m 1 revision imported
 
mNo edit summary
 
(One intermediate revision by one other user not shown)
Line 1: Line 1:
{{FRWiki article|Mystra (post-1358 DR)}}
{{Deity|icon=Ig_hu_mystra.png
{{Deity|icon=Ig_hu_mystra.png
|alias=The Lady of Mysteries, the Mother of All Magic
|alias=The Lady of Mysteries, the Mother of All Magic, Our Lady of Spells
|power=G
|power=G
|pantheon=F
|pantheon=F
|symbol=Circle of seven blue-white stars with a red mist flowing from the centre.
|symbol=A blue-white star.
|alignment=NG
|alignment=LN
|cleric=CG, NG, LG, LN, LE ('''Mystra''' was formerly [[lawful neutral]])
|cleric=CG, NG, LG, TN, LN, LE (Editor's note: Ingame alignments are bugged and LE is unavailable)
|portfolio=Magic, spells, [[the Weave]]
|portfolio=Magic, spells, [[the Weave]]
|worshippers=[[Elf|Elves]], [[Half-elf|half-elves]], incantatrixies, mystic wanderers, [[sorcerer]]s, spelldancers, spellfire channelers, [[wizard]]s
|worshippers=[[Elf|Elves]], [[Half-Elf|half-elves]], incantatrixies, mystic wanderers, [[sorcerer]]s, spelldancers, spellfire channelers, [[wizard]]s
|domain_good=1
|domain_knowledge=1
|domain_knowledge=1
|domain_law=1
|domain_magic=1
|domain_magic=1
|domain_protection=1
|domain_spell=1
|domain_canon=Illusion, Rune, Spell
|domain_canon=Illusion, Rune, Spell
|weapon=[[Shuriken]] - seven whirling stars
|weapon=[[Shuriken]]
|allies=[[Selûne]], [[Azuth]], [[Savras]], [[Velsharoon]], [[Kelemvor]]
|allies=[[Azuth]], [[Savras]]
|enemies=[[Shar]], [[Cyric]]}} [[File:Mystra_symbol.jpg|thumb|Symbol of Mystra]]
|enemies=[[Shar]]}} [[File:Mystra_symbol.jpg|thumb|Symbol of Mystra]]
'''Mystra''' ''(miss-trah)'' provides for and tends to the [[Weave]], of which she is effectively the embodiment. The Weave is a conduit that enables mortal [[spellcaster]]s and magical crafters to safely access the raw force that is magic.
'''Mystra''' ''(miss-trah)'' provides for and tends to the [[Weave]], of which she is effectively the embodiment. The Weave is a conduit that enables mortal [[spellcaster]]s and magical crafters to safely access the raw force that is magic.


She is said to have taught the first spellcaster of the Realms, and to have enabled many of the races to use magic. She supposedly weighs and judges each new spell or magical item to determine whether it should be permitted into the Realms. She is most venerated by wizards and those who use magic or magic items in their daily use.
She is said to have taught the first spellcaster of the Realms, and to have enabled many of the races to use magic. She supposedly weighs and judges each new spell or magical item to determine whether it should be permitted into the Realms. She is most venerated by wizards and those who use magic or magic items in their daily use.


Although good-aligned, Mystra is bound by [[Ao|Lord Ao]]'s decree to keep neutrality in concern of utilization of the Weave. As long as a spell is permitted by Mystra, it may be used by any spellcaster, regardless of alignment and purpose. In compensation, Mystra is the patron of the [[Harpers]], a semisecret organization dedicated to battling evil and maintaining the balance between nature and civilization. The battle against evil is aided by Mystra's Chosen: [[Elminster]], [[Khelben "Blackstaff" Arunsun]], and the [[Seven Sisters]], individuals who were granted longevity and vast magical powers by the goddess of magic.
The goddess of magic is a manifestation of the Cosmic Balance, which appears to right great inequalities or going-awry in the magical balance of things. She appears as a source of light
 
akin to a prismatic will-o-the-wisp, and may use all spells at maximum level, one defensive spell per round and one offensive spell per round (only one spell total per round if the spell used is wish, time stop, gate, or alter reality). Mystra is constantly shape changing as far as an observer on any Prime Material plane is concerned. She is said to have given the first teachings that unlocked the forces termed magic to the races of the Prime Material plane (and, some say, has forever after regretted the deed.) Mystra was made lawful neutral on the premise that magic is inherently neutral and exhibits internal order and laws. Many mages believe that Mystra determines success in the creation of new spells, potions, and magical items.
She has slain Myrkul, the second god of death, during the Times of trouble .

Latest revision as of 11:14, 11 March 2026

Mystra
Alias(es): The Lady of Mysteries, the Mother of All Magic, Our Lady of Spells
Power: Greater deity
Pantheon: Faerûnian pantheon
Symbol: A blue-white star.
Alignment: Lawful neutral
Cleric alignment: CG, NG, LG, TN, LN, LE (Editor's note: Ingame alignments are bugged and LE is unavailable)
Portfolio: Magic, spells, the Weave
Worshippers: Elves, half-elves, incantatrixies, mystic wanderers, sorcerers, spelldancers, spellfire channelers, wizards
Domains: Knowledge  Law  Magic  Protection  Spell  
Favoured weapon: Shuriken
Allies: Azuth, Savras
Enemies: Shar
File:Mystra symbol.jpg
Symbol of Mystra

Mystra (miss-trah) provides for and tends to the Weave, of which she is effectively the embodiment. The Weave is a conduit that enables mortal spellcasters and magical crafters to safely access the raw force that is magic.

She is said to have taught the first spellcaster of the Realms, and to have enabled many of the races to use magic. She supposedly weighs and judges each new spell or magical item to determine whether it should be permitted into the Realms. She is most venerated by wizards and those who use magic or magic items in their daily use.

The goddess of magic is a manifestation of the Cosmic Balance, which appears to right great inequalities or going-awry in the magical balance of things. She appears as a source of light akin to a prismatic will-o-the-wisp, and may use all spells at maximum level, one defensive spell per round and one offensive spell per round (only one spell total per round if the spell used is wish, time stop, gate, or alter reality). Mystra is constantly shape changing as far as an observer on any Prime Material plane is concerned. She is said to have given the first teachings that unlocked the forces termed magic to the races of the Prime Material plane (and, some say, has forever after regretted the deed.) Mystra was made lawful neutral on the premise that magic is inherently neutral and exhibits internal order and laws. Many mages believe that Mystra determines success in the creation of new spells, potions, and magical items.