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===<b>Heartfire</b>===


Caster Level(s): Bard 2, Druid 2
{{spell
Innate Level: 2
|icon=
School: Evocation
|image=
Descriptor(s): [Light, Fire]
|level_bard=2
Component(s): Verbal, Somatic
|level_cleric=
Range: Close (25 ft + 5 ft./2 levels)
|level_druid=2
Area of Effect / Target: Living creatures within a 5-ft.-radius burst
|level_paladin=
Duration: 1 round/level
|level_ranger=
Save: Fortitude partial
|level_sorwiz=
Spell Resistance: Yes
|level_warlock=
|level_innate=2
|school=Evocation  
|descriptor=Light, Fire
|components=VS
|range=Close (25 ft + 5 ft./2 levels)
|area=Living creatures within a 5-ft.-radius burst
|duration=1 round/level
|save=[[Fortitude partial]]
|spell_resistance=Yes
|hostile=No
|empower=No
|extend=Yes
|maximize=No
|quicken=Yes
|silent=Yes
|still=Yes
|persist=No}}




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== Bugs ==
== Bugs ==
[[Category:Spells]]
[[Category:Brd 2]]
[[Category:Drd 2]]
[[Category:Innate 2]]
[[Category:Evocation]]
[[Category:Light]]
[[Category:Fire]]
[[Category:Verbal & Somatic]]

Latest revision as of 13:55, 15 September 2017

Heartfire
Spell Information
Spell level : Innate level: 2, Bard: 2, Druid: 2
School : Evocation
Descriptor(s) : Light, Fire
Components : Verbal and Somatic
Range : Close (25 ft + 5 ft./2 levels)
Target/Area : Living creatures within a 5-ft.-radius burst
Duration : 1 round/level
Save : Fortitude partial
Spell resistance : Yes




Outlined creatures do not benefit from the concealment normally provided by darkness, blur, displacement, invisibility, or similar effects. In addition, if they fail a Fortitude save, affected creatures take 1d4 points of fire damage each round as their passions manifest as physically damaging fire. Creatures that make a successful Fortitude save take only half damage each round for the duration of the spell (minimum 1 point per round).

Gameplay Notes

Bugs