added save_type to remove it from its erroneous listing on the list of spells without a save
 
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==Description==
==Description==
Masses of flame (one per [[caster level]]) appear and randomly target and hit any creature in the area of effect. If there are more creatures than balls of flame, only the closest targets will be damaged. If there are more balls of flame than creatures, the excess balls of flame disappear. Each ball of flame explodes for 1d6 points of [[damage type|fire damage]] per caster level (max 15d6).
Masses of flame (one per [[caster level]]) appear and randomly target and hit any creature in the area of effect. If there are more creatures than balls of flame, only the closest targets will be damaged. If there are more balls of flame than creatures, the excess balls of flame disappear. Each ball of flame explodes for 1d6 points of [[damage type|fire damage]] per caster level (max 21d6).

Latest revision as of 09:54, 5 September 2017

Firebrand
Spell Information
Spell level : Innate level: 5, Sorcerer/Wizard: 5
School : Evocation
Descriptor(s) : Fire
Components : Verbal and Somatic
Range : Medium
Target/Area : Colossal
Duration : Instantaneous
Save : Reflex 1/2




Description

Masses of flame (one per caster level) appear and randomly target and hit any creature in the area of effect. If there are more creatures than balls of flame, only the closest targets will be damaged. If there are more balls of flame than creatures, the excess balls of flame disappear. Each ball of flame explodes for 1d6 points of fire damage per caster level (max 21d6).