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| Clerics specialize in two areas of magical expertise called domains. These domains are selected when first becoming a cleric and cannot be changed. Domains grant added spells and sometimes a free feat or special ability.
| | #REDIRECT [[Cleric_Domains]] |
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| ====Domain spells====
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| A cleric gets one bonus domain spell slot at each level they receive a domain spell. When a cleric prepares a spell in a domain spell slot, it should come from one of his two domains (but NWN2 does not enforce this).
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| ==Domain List==
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| A cleric chooses two domains at their first class level, ideally representing the deity they have chosen to follow. Each domain gives the cleric access to at least 2 [[domain spell]]s he can cast that is added to his spell list, as well as possibly gaining a granted power. The cleric gets the granted powers of both the domains selected.
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| {| class="wikitable" style="text-align:center"
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| !rowspan=2|Cleric Domain
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| !rowspan=2|Special Ability
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| !colspan=10|Spell Level
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| |-
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| !1!!2!!3!!4!!5!!6!!7!!8!!9
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| |-
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| ![[Air (domain)|Air]]
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| |[[Uncanny dodge]]||||||[[Call lightning]]||||||[[Chain lightning]]|||||[[Airball]]||
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| |-
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| ![[Animal (domain)|Animal]]
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| |[[Animal companion]]||||[[Cat's grace]]|||[[Protection vs Insects]]|||||[[True seeing]]||[[Conjure Animals]]||||||
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| |-
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| ![[Cavern(domain)|Cavern ]]
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| |[[Stonecunning]]||[[Darkness]]||||||||[[Find the Path]]||Pass Wall||Earthquake|||||Mass Pass Wall|
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| |-
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| ![[Chaos (domain)|Chaos* ]]
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| |[[Slippery mind]]||[[Color Spray]]||||||||[[Confusion]]||||Chaos||||
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| |-
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| ![[Cold (domain)|Cold* ]]
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| |[[Resistance to energy|Cold resistance 5]]||||[[Creeping Cold]]||[[Hypothermia]]||||||||||||[[Polar Ray]]
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| |-
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| ![[Darkness (domain)|Darkness*]]
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| |[[Blind Fight]]||||[[Blindness/Deafness|Blindness Deafness]]||Conjure Shadows||Call Shadow Pack||[[Shadow Conjuration]]||||[[Power Word, Blind]]||||
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| |-
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| ![[Death (domain)|Death]]
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| |[[Negative plane avatar]]|| || || ||[[Phantasmal killer]]|| || || || ||[[Power Word, Kill]]
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| |-
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| ![[Destruction (domain)|Destruction]]
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| |[[Smite infidel]]||||||[[Rage_(spell)|Rage]]||||||[[Acid fog]]||||||
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| |-
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| ![[Earth (domain)|Earth]]
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| |[[Toughness]]||||||||[[Stoneskin]]||[[Energy immunity]]||||||||
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| |-
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| ![[Evil (domain)|Evil]]
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| |Able to turn [[outsider]]s||||||||[[Evard's black tentacles]]||||||||||[[Weird]]
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| |-
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| ![[Fate (domain)|Fate]]
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| |Uncanny Dodge||True Strike||||Scrying||Bestow Curse||||Greater Bestow Curse||||||Foresight
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| |-
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| ![[Fire (domain)|Fire]]
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| |[[Resistance to energy|Fire resistance 5]]||||||[[Fireball]]||||[[Wall of fire]]||||||||
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| |-
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| ![[Fury (domain)|Fury]]
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| |[[Battle Master]]||[[Enlarge person]]||||||||||[[Tenser's transformation]]||||||
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| |-
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| ![[Good (domain)|Good]]
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| |[[Aura of courage]]||||[[Magic circle against alignment]]||||||[[Planar Binding, Lesser]]||||||||
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| |-
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| ![[Healing (domain)|Healing]]
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| |[[Empower spell|Empowered]] healing||||[[Cure serious wounds]]||||||[[Heal_(spell)|Heal]]||||||||
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| |-
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| ![[Illusion (domain)|Illusion]]
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| ||||Disguise Self||Ghostly Visage||||Phantasmal Killer||Disguise Other||Programmed Image||||||Weird||
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| |-
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| ![[Knowledge (domain)|Knowledge]]
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| |Extra spells||[[Identify]]||[[Knock]]||[[Clairaudience/Clairvoyance|Clairaudience Clairvoyance]]||[[True seeing]]||[[Legend lore]]||||||||
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| |-
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| ![[Law (domain)|Law*]]
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| |[[Iron Will]]||[[Lionheart]]||||||||[[Hold Monster]]||||[[Mass Hold Person]]||||
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| |-
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| ![[Luck (domain)|Luck*]]
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| |[[Luck of Heroes]]||||||[[Freedom of Movement]]||||||||||[[Spell Mantle, Greater]]||
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| |-
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| ![[Magic (domain)|Magic]]
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| |Extra spells||[[Mage armor]]||[[Melf's acid arrow]]||[[Assay resistance]]||||[[Greater Dispel Magic]]||[[Spell mantle]]||||[[Blackstaff]]||
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| |-
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| ![[Plant (domain)|Plant]]
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| |[[Woodland stride]]||[[Entangle]]||[[Barkskin]]||[[Poison_(spell)|Poison]]||[[Mass camouflage]]||[[Vine Mine]]||||||||
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| |-
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| ![[Protection (domain)|Protection]]
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| |Divine protection||||||||[[Globe of Invulnerability, Lesser]]||[[Energy immunity]]||||||||
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| |-
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| ![[Strength (domain)|Strength]]
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| |[[Divine Strength]]||[[Bull's Strength]]||||[[Divine Power]]||||||||||||
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| |-
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| ![[Sun (domain)|Sun]]
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| |Exceptional turning||||[[Searing Light]]||||||||||[[Sunbeam]]||||
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| |-
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| ![[Time (domain)|Time*]]
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| |[[Improved Initiative]]||||||[[Haste]]||||||||[[Premonition]]||||
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| |-
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| ![[Travel (domain)|Travel]]
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| |[[Fast movement]]||||||[[Freedom of movement]]||||[[Haste]]||||||||
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| |-
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| ![[Trickery (domain)|Trickery]]
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| |[[Feint]]||[[Grease]]||[[Invisibility]]||||[[Confusion]]||||||||||
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| |-
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| ![[Undeath (domain)|Undeath*]]
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| |[[Extra Turning]]||||[[Animate Dead]]||||||||||[[Create Greater Undead]]||||
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| |-
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| ![[War (domain)|War*]]
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| |[[Weapon Focus]]||||||||[[Flame Strike]]||||||||[[Power Word, Stun]]||
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| |-
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| ![[Water (domain)|Water]]
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| |[[Evasion]]||||||[[Poison_(spell)|Poison]]||||[[Ice storm]]||||||||
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| |}
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| : '''*''' indicates domain added with Mask of the Betrayer expansion.
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| [[Category:Domains| ]]
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| [[Category:Magical concepts]]
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| [[Category:Character attributes]]
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