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[[File:Hospitaler.jpg|thumb|377x377px]]
[[File:Hospitaler.jpg|thumb|377x377px]]
Hospitalers are a fighting force of necessity, sworn to poverty, obedience, and the defense of those in their care. It is the duty of knights hospitaler to protect people traveling on religious pilgrimages. Over the years, this single duty has expanded to include the construction and administration of hospitals and refugee facilities.
Hospitalers are a fighting force of necessity, sworn to poverty, obedience, and the defense of those in their care. It is the duty of knights hospitaler to protect people traveling on religious pilgrimages. Over the years, this single duty has expanded to include the construction and administration of hospitals and refugee facilities.
Most hospitalers are [[paladin]]s, though [[ranger]]s, [[fighter]]/[[cleric]]s and even [[ranger]]/clerics often join the knights hospitaler as well.
Hospitalers often travel in groups, usually with pilgrims on their way to or from a site of particular importance to their faith. Hospitalers may be found running pilgrim hostels, defending temple hospitals, or standing vigil over religious relics and sites. They seldom go on quests or adventures except to rescue endangered pilgrims or to recover relics or sites from heretics and unbelievers.


== Requirements ==
== Requirements ==


<strong>Alignment:</strong> Any nonchaotic.
'''Alignment:''' Any nonchaotic.


<strong>Base Attack Bonus:</strong>  +5
'''Base Attack Bonus:''' +5


<strong>Skills:</strong> [http://nwn2.wikia.com/wiki/Diplomacy Diplomacy] 5  
'''Skills:''' [[Diplomacy]] 5  


<strong>Spellcasting:</strong> Able to cast 1st level divine spells.
'''Spellcasting:''' Able to cast 1st level divine spells.


== Class Features ==
== Class Features ==
<strong>Hit Die:</strong> d8
'''Hit Die:''' d8


<strong>[http://nwn2.wikia.com/wiki/Base_attack_bonus Base Attack Bonus]:</strong> High.
'''Base Attack Bonus:''' High.


<strong>High Saves:</strong> [http://nwn2.wikia.com/wiki/Fortitude Fortitude]
'''High Saves:''' [[Fortitude]]


<strong>Weapon Proficiencies:</strong> All [http://nwn2.wikia.com/wiki/Weapon_proficiency_%28simple%29 simple] and [http://nwn2.wikia.com/wiki/Weapon_proficiency_%28martial%29 martial] weapons.
'''Weapon Proficiencies:''' All [[Weapon Proficiency (simple)|simple]] and [[Weapon Proficiency (martial)|martial]] weapons


<strong>Armor Proficiencies:</strong> [http://nwn2.wikia.com/wiki/Armor_proficiency_%28light%29 Light], [http://nwn2.wikia.com/wiki/Armor_proficiency_%28medium%29 Medium], [http://nwn2.wikia.com/wiki/Armor_proficiency_%28heavy%29 Heavy], [http://nwn2.wikia.com/wiki/Shield_proficiency Shields]
'''Armor Proficiencies:''' [[Armor Proficiency (light)|Light]], [[Armor Proficiency (medium)|Medium]], [[Armor Proficiency (heavy)|Heavy]], [[Shield Proficiency|Shields]]


<strong>Skill Points:</strong> 2 + Int [http://nwn2.wikia.com/wiki/Ability_modifier modifier].
'''Skill Points:''' 2 + Int modifier


<strong>Class Skills:</strong> [http://nwn2.wikia.com/wiki/Concentration Concentration], [http://nwn2.wikia.com/wiki/Craft_Weapon Craft Weapon], [http://nwn2.wikia.com/wiki/Craft_Armor Craft Armor], [http://nwn2.wikia.com/wiki/Craft_Alchemy Craft Alchemy], [http://nwn2.wikia.com/wiki/Diplomacy Diplomacy], [http://nwn2.wikia.com/wiki/Heal Heal], Lore: History, Lore: Local, Lore: Religion, [http://nwn2.wikia.com/wiki/Parry Parry].
'''Class Skills:''' [[Concentration]], [[Diplomacy]], [[Heal (skill)|Heal]], [[Lore: History]], [[Lore: Local]], [[Lore: Religion]], [[Parry]], [[Ride]]


== Class Abilities ==
== Class Abilities ==
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|Lay on Hands, Bonus Feat, Spellcasting Progression
|Lay on Hands, Bonus Feat
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|Spellcasting Progression +1
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|Spellcasting Progression +2
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|Spellcasting+3
|Spellcasting Progression +3
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|Spellcasting+4
|Spellcasting Progression +4
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|Spellcasting+5, Bonus Feat
|Spellcasting Progression +5, Bonus Feat
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|Spellcasting+6
|Spellcasting Progression +6
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==== Divine Spellcasting ====
==== Divine Spellcasting ====
Specifics: Hospitalers gain new spells per day and an added level of effective spellcasting in any divine casting class. This spellcasting ability increase is gained at the levels 2, 4, 6, 8, 9, and 10.
Specifics: Hospitalers gain new spells per day and an added level of effective spellcasting in any divine casting class. This spellcasting ability increase (6/10 casting progression) is gained at the levels 2, 4, 6, 8, 9, and 10 (6/10 progression).


==== Bonus Feats ====
==== Bonus Feats ====

Latest revision as of 13:48, 16 May 2026

Class Description

Hospitalers are a fighting force of necessity, sworn to poverty, obedience, and the defense of those in their care. It is the duty of knights hospitaler to protect people traveling on religious pilgrimages. Over the years, this single duty has expanded to include the construction and administration of hospitals and refugee facilities.

Most hospitalers are paladins, though rangers, fighter/clerics and even ranger/clerics often join the knights hospitaler as well.

Hospitalers often travel in groups, usually with pilgrims on their way to or from a site of particular importance to their faith. Hospitalers may be found running pilgrim hostels, defending temple hospitals, or standing vigil over religious relics and sites. They seldom go on quests or adventures except to rescue endangered pilgrims or to recover relics or sites from heretics and unbelievers.

Requirements

Alignment: Any nonchaotic.

Base Attack Bonus: +5

Skills: Diplomacy 5

Spellcasting: Able to cast 1st level divine spells.

Class Features

Hit Die: d8

Base Attack Bonus: High.

High Saves: Fortitude

Weapon Proficiencies: All simple and martial weapons

Armor Proficiencies: Light, Medium, Heavy, Shields

Skill Points: 2 + Int modifier

Class Skills: Concentration, Diplomacy, Heal, Lore: History, Lore: Local, Lore: Religion, Parry, Ride

Class Abilities

Level

Features Gained

1 Lay on Hands, Bonus Feat
2 Spellcasting Progression +1
3 Remove Disease 1/day
4 Spellcasting Progression +2
5 Bonus Feat
6 Spellcasting Progression +3
7 Remove Disease 2/day
8 Spellcasting Progression +4
9 Spellcasting Progression +5, Bonus Feat
10 Spellcasting Progression +6

Divine Spellcasting

Specifics: Hospitalers gain new spells per day and an added level of effective spellcasting in any divine casting class. This spellcasting ability increase (6/10 casting progression) is gained at the levels 2, 4, 6, 8, 9, and 10 (6/10 progression).

Bonus Feats

This feat must be drawn from the following feats and the Hospitaler must meet all the prerequisites for it:

Remove Disease

Specifics:Starting at 3rd level a hospitaler can remove disease with a touch once per day. This increase to two uses per day at 7th level.

Use: Selected.

Lay on Hands

Specifics: Beginning at 1st level, a Hospitaler with a Charisma score of 12 or higher can heal wounds (her own or those of others) by touch. Each day she can heal a total number of hit points of damage equal to her Hospitaler level times her Charisma bonus. For example, a 7th-level hospitaler with a 16 Charisma (+3 bonus) can heal 21 points of damage per day. Hospitaler levels stack with Paladin and Divine Champion for determining the effects of the heal. Lay on hands may also be used to target undead for damage.

Use: Selected.