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===Description===
Bodyguards are wardens with powers to shield others from harm and react to danger with equal parts focus and fury. Their abilities aren’t strictly defensive; they are trained to kill swiftly, not to endlessly absorb punishment until more help arrives. Bodyguards come from all walks of life, though the job is most suited for [[fighter]]s, [[ranger]]s, [[paladin]]s, [[rogue]]s, and [[monk]]s who have the necessary mix of martial prowess and combat reflexes.


A character can achieve a maximum of 5 levels in the Bodyguard prestige class.
===Requirements===
'''[[Base attack bonus|Base Attack Bonus]]''': +6
===Class Features===
{{Class base features|
hit die=d8|
BAB=High|
high save=[[Reflex]], [[Will]]|
low save=[[Fortitude]]|
proficiencies=none|
skill pts=4|
class skills=[[Concentration]], [[craft alchemy|Craft Alchemy]], [[craft armor|Craft Armor]], [[craft trap|Craft Trap]], [[craft weapon|Craft Weapon]], [[Diplomacy]], [[Heal_%28skill%29|Heal]], [[Intimidate]], [[Listen]],  [[Lore: Local]], [[Lore: Nobility and Royalty]],[[Lore: History]], [[Search]], [[Spot]], [[Parry]]
}}
===Class Progression===
{| class="wikitable"
!Level
!Features Gained
|-
|1
|[[Bodyguard#Protective Aura|Protective Aura]] I
|-
|2
|[[Bodyguard#Guarding the Lord|Guarding the Lord]] x3
|-
|3
|[[Bodyguard#Frantic Reactions|Frantic Reactions]]
|-
|4
|Protective aura II
|-
|5
|[[Bodyguard#All-Out Assault|All-Out Assault]] x1
|}
====Protective Aura====
At 1st level, the Bodyguard gains an aura that grants +2 to all [[saving throw]]s, +1 deflection bonus to armor class for all allies within 10 feet. This bonus does NOT apply to the Bodyguard, only to their allies. At 4th level, this bonus increases to +3 [[saving throw]]s, +2 deflection bonus, and the protection extends to allies within 15 feet.
====Guarding the Lord====
Beginning at 2nd level, the Bodyguard can protect one selected ally within 30 feet. This protection acts as the [[Shield Other]] spell cast at the Bodyguard's character level. The only difference with the spell is that the target only takes 30% damage (instead of 50%), and the Bodyguard takes half the initial damage rounded down (instead of the remaining). This ability can be used three times per day.
====Frantic Reactions====
At 3rd level, the Bodyguard can rush across the battlefield and defeat the enemies plaguing their allies. This translates to a 10% increase in movement speed, +2 bonus to AC against attacks of opportunity provoked by movement and +2d6 [[Sneak Attack|sneak attack]] damage.
====All-Out Assault====
At 5th level, the Bodyguard can concentrate for a round and focus their strength, making all of their melee attacks for the next three rounds inflict maximum damage. However, at the end of each of these three rounds, the Bodyguard takes 10 points of damage from the incredible strain. This ability can be used once per day.
* The 10 points of damage are Magical, so a damage reduction of 10 Magical will prevent this 30 points of damage.
* Only some damage modifiers are maximized:
** Physical damage modifiers (additional bludgeoning, piercing, and slashing) are maximized.
** non-Physical damage modifiers (e.g. Cold, Magical, Acid) are '''not''' maximized.
** [[Sneak Attack]] damage is '''not''' maximized.
[[Category:Playable Class]]
[[Category:Prestige Class]]
[[Category:Classes]]
[[Category:Combat classes]]

Revision as of 20:07, 7 July 2021

Description

Bodyguards are wardens with powers to shield others from harm and react to danger with equal parts focus and fury. Their abilities aren’t strictly defensive; they are trained to kill swiftly, not to endlessly absorb punishment until more help arrives. Bodyguards come from all walks of life, though the job is most suited for fighters, rangers, paladins, rogues, and monks who have the necessary mix of martial prowess and combat reflexes.

A character can achieve a maximum of 5 levels in the Bodyguard prestige class.

Requirements

Base Attack Bonus: +6

Class Features

Hit die: d8
Proficiencies: none
Skill points: 4 + Int modifier
Class skills: Concentration, Craft Alchemy, Craft Armor, Craft Trap, Craft Weapon, Diplomacy, Heal, Intimidate, Listen, Lore: Local, Lore: Nobility and Royalty,Lore: History, Search, Spot, Parry
Base attack bonus progression: High
Saving throws high: Reflex, Will
low: Fortitude


Class Progression

Level Features Gained
1 Protective Aura I
2 Guarding the Lord x3
3 Frantic Reactions
4 Protective aura II
5 All-Out Assault x1

Protective Aura

At 1st level, the Bodyguard gains an aura that grants +2 to all saving throws, +1 deflection bonus to armor class for all allies within 10 feet. This bonus does NOT apply to the Bodyguard, only to their allies. At 4th level, this bonus increases to +3 saving throws, +2 deflection bonus, and the protection extends to allies within 15 feet.

Guarding the Lord

Beginning at 2nd level, the Bodyguard can protect one selected ally within 30 feet. This protection acts as the Shield Other spell cast at the Bodyguard's character level. The only difference with the spell is that the target only takes 30% damage (instead of 50%), and the Bodyguard takes half the initial damage rounded down (instead of the remaining). This ability can be used three times per day.

Frantic Reactions

At 3rd level, the Bodyguard can rush across the battlefield and defeat the enemies plaguing their allies. This translates to a 10% increase in movement speed, +2 bonus to AC against attacks of opportunity provoked by movement and +2d6 sneak attack damage.

All-Out Assault

At 5th level, the Bodyguard can concentrate for a round and focus their strength, making all of their melee attacks for the next three rounds inflict maximum damage. However, at the end of each of these three rounds, the Bodyguard takes 10 points of damage from the incredible strain. This ability can be used once per day.

  • The 10 points of damage are Magical, so a damage reduction of 10 Magical will prevent this 30 points of damage.
  • Only some damage modifiers are maximized:
    • Physical damage modifiers (additional bludgeoning, piercing, and slashing) are maximized.
    • non-Physical damage modifiers (e.g. Cold, Magical, Acid) are not maximized.
    • Sneak Attack damage is not maximized.