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===<b>Flaywind Burst</b>===
{{spell
 
|icon=
Level: Clr 5, Drd 5, Sor / Wiz 5  
|image=
Innate Level: 5
|level_bard=
School: Evocation (Air, Earth)
|level_cleric=5
Components: Verbal, Somatic
|level_druid=5
Range: 60'
|level_paladin=
Area: Cone-shaped burst
|level_ranger=
Duration: Instant
|level_sorwiz=5
Saving Throw: Reflex half
|level_warlock=
Spell Resistance: No
|level_innate=5
 
|school=Evocation
|descriptor=
|components=VS
|range=60'
|area=Cone shaped burst
|duration=Instant
|save=[[Reflex]] half
|spell_resistance=No
|hostile=No
|empower=Yes
|extend=No
|maximize=Yes
|quicken=Yes
|silent=Yes
|still=Yes
|persist=No}}


==Description==
This spell produces a brief windstorm, filled with scouring, supernatural grit that literally strips flesh. Creatures within the area take 1d6 points of damage per caster level (maximum 18d6) from the scouring sands and are knocked down. A successful Reflex save halves this damage and avoids the knockdown effect.
This spell produces a brief windstorm, filled with scouring, supernatural grit that literally strips flesh. Creatures within the area take 1d6 points of damage per caster level (maximum 18d6) from the scouring sands and are knocked down. A successful Reflex save halves this damage and avoids the knockdown effect.
== Gameplay Notes ==
== Bugs ==
[[Category:Spells]]
[[Category:Evocation]]
[[Category:Air]]
[[Category:Earth]]
[[Category:Clr 5]]
[[Category:Drd 5]]
[[Category:Sor / Wiz 5]]
[[Category:Verbal & Somatic]]
[[Category:Innate 5]]

Latest revision as of 23:34, 15 September 2017

Flaywind Burst
Spell Information
Spell level : Innate level: 5, Cleric: 5, Druid: 5, Sorcerer/Wizard: 5
School : Evocation
Components : Verbal and Somatic
Range : 60'
Target/Area : Cone shaped burst
Duration : Instant
Save : Reflex half
Spell resistance : No




Description

This spell produces a brief windstorm, filled with scouring, supernatural grit that literally strips flesh. Creatures within the area take 1d6 points of damage per caster level (maximum 18d6) from the scouring sands and are knocked down. A successful Reflex save halves this damage and avoids the knockdown effect.