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{{spell | {{spell | ||
|icon=Is glassdoppelganger. | |icon=Is glassdoppelganger.png | ||
|level_sorwiz=5 | |level_sorwiz=5 | ||
|level_innate=5 | |level_innate=5 | ||
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==Description== | ==Description== | ||
This spell forms a living glass creation that is an exact copy of the target with the following exceptions: The creature is made out of glass, and thus more brittle, being summoned in at 1/4 of the current hit points of the target. The summoned creature has 15 resistance to fire, cold, electricity, acid, bludgeoning, piercing, and slashing damage types. The summoned creature has vulnerability 50% to sonic damage. The glass copy is allied with the caster, but not under direct control, acting as a summoned animal or a henchman. Creatures | This spell forms a living glass creation that is an exact copy of the target with the following exceptions: The creature is made out of glass, and thus more brittle, being summoned in at 1/4 of the current hit points of the target. The summoned creature has 15 resistance to fire, cold, electricity, acid, bludgeoning, piercing, and slashing damage types. The summoned creature has vulnerability 50% to sonic damage. The glass copy is allied with the caster, but not under direct control, acting as a summoned animal or a henchman. Creatures with more hit dice than 15+ 2 * number of spell focus feats are deleveled to that number of hit dice. Copied creatures have no memorized spells. | ||
==Gameplay Notes== | ==Gameplay Notes== | ||
Latest revision as of 16:50, 19 March 2019
| Spell Information | |
| Spell level : | Innate level: 5, Sorcerer/Wizard: 5 |
|---|---|
| School : | Illusion |
| Components : | Verbal and Somatic |
| Range : | Touch |
| Duration : | 6 sec. * cLevel 1 Round (cLevel). |
| Save : | None |
| Spell resistance : | No |
Description
This spell forms a living glass creation that is an exact copy of the target with the following exceptions: The creature is made out of glass, and thus more brittle, being summoned in at 1/4 of the current hit points of the target. The summoned creature has 15 resistance to fire, cold, electricity, acid, bludgeoning, piercing, and slashing damage types. The summoned creature has vulnerability 50% to sonic damage. The glass copy is allied with the caster, but not under direct control, acting as a summoned animal or a henchman. Creatures with more hit dice than 15+ 2 * number of spell focus feats are deleveled to that number of hit dice. Copied creatures have no memorized spells.
Gameplay Notes
The Glass Doppelganger occupies a summoned creature slot. Meaning that if you already have a Summon Monster (I-IX) creature out, creating a Glass Doppelganger will unsummon your previously summoned creature. You also cannot cast this on yourself.
Can no longer copy a copy.