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===<b>Weird</b>===
{{spell
 
|icon=Is_weird.png
Caster Level(s): Sor / Wiz 9, Evil 9
|image=
Innate Level: 9
|level_bard=
School: Illusion (Phantasm) [Fear] [Mind Affecting]
|level_cleric=
Component(s): Verbal, Somatic
|level_druid=
Range: Medium
|level_paladin=
Area of Effect / Target: Colossal
|level_ranger=
Duration: Instantaneous
|level_sorwiz=9
Save: Fortitude and Will
|level_warlock=
Spell Resistance: Yes
|level_additional=[[Evil (domain)|Evil]] domain 9
 
|level_innate=9
A horrible phantasm rises to stand before enemy creatures in the area of effect, causing them to make a Will save. If they fail, the phantasm touches them and they must now make a Fortitude saving throw. If this saving throw fails, the creature dies. Those who succeed the Fortitude save still take 3d6 points of damage.
|school=Illusion
 
|descriptor=Fear, [[Mind-affecting]]
Creatures with less than 4 HD automatically die, without any saving throws.
|components=VS
|range=Medium
|area=Colossal
|duration_type=instant
|save=[[Fortitude]] and [[Will]]
|spell_resistance=Yes
|hostile=Yes
|empower=Yes
|extend=No
|maximize=Yes
|quicken=Yes
|silent=Yes
|still=Yes
|persist=No|save_type = W}}


==Description==
A horrible phantasm rises to stand before enemy creatures in the area of effect, causing them to make a [[Saving throw|Will save]]. If they fail, the phantasm touches them and they must now make a Fortitude saving throw. If this saving throw fails, the creature dies. Those who succeed the Fortitude save still take 3d6 points of damage. Creatures with less than 4 [[HD]] automatically die, without any saving throws.
Creatures immune to mind spells, fear, phantasms are immune to this spell.
Creatures immune to mind spells, fear, phantasms are immune to this spell.


== Gameplay Notes ==
== Gameplay Notes ==
Unlike stock NWN 2 targets are not protected through protection vs alignment effects. An explicit immunity to either mind spells, fear, or phantasms is necessary.
Unlike stock NWN 2 targets are not protected through protection vs alignment effects. An explicit immunity to either mind spells, fear, or phantasms is necessary.
== Bugs ==
[[Category:Spells]]
[[Category:Sor / Wiz 9]]
[[Category:Innate 9]]
[[Category:Illusion]]
[[Category:Phantasm]]
[[Category:Fear]]
[[Category:Mind Affecting]]

Latest revision as of 10:10, 9 September 2017

Weird
Spell Information
Spell level : Innate level: 9, Sorcerer/Wizard: 9, Other: Evil domain 9
School : Illusion
Descriptor(s) : Fear, Mind-affecting
Components : Verbal and Somatic
Range : Medium
Target/Area : Colossal
Duration : Instantaneous
Save : Fortitude and Will
Spell resistance : Yes




Description

A horrible phantasm rises to stand before enemy creatures in the area of effect, causing them to make a Will save. If they fail, the phantasm touches them and they must now make a Fortitude saving throw. If this saving throw fails, the creature dies. Those who succeed the Fortitude save still take 3d6 points of damage. Creatures with less than 4 HD automatically die, without any saving throws. Creatures immune to mind spells, fear, phantasms are immune to this spell.

Gameplay Notes

Unlike stock NWN 2 targets are not protected through protection vs alignment effects. An explicit immunity to either mind spells, fear, or phantasms is necessary.