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=== | {{spell | ||
|icon=Is_weird.png | |||
|image= | |||
|level_bard= | |||
|level_cleric= | |||
|level_druid= | |||
|level_paladin= | |||
|level_ranger= | |||
|level_sorwiz=9 | |||
|level_warlock= | |||
|level_additional=[[Evil (domain)|Evil]] domain 9 | |||
|level_innate=9 | |||
|school=Illusion | |||
|descriptor=Fear, [[Mind-affecting]] | |||
|components=VS | |||
|range=Medium | |||
|area=Colossal | |||
|duration_type=instant | |||
|save=[[Fortitude]] and [[Will]] | |||
|spell_resistance=Yes | |||
|hostile=Yes | |||
|empower=Yes | |||
|extend=No | |||
|maximize=Yes | |||
|quicken=Yes | |||
|silent=Yes | |||
|still=Yes | |||
|persist=No|save_type = W}} | |||
==Description== | |||
A horrible phantasm rises to stand before enemy creatures in the area of effect, causing them to make a [[Saving throw|Will save]]. If they fail, the phantasm touches them and they must now make a Fortitude saving throw. If this saving throw fails, the creature dies. Those who succeed the Fortitude save still take 3d6 points of damage. Creatures with less than 4 [[HD]] automatically die, without any saving throws. | |||
Creatures immune to mind spells, fear, phantasms are immune to this spell. | Creatures immune to mind spells, fear, phantasms are immune to this spell. | ||
== Gameplay Notes == | == Gameplay Notes == | ||
Unlike stock NWN 2 targets are not protected through protection vs alignment effects. An explicit immunity to either mind spells, fear, or phantasms is necessary. | Unlike stock NWN 2 targets are not protected through protection vs alignment effects. An explicit immunity to either mind spells, fear, or phantasms is necessary. | ||
Latest revision as of 10:10, 9 September 2017
| Spell Information | |
| Spell level : | Innate level: 9, Sorcerer/Wizard: 9, Other: Evil domain 9 |
|---|---|
| School : | Illusion |
| Descriptor(s) : | Fear, Mind-affecting |
| Components : | Verbal and Somatic |
| Range : | Medium |
| Target/Area : | Colossal |
| Duration : | Instantaneous |
| Save : | Fortitude and Will |
| Spell resistance : | Yes |
Description
A horrible phantasm rises to stand before enemy creatures in the area of effect, causing them to make a Will save. If they fail, the phantasm touches them and they must now make a Fortitude saving throw. If this saving throw fails, the creature dies. Those who succeed the Fortitude save still take 3d6 points of damage. Creatures with less than 4 HD automatically die, without any saving throws. Creatures immune to mind spells, fear, phantasms are immune to this spell.
Gameplay Notes
Unlike stock NWN 2 targets are not protected through protection vs alignment effects. An explicit immunity to either mind spells, fear, or phantasms is necessary.
Categories:
- Spells
- Illusion spells
- Spells with icon
- Spells missing pictures
- Level 9 innate spells
- Level 9 sorcerer/wizard spells
- Sorcerer/wizard spells
- Other spellcaster spells
- Verbal and Somatic spells
- Medium range spells
- Instantaneous duration spells
- Will save spells
- Spells with spell resistance
- Hostile spells
- Spells that can be Empowered
- Spells that can be Maximized