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By drawing on the power of the sun, you cause your body to emanate fire. Fire extends 5 feet in all directions from your body, illuminating the area and dealing 1d4 points of fire damage per two caster levels (maximum 12d4) to adjacent creatures every round.
By drawing on the power of the sun, you cause your body to emanate fire. Fire extends 5 feet in all directions from your body, illuminating the area and dealing 1d4 points of fire damage per two caster levels (maximum 12d4) to adjacent creatures every round.
== Bug Notes ==
nw_s0_bodysun.nss
Line 55: The AOE effects destroying isn't really needed (along with changing tags). Since it is applied to oCaster, the removal of the viaul effect and spell AOE can be done by removing effects from the caster from this spell (using something like RemoveSpellEffects() ).
nw_s0_bodysuna.nss
Nothing checks for the validity of the creator before running the script fully, unlike the heartbeat.
== Gameplay Notes ==
This spell is one of the few offensive [[Druid]] spells available at lower levels. It is not very powerful, doing low damage, but can act like a damage shield-like spell, damaging those attacking the druid in melee, or nearby in melee.
It doesn't affect the caster, but can affect allies like [[Fireball]].
The way that the zone around the caster is created, it is easy for the player to use the AWSD keys to cause enemies to take damage multiple times per round as the only checks performed are those upon entering the area.
This spell can be cast as an 8th level [[Persistent_spell|Persistent Spell]].
[[Category:Spells that can be Persisted]]

Latest revision as of 09:24, 5 September 2017

Body of the Sun
Spell Information
Spell level : Innate level: 2, Druid: 2
School : Transmutation
Components : Verbal and Somatic
Range : Personal
Target/Area : 5-ft radius
Duration : 6 sec. * cLevel
1 Round (cLevel).
Save : Reflex 1/2
Spell resistance : Yes



Description

By drawing on the power of the sun, you cause your body to emanate fire. Fire extends 5 feet in all directions from your body, illuminating the area and dealing 1d4 points of fire damage per two caster levels (maximum 12d4) to adjacent creatures every round.