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[[File:Hospitaler.jpg|thumb|377x377px]] | [[File:Hospitaler.jpg|thumb|377x377px]] | ||
Hospitalers are a fighting force of necessity, sworn to poverty, obedience, and the defense of those in their care. It is the duty of knights hospitaler to protect people traveling on religious pilgrimages. Over the years, this single duty has expanded to include the construction and administration of hospitals and refugee facilities. | Hospitalers are a fighting force of necessity, sworn to poverty, obedience, and the defense of those in their care. It is the duty of knights hospitaler to protect people traveling on religious pilgrimages. Over the years, this single duty has expanded to include the construction and administration of hospitals and refugee facilities. | ||
Most hospitalers are [[paladin]]s, though [[ranger]]s, [[fighter]]/[[cleric]]s and even [[ranger]]/clerics often join the knights hospitaler as well. | |||
Hospitalers often travel in groups, usually with pilgrims on their way to or from a site of particular importance to their faith. Hospitalers may be found running pilgrim hostels, defending temple hospitals, or standing vigil over religious relics and sites. They seldom go on quests or adventures except to rescue endangered pilgrims or to recover relics or sites from heretics and unbelievers. | |||
== Requirements == | == Requirements == | ||
'''Alignment:''' Any nonchaotic. | |||
'''Base Attack Bonus:''' +5 | |||
'''Skills:''' [[Diplomacy]] 5 | |||
'''Spellcasting:''' Able to cast 1st level divine spells. | |||
== Class Features == | == Class Features == | ||
'''Hit Die:''' d8 | |||
'''Base Attack Bonus:''' High. | |||
'''High Saves:''' [[Fortitude]] | |||
'''Weapon Proficiencies:''' All [[Weapon Proficiency (simple)|simple]] and [[Weapon Proficiency (martial)|martial]] weapons | |||
'''Armor Proficiencies:''' [[Armor Proficiency (light)|Light]], [[Armor Proficiency (medium)|Medium]], [[Armor Proficiency (heavy)|Heavy]], [[Shield Proficiency|Shields]] | |||
'''Skill Points:''' 2 + Int modifier | |||
'''Class Skills:''' [[Concentration]], [[Diplomacy]], [[Heal (skill)|Heal]], [[Lore: History]], [[Lore: Local]], [[Lore: Religion]], [[Parry]], [[Ride]] | |||
== Class Abilities == | == Class Abilities == | ||
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|- | |- | ||
|1 | |1 | ||
|Lay on Hands, Bonus Feat | |Lay on Hands, Bonus Feat | ||
|- | |- | ||
|2 | |2 | ||
|Spellcasting+1 | |Spellcasting Progression +1 | ||
|- | |- | ||
|3 | |3 | ||
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|- | |- | ||
|4 | |4 | ||
|Spellcasting+2 | |Spellcasting Progression +2 | ||
|- | |- | ||
|5 | |5 | ||
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|- | |- | ||
|6 | |6 | ||
|Spellcasting+3 | |Spellcasting Progression +3 | ||
|- | |- | ||
|7 | |7 | ||
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|- | |- | ||
|8 | |8 | ||
|Spellcasting+4 | |Spellcasting Progression +4 | ||
|- | |- | ||
|9 | |9 | ||
|Spellcasting+5, Bonus Feat | |Spellcasting Progression +5, Bonus Feat | ||
|- | |- | ||
|10 | |10 | ||
|Spellcasting+6 | |Spellcasting Progression +6 | ||
|} | |} | ||
==== Divine Spellcasting ==== | ==== Divine Spellcasting ==== | ||
Specifics: Hospitalers gain new spells per day and an added level of effective spellcasting in any divine casting class. This spellcasting ability increase is gained at the levels 2, 4, 6, 8, 9, and 10. | Specifics: Hospitalers gain new spells per day and an added level of effective spellcasting in any divine casting class. This spellcasting ability increase (6/10 casting progression) is gained at the levels 2, 4, 6, 8, 9, and 10 (6/10 progression). | ||
==== Bonus Feats ==== | ==== Bonus Feats ==== | ||
Latest revision as of 13:48, 16 May 2026
Class Description

Hospitalers are a fighting force of necessity, sworn to poverty, obedience, and the defense of those in their care. It is the duty of knights hospitaler to protect people traveling on religious pilgrimages. Over the years, this single duty has expanded to include the construction and administration of hospitals and refugee facilities.
Most hospitalers are paladins, though rangers, fighter/clerics and even ranger/clerics often join the knights hospitaler as well.
Hospitalers often travel in groups, usually with pilgrims on their way to or from a site of particular importance to their faith. Hospitalers may be found running pilgrim hostels, defending temple hospitals, or standing vigil over religious relics and sites. They seldom go on quests or adventures except to rescue endangered pilgrims or to recover relics or sites from heretics and unbelievers.
Requirements
Alignment: Any nonchaotic.
Base Attack Bonus: +5
Skills: Diplomacy 5
Spellcasting: Able to cast 1st level divine spells.
Class Features
Hit Die: d8
Base Attack Bonus: High.
High Saves: Fortitude
Weapon Proficiencies: All simple and martial weapons
Armor Proficiencies: Light, Medium, Heavy, Shields
Skill Points: 2 + Int modifier
Class Skills: Concentration, Diplomacy, Heal, Lore: History, Lore: Local, Lore: Religion, Parry, Ride
Class Abilities
|
Level |
Features Gained |
|---|---|
| 1 | Lay on Hands, Bonus Feat |
| 2 | Spellcasting Progression +1 |
| 3 | Remove Disease 1/day |
| 4 | Spellcasting Progression +2 |
| 5 | Bonus Feat |
| 6 | Spellcasting Progression +3 |
| 7 | Remove Disease 2/day |
| 8 | Spellcasting Progression +4 |
| 9 | Spellcasting Progression +5, Bonus Feat |
| 10 | Spellcasting Progression +6 |
Divine Spellcasting
Specifics: Hospitalers gain new spells per day and an added level of effective spellcasting in any divine casting class. This spellcasting ability increase (6/10 casting progression) is gained at the levels 2, 4, 6, 8, 9, and 10 (6/10 progression).
Bonus Feats
This feat must be drawn from the following feats and the Hospitaler must meet all the prerequisites for it:
- Armor Specialization (Heavy)
- Armor Specialization (Medium)
- Blind Fight
- Combat Mastery (any)
- Epic Weapon Focus (any)
- Cleave
- Combat Expertise
- Deflect Arrows
- Dodge
- Elemental Archer's Improved Elemental Storm
- Epic Ability increases (Great Strength, Great Dexterity, etc)
- Epic Toughness
- Exotic Weapon Proficiency
- Feint
- Fiery Fist
- Fiery Ki Defense
- Great Cleave
- Greater Two-Weapon Defense
- Improved Critical
- Improved Disarm
- Improved Initiative
- Improved Knockdown
- Improved Whirlwind Attack
- Improved Two-Weapon Fighting
- Improved Unarmed Strike
- Indomitable Soul
- Knockdown
- Manyshot
- Mobility
- Oversized Two-Weapon Fighting
- Point Blank Shot
- Power Attack
- Rapid Shot
- Rapid Reload
- Spring Attack
- Steadfast Determination
- Stunning Fist
- Two-Weapon Fighting
- Two-Weapon Defense line
- Weapon Finesse
- Weapon Focus
- Weapon Mastery (Ranged)
- Weapon Mastery (Unarmed)
- Weapon Specialization
- Whirlwind Attack
Remove Disease
Specifics:Starting at 3rd level a hospitaler can remove disease with a touch once per day. This increase to two uses per day at 7th level.
Use: Selected.
Lay on Hands
Specifics: Beginning at 1st level, a Hospitaler with a Charisma score of 12 or higher can heal wounds (her own or those of others) by touch. Each day she can heal a total number of hit points of damage equal to her Hospitaler level times her Charisma bonus. For example, a 7th-level hospitaler with a 16 Charisma (+3 bonus) can heal 21 points of damage per day. Hospitaler levels stack with Paladin and Divine Champion for determining the effects of the heal. Lay on hands may also be used to target undead for damage.
Use: Selected.