added save_type to remove it from its erroneous listing on the list of spells without a save
 
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==Description==
==Description==
A horrible phantasm rises to stand before enemy creatures in the area of effect, causing them to make a [[Saving throw|Will save]]. If they fail, the phantasm touches them and they must now make a Fortitude saving throw. If this saving throw fails, the creature dies. Those who succeed the Fortitude save still take 3d6 points of damage. Creatures with less than 4 [[HD]] automatically die, without any saving throws.
A horrible phantasm rises to stand before enemy creatures in the area of effect, causing them to make a [[Saving throw|Will save]]. If they fail, the phantasm touches them and they must now make a Fortitude saving throw. If this saving throw fails, the creature dies. Those who succeed the Fortitude save still take 3d6 points of damage. Creatures with less than 4 [[HD]] automatically die, without any saving throws.
*Creatures immune to mind spells, fear, phantasms, and death magic are immune to this spell.
Creatures immune to mind spells, fear, phantasms are immune to this spell.
* will no longer affect targets protected by [[Protection from Alignment|Protection from Good/Evil]], if it should apply.


==Bugs==
== Gameplay Notes ==
* Creatures immune to Death Magic ([[Death Ward]], [[Deathless Frenzy]]) are immune to this spell. Weird shares this bug with [[Phantasmal Killer]], which is also stopped by Death Magic. In NWN1, both spells bypassed death immunity, because the descriptor in both cases is "Fear, Mind-Affecting," and not "Death" (as in [[Slay Living]]/[[Finger of Death]]).
Unlike stock NWN 2 targets are not protected through protection vs alignment effects. An explicit immunity to either mind spells, fear, or phantasms is necessary.
[[Category:Save or Die Spells]]

Latest revision as of 10:10, 9 September 2017

Weird
Spell Information
Spell level : Innate level: 9, Sorcerer/Wizard: 9, Other: Evil domain 9
School : Illusion
Descriptor(s) : Fear, Mind-affecting
Components : Verbal and Somatic
Range : Medium
Target/Area : Colossal
Duration : Instantaneous
Save : Fortitude and Will
Spell resistance : Yes




Description

A horrible phantasm rises to stand before enemy creatures in the area of effect, causing them to make a Will save. If they fail, the phantasm touches them and they must now make a Fortitude saving throw. If this saving throw fails, the creature dies. Those who succeed the Fortitude save still take 3d6 points of damage. Creatures with less than 4 HD automatically die, without any saving throws. Creatures immune to mind spells, fear, phantasms are immune to this spell.

Gameplay Notes

Unlike stock NWN 2 targets are not protected through protection vs alignment effects. An explicit immunity to either mind spells, fear, or phantasms is necessary.