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Infinite level 30 characters and 2x Gold
[[File:Parchment.jpg|thumb|364px]]The reading & writing system allows you to open a 'writable book' causing the picture of a real opened book to pop-up. This picture contains the text of the book item, properly outlined on the pages.<br><br>
Use the command !:hair in a 100% RCR period and abuse of it around 5 to 10 times changes. The database will be a bit bussy creating your new data and then you will use the RCR NPC, which will storage your XP and gold but won't delete your character because of server issues.


This exploit can also be used to create infinite lvl 20s if there's no 100% RCR period. It's working up to date. I used it myself recently.
==== '''Writing:''' ====
It is also possible to write books, this is accomplished by acquiring an unlocked book and opening it. When you right click on the book a new window will pop up allowing you to start editing, or to select some other options.


Infinite Items
Writing is very straightforward. The editing system does not require you to memorize any commands to mark-up the text manually, such as bolding, underlining, and others. One command is crucial however:
The system of view items while stored creates a copy of the blueprint on the ground that later on dissapears, but if you disconnect before it deletes itself it remains on the ground, allowing you to generate duplicates of the items. Just spam the view button, ctrl + F4 and voilà, you've created 50 stacks of 99 beetle pincers worth over 120K in a single second and no one will notice because that NPC eats the items and no list shown for sale.
*<page:1>
Typing the command above indicates that the following text is to be put on page 1 of the book. A page command must be put at the start of every new page. The reading system will then format the book automatically. Followup commands increment logically:
*<page:2>
*<page:3>
*etc...
It is also important to remember that the commands must be in lower casing, and may not contain any spaces. Do not forget the " : " after "page" and before "1", it can be easy to miss in the example commands the system provides.


Infinite Blind-Fight
The writable books and libraries have a character limit of 10.000. If you go over this limit the exceeding portion will not be saved and is permanently lost. There is an option available to count the amount of characters in a work.<br><br>
When you cast the ranger spell "Embrace the Wild" a hide item is created and automatically equipped. This one's a bit worse but if you time it correctly and move while the item is getting equiped it will remain in your inventory and you will have an item that gives you blind-fight and +5 spot for free for the next 24 minutes. You can also repeat this as many times as you want even if you rest. You can use all your lvl 1 spell spaces to stack these items, rest and you will get like 5 of those in a row. Unfortunately they get deleted if you cross server or if server gets a reset


Extra attack every round
This is not that worth at higher levels but very useful until we hit BAB 16 and only works if you are a melee vs melee.


We have to be a bit technical here. In NWN2, the engine works this way:
==== Writing in other languages, ====
In addition to writing in common there is the command <language:> command which marks your text as being written in a certain langauge. For example: <language:elven>The text after this command will be written in the specified language. If you want to stop using a language use the command: <language:common>. There is no fixed amount of languages that can be used per page, though your character can only write in languages he knows.


1 turn: 10 rounds
If a reader does not know the language on the page that part of the text will appear as language appropriate gibberish to him.<br><br>
1 round: 6 seconds
In those six seconds you make your full round attack, and every attack from your flurry is one attack every 6/n seconds, being "n" the number of attacks you can make per round, and your round starts when that attack happens, and if you move, you end your round for the rest of those 6 seconds.


What can we do with this? Well, when our BAB is lower than 6 it means we make our first attack at moment 0 and we have close to 6 seconds (animation is irrelevant) to press "S" and spam "A" and "D" which will force the foe to walk forward, provoking an opportunity attack that's hardcoded and cannot be fixed or changed and that only can be done once per round so it's best situation is in 1v1, which makes your flurry be AB/AB.
==== Storing works in Libraries: ====
At several location around the Sword Coast libraries can be found. The librarians in these places will allow you to browse their local selection of books, add new ones or remove works you already added.


When we hit our BAB 6, we can make our flurry AB/-5/AB, but the timing is slightly harder because now we do not have 6 seconds to provoke it but only around 3 seconds. When we hit our BAB 11 it's the same but it's harder to time it since it's now only 2 seconds, being AB/-5/-10/AB
In essence the Libraries, Readable books and Writing of books functions like an in-game Wikipedia.<br><br>


A master player could even time it for monk, who makes an attack every 6/8 seconds, so it's hard as hell to time that, being possible mathematically, but you won't be able to manage to do it becuase of human limitations.


Now, what about a Northlander Hewing BAB 30 character with 30 strength? They get 2/3 of their attacks = 4 attacks per round in exchange of +40 damage if they hit all of them. Well, we can make it now into 5/6 x 6 = 5, and 4 attacks are not that hard to time.
''System courtesy of Rasael and Luna, extensive testing by DM Mouse.''


And to be honest, even if you have 6 attacks per round you might want to sacrifice your last 2 since they are -20/-25 for just one extra attack with your full AB
[[Category:Server Systems]]
 
Normal flurry: AB/-5/-10/-15/-20/-25
Extra Attack forced flurry sacrificing last 2: AB/-5/-10/-15/AB
Extra Attack forced flurry with perfect timing sacrificing just last 1: AB/-5/-10/-15/-20/AB
It's way more worth against high AC enemies since those 2 attacks rarely ever hit. I'd rather get 1d20 + 45 than [1d20 +25 + 1d20 +20]
 
Infinite HP exploit:
To use this exploit you are required to have even HP and 2 objects that have extra odd constitution. For this exploit to be abused you need to equip your first item. This will be the one that trigger the exploit once we abuse the second one. By putting our second odd constitution item in our hotbar we can click on it as many times as we want and it will increase our HP an amount equal to our level. I recommend you to use my personal script made through autohotkey to avoid damaging your keyboard:
 
!F1::
toggle:=!toggle
While toggle{
  Send 7
  Sleep 100
}
Return
esc::
Suspend, Off
Pause, Off, 1
If (toggle := !toggle) {
Suspend, On
Pause, On, 1
}
 
With this script activated once you press Alt + F1 the game will start to spam to equip and unequip your item in the 7th slot in your hotbar at a rate of 5 times per second, which means that if you leave it on for one minute at level 30 you will get: 5 (times per second) x 60 (Seconds) x 30 (Level) = 9000 HP
 
Second and third way to get infinite lvl 30s with 2x gold. I'll keep these as a secret for if the first one is fixed.

Latest revision as of 08:56, 15 January 2023

The reading & writing system allows you to open a 'writable book' causing the picture of a real opened book to pop-up. This picture contains the text of the book item, properly outlined on the pages.

Writing:

It is also possible to write books, this is accomplished by acquiring an unlocked book and opening it. When you right click on the book a new window will pop up allowing you to start editing, or to select some other options.

Writing is very straightforward. The editing system does not require you to memorize any commands to mark-up the text manually, such as bolding, underlining, and others. One command is crucial however:

  • <page:1>

Typing the command above indicates that the following text is to be put on page 1 of the book. A page command must be put at the start of every new page. The reading system will then format the book automatically. Followup commands increment logically:

  • <page:2>
  • <page:3>
  • etc...

It is also important to remember that the commands must be in lower casing, and may not contain any spaces. Do not forget the " : " after "page" and before "1", it can be easy to miss in the example commands the system provides.

The writable books and libraries have a character limit of 10.000. If you go over this limit the exceeding portion will not be saved and is permanently lost. There is an option available to count the amount of characters in a work.


Writing in other languages,

In addition to writing in common there is the command <language:> command which marks your text as being written in a certain langauge. For example: <language:elven>The text after this command will be written in the specified language. If you want to stop using a language use the command: <language:common>. There is no fixed amount of languages that can be used per page, though your character can only write in languages he knows.

If a reader does not know the language on the page that part of the text will appear as language appropriate gibberish to him.

Storing works in Libraries:

At several location around the Sword Coast libraries can be found. The librarians in these places will allow you to browse their local selection of books, add new ones or remove works you already added.

In essence the Libraries, Readable books and Writing of books functions like an in-game Wikipedia.


System courtesy of Rasael and Luna, extensive testing by DM Mouse.