirements ==
== Requirements ==
'''[[Race]]''': [[Drow]] or [[Half-Drow]].
'''[[Race]]''': [[Drow]] or [[Half-drow | Half-Drow]].


'''[[Ability]]''': Dexterity 19.
'''[[Ability]]''': Dexterity 19.
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'''[[Base attack bonus|Base Attack Bonus]]''': +7
'''[[Base attack bonus|Base Attack Bonus]]''': +7


'''[[Feats]]''': Weapon Proficiency (Martial), Weapon Focus (Longsword, Scimitar, Katana, Bastard Sword), Improved Initiative, Two-Weapon Fighting, Improved Two-Weapon Fighting, Oversized Two-Weapon Fighting.
'''[[:Category:Feats|Feat]]s''': [[Weapon_Proficiency_(martial) | Weapon Proficiency (Martial)]], [[Weapon_Focus | Weapon Focus (Longsword, Scimitar, Katana, Bastard Sword)]], [[Improved Initiative]], [[Two-Weapon Fighting]], [[Improved Two-Weapon Fighting]], [[Oversized Two-Weapon Fighting]].




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<strong>Skill Points:</strong> 2 + Int modifier.
<strong>Skill Points:</strong> 2 + Int modifier.


<strong>Class Skills:</strong>: [[Acrobatics]], [[Athletics]], [[Bluff]], [[Intimidate]], [[Lore (History)]], [[Lore (Local)]], [[Lore (Nobility and Royalty)]], [[Parry]], [[Sense Motive]].
<strong>Class Skills:</strong>: [[Acrobatics]], [[Athletics]], [[Bluff]], [[Intimidate]], [[Lore:_History | Lore: History]], [[Lore:_Local | Lore: Local]], [[Lore:_Nobility_and_Royalty | Lore: Nobility and Royalty]], [[Parry]], [[Sense Motive]].




== Class Abilities ==
== Class Abilities ==
Level 1: [[Draa Velve | Draa Velve (+1AC)]]
Level 1: [[Sarol%27Veldruk#Draa Velve|Draa Velve]] (+1AC)


Level 2: [[Skillful Strike]]
Level 2: [[Sarol%27Veldruk#Skillful Strike]]


Level 3: [[Use Poison]]
Level 3: [[Use Poison]]
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Level 4: -
Level 4: -


Level 5: [[Draa Velve | Draa Velve (+2AC/+1AB)]], [[Greater Two-Weapon Fighting]]
Level 5: [[Sarol%27Veldruk#Draa Velve|Draa Velve]] (+2AC/+1AB), [[Greater Two-Weapon Fighting]]


Level 6: [[Fast Movement]]
Level 6: [[Fast_movement|Fast Movement]]


Level 7: -
Level 7: -


Level 8: [[Skillful Maneuvers]]
Level 8: [[Sarol%27Veldruk#Skillful Maneuvers | Skillful Maneuvers]]


Level 9: [[Draa Velve | Draa Velve (+3AC/+2AB)]]
Level 9: [[Sarol%27Veldruk#Draa Velve|Draa Velve]] (+3AC/+2AB)


Level 10: [[Skillful Strike | Perfected Skillful Strike]], [[Perfect Two-Weapon Fighting]]
Level 10: [[Sarol%27Veldruk#Skillful Strike|Perfected Skillful Strike]], [[Perfect Two-Weapon Fighting]]




==== [[Draa Velve]] ====
===Draa Velve===
At 1st level, you learn the Draa Velve (Two Blades) style of combat, commonly taught among the drow. As the name suggests, the style is based around fighting with two weapons, one in each hand. What makes this style special is the simultaneous use of each of these weapons for both offense and defense. While dual wielding any of the following weapons: longsword, bastard sword, scimitar or katana, you gain a +1 bonus to armor. At 5th level, you improve on this technique and gain +1 to your attack bonus, and your armor bonus increases by 1. At 9th level, you master this technique and both your armor and attack bonus increase again by 1.
At 1st level, you learn the Draa Velve (Two Blades) style of combat, commonly taught among the drow. As the name suggests, the style is based around fighting with two weapons, one in each hand. What makes this style special is the simultaneous use of each of these weapons for both offense and defense. While dual wielding any of the following weapons: longsword, bastard sword, scimitar or katana, you gain a +1 bonus to armor. At 5th level, you improve on this technique and gain +1 to your attack bonus, and your armor bonus increases by 1. At 9th level, you master this technique and both your armor and attack bonus increase again by 1.


==== [[Skillful Strike]] ====  
===Skillful Strike===  
Upon reaching 2nd level, you become able to place your attacks where they deal greater damage. While wielding any of the weapons that qualify for Draa Velve, you apply half of your Dexterity bonus as a bonus on damage rolls (in addition to any Strength bonus you may have). This bonus cannot exceed half of your class levels. At 10th level, you master this technique and you may apply your full Dexterity bonus, up to maximum of +10.
Upon reaching 2nd level, you become able to place your attacks where they deal greater damage. While wielding any of the weapons that qualify for Draa Velve, you apply half of your Dexterity bonus as a bonus on damage rolls (in addition to any Strength bonus you may have). This bonus cannot exceed half of your class levels. At 10th level, you master this technique and you may apply your full Dexterity bonus, up to maximum of +10.


==== [[Use Poison]] ====  
===[[Use Poison]]===  
A sarol'veldruk is trained in the use of poison and is never at risk of poisoning himself when applying poison to a weapon.
A sarol'veldruk is trained in the use of poison and is never at risk of poisoning himself when applying poison to a weapon.


==== [[Greater Two-Weapon Fighting]] ====
===[[Greater Two-Weapon Fighting]]===
At level 5, the sarol'veldruk is granted Greater Two-Weapon Fighting, even if he does not have the prerequisites for it.
At level 5, the sarol'veldruk is granted Greater Two-Weapon Fighting, even if he does not have the prerequisites for it.


==== [[Fast Movement]] ====
===[[Fast_movement | Fast Movement]]===
When a sarol'veldruk reaches 6th level, they gain a 10% gain in movement speed. This ability does not stack with haste.
When a sarol'veldruk reaches 6th level, they gain a 10% gain in movement speed. This ability does not stack with haste.


==== [[Skillful Maneuvers]] ====
===Skillful Maneuvers===
8th level, as a swift action, you can perform one of the three combat maneuvers shown below to gain superiority over your foes. The effects of these maneuvers last for a number of rounds equal to 1 + your Intelligence Modifier (minimum of 1 round). All maneuvers share a 2 minute cooldown.
8th level, as a swift action, you can perform one of the three combat maneuvers shown below to gain superiority over your foes. The effects of these maneuvers last for a number of rounds equal to 1 + your Intelligence Modifier (minimum of 1 round). All maneuvers share a 2 minute cooldown.


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* Blade Weaving: On activation, your blades gain the effects of the spell Bladeweave on hit.
* Blade Weaving: On activation, your blades gain the effects of the spell Bladeweave on hit.


==== [[Perfect Two-Weapon Fighting]] ====
===[[Perfect Two-Weapon Fighting]]===
At level 10, the sarol'veldruk is granted Perfect Two-Weapon Fighting, even if he does not have the prerequisites for it.
At level 10, the sarol'veldruk is granted Perfect Two-Weapon Fighting, even if he does not have the prerequisites for it.



Revision as of 01:30, 24 June 2022

Sarol'Veldruk

(PRESTIGE CLASS: This class is not available at character creation and must be unlocked by meeting special requirements, listed below.)

Class Description

Sarol'veldruken are skilled drow warriors who trained in the art of Draa Velve. A cut above the common foot soldiers, they are the personification of everything that drow fighters desire to be. For males lacking magical talents, the deadly prowess a sarol'vledruk exhibits allows them to earn some measure of respect in dark elf society. The coveted position of Qu'el'Saruk, is often taken by those that distinguish themselves in these arts and manage to climb the ruthless, and often deadly, social ladder of their kind.

Most sarol'veldruken started out as fighters, but rangers and barbarians are not uncommon among their ranks provided they have the natural talents or pursue the required training to master these techniques.

Requirements

Race: Drow or Half-Drow.

Ability: Dexterity 19.

Base Attack Bonus: +7

Feats: Weapon Proficiency (Martial), Weapon Focus (Longsword, Scimitar, Katana, Bastard Sword), Improved Initiative, Two-Weapon Fighting, Improved Two-Weapon Fighting, Oversized Two-Weapon Fighting.


Class Features

Hit Die: d10

Base attack bonus: High

High Saves: Reflex

Weapon Proficiencies: None

Armor Proficiencies: None

Skill Points: 2 + Int modifier.

Class Skills:: Acrobatics, Athletics, Bluff, Intimidate, Lore: History, Lore: Local, Lore: Nobility and Royalty, Parry, Sense Motive.


Class Abilities

Level 1: Draa Velve (+1AC)

Level 2: Sarol'Veldruk#Skillful Strike

Level 3: Use Poison

Level 4: -

Level 5: Draa Velve (+2AC/+1AB), Greater Two-Weapon Fighting

Level 6: Fast Movement

Level 7: -

Level 8: Skillful Maneuvers

Level 9: Draa Velve (+3AC/+2AB)

Level 10: Perfected Skillful Strike, Perfect Two-Weapon Fighting


Draa Velve

At 1st level, you learn the Draa Velve (Two Blades) style of combat, commonly taught among the drow. As the name suggests, the style is based around fighting with two weapons, one in each hand. What makes this style special is the simultaneous use of each of these weapons for both offense and defense. While dual wielding any of the following weapons: longsword, bastard sword, scimitar or katana, you gain a +1 bonus to armor. At 5th level, you improve on this technique and gain +1 to your attack bonus, and your armor bonus increases by 1. At 9th level, you master this technique and both your armor and attack bonus increase again by 1.

Skillful Strike

Upon reaching 2nd level, you become able to place your attacks where they deal greater damage. While wielding any of the weapons that qualify for Draa Velve, you apply half of your Dexterity bonus as a bonus on damage rolls (in addition to any Strength bonus you may have). This bonus cannot exceed half of your class levels. At 10th level, you master this technique and you may apply your full Dexterity bonus, up to maximum of +10.

Use Poison

A sarol'veldruk is trained in the use of poison and is never at risk of poisoning himself when applying poison to a weapon.

Greater Two-Weapon Fighting

At level 5, the sarol'veldruk is granted Greater Two-Weapon Fighting, even if he does not have the prerequisites for it.

Fast Movement

When a sarol'veldruk reaches 6th level, they gain a 10% gain in movement speed. This ability does not stack with haste.

Skillful Maneuvers

8th level, as a swift action, you can perform one of the three combat maneuvers shown below to gain superiority over your foes. The effects of these maneuvers last for a number of rounds equal to 1 + your Intelligence Modifier (minimum of 1 round). All maneuvers share a 2 minute cooldown.

  • Vicious Strikes: On activation, you gain a 1d6 damage bonus to your attacks.
  • Evasive Maneuvers: On activation, you gain Concealment 20%.
  • Blade Weaving: On activation, your blades gain the effects of the spell Bladeweave on hit.

Perfect Two-Weapon Fighting

At level 10, the sarol'veldruk is granted Perfect Two-Weapon Fighting, even if he does not have the prerequisites for it.


Credits

Class courtesy of BloodRiot, with testing by the BGTSCC Quality Control Team. Implementation on the server by BloodRiot. Special thanks to Tanlaus of the QC Team for his help and extensive testing.