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|level_druid=7
|level_druid=7
|level_innate=6
|level_innate=6
|level_additional=[[Destruction (domain)|Destruction]], [[Suffering (domain)|Suffering]] domain 5
|school=Necromancy
|school=Necromancy
|descriptor=Negative
|descriptor=Negative
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==Description==
==Description==
Your touch inflicts 10 points of [[damage type|negative energy]] damage per caster level (maximum 150). If the target passes its Will save, it takes only half damage and cannot be reduced below 1 hp by this spell. This spell has a reverse effect on [[undead]], healing the targeted undead to full health instead of harming it.
Harm charges a subject with negative energy that deals 10 points of damage per caster level (to a maximum of 150 points at 15th level). If the creature successfully saves, harm deals half this amount, but it cannot reduce the target’s hit points to less than 1.
   
If used on an undead creature, harm acts like <i>[[Heal (spell) | Heal]]</i>.


==Notes==
==Notes==

Latest revision as of 15:30, 30 July 2025

Harm
Spell Information
Spell level : Innate level: 6, Cleric: 6, Druid: 7, Other: Destruction, Suffering domain 5
School : Necromancy
Descriptor(s) : Negative
Components : Verbal and Somatic
Range : Touch
Target/Area : Single
Duration : Instant
Save : Will 1/2
Spell resistance : Yes




Description

Harm charges a subject with negative energy that deals 10 points of damage per caster level (to a maximum of 150 points at 15th level). If the creature successfully saves, harm deals half this amount, but it cannot reduce the target’s hit points to less than 1.

If used on an undead creature, harm acts like Heal.

Notes

This spell cannot be spontaneously cast by clerics.

Bug Notes

All heal/harm based spells are bugged. They can kill the target, unlike the 3.5E rules, and their own descriptions!

3.5E Notes

Unlike 3.5E D&D, this can cure constructs.

External resources