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The Order of the Bow Initiate PRC facilitates a special long ranged style of combat gameplay. It is unlike other archer prestige classes in that it provides the character with abilities surpassing the normal range of bows and crossbows. The character in essence becomes a sniper or marksman, extending the range of his attack through OOBI abilities.  
The Order of the Bow Initiate PRC facilitates a special long ranged style of combat gameplay. It is unlike other archer prestige classes in that it provides the character with abilities surpassing the normal range of bows and crossbows. The character in essence becomes a sniper or marksman, extending the range of his attack through OOBI abilities.  


The ''Way of the Bow ''is not a religious creed, nor is the Order of the Bow an actual organization. Instead it refers to a discipline: that of mastering the bow. Initiates literally dedicate themselves to mastering the order that is the bow. The ''order ''thus represents the bow as a microcosm, its every aspect a study pursued by the initiate.




== Description: ==
[[File:OOBI.jpg|thumb]]


== Description: ==
The Way of the Bow is used by some for spiritual self-improvement, by others a philosophical art. Others practice it as a way of life, and yet others employ it as a religious ceremony. Of course, many find the art of killing with the bow to be an important skill in a dangerous world. The Way of the Bow is always what you make of it. The Way of the Bow embraces the following concepts:
 
Through one's archery, one's true character can be determined.
 
The Way of the Bow is a spiritual art. By learning it, the archer learns about himself. By improving in the Way of the Bow, the archer improves himself.
 
The Way of the Bow is a highly meditative martial art whose ultimate goals are Truth, Goodness, and Beauty.


When asked "What is Truth?," an initiate of the Order of the Bow picks up his bow, fires an arrow and, without saying a word, lets his mastery of the weapon serve as the gauge of the archer's progress along the way. By learning the meditative art of the Way of the Bow, the archer improves his discipline, precision, and spirituality. Order of the Bow initiates see their weapons as extensions of their being, and the use of a bow as a spiritual experience. Everything comes down to that one shot in the world of the Initiate hence a common saying is: "One shot, one kill".
When asked, "What is Truth?", a Master Archer picks up his bow, fires an arrow and, without saying a word, lets his mastery of the bow serve as the gauge of the archer's progress along the "way," thereby showing the archer's knowledge of reality, or "truth" itself.


Fighters are the most common initiates of the Order of the Bow. Rangers, paladins, and even barbarians utilize these skills and philosophies well. Some rogues and bards have been known to enter the order, but they are rare indeed.
The Way of the Bow is a matter of precision and discipline: the relationship you have with your bow, the arrow, your body, and your mind. The Way of the Bow is standing meditation. When you shoot, you can see the reflection of your mind, as in a mirror. The target is the mirror. When you release, you also let go of your ego. You can see your own mind.


The ''Way of the Bow ''is not a religious creed, nor is the Order of the Bow an actual organization. Instead it refers to a discipline: that of mastering the bow. Initiates literally dedicate themselves to mastering the order that is the bow. The ''order ''thus represents the bow as a microcosm, its every aspect a study pursued by the initiate.
[[Fighter]]s are the most common initiates of the Order of the Bow. Powerful [[ranger]]s, [[paladin]]s, and even [[barbarian]]s utilize these skills and philosophies as well.


(Notice: Some abilities only work with regular bows, not crossbows)




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Base attack bonus: +5
Base attack bonus: +5


Skills: Lore: Religion 2, Craft Weapon 5 ranks
Skills: [[Lore: Religion]] 2, [[Craft: Carving/Sculpting]] 5 ranks


Feats: Point Blank Shot, Rapid Shot, Weapon Focus Short Bow or Longbow
Feats: Point Blank Shot, Rapid Shot, Weapon Focus Short Bow or Longbow


== Class Features ==
== Class Features ==
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- Base Attack Bonus: High
- Base Attack Bonus: High


- High Saves: Fortitude, Reflex
- High Saves: Reflex, Will


- Weapon Proficiencies: An Order of the Bow Initiate gains no weapon proficiencies.
- Weapon Proficiencies: An Order of the Bow Initiate gains no weapon proficiencies.
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- Skill Points: 2 + Int Modifier.
- Skill Points: 2 + Int Modifier.


- Class Skills: Concentration, Craft Weapon, Lore, Hide, Spot, Survival, Sense Motive
- Class Skills: [[Concentration]], [[Lore: History]], [[Lore: Local]]. [[Lore: Religion]], [[Ride]], [[Spot]], [[Sense Motive]]


- Class Feats
- Class Feats


1: Ranged precision +2<br />2: Dead Eye Shot<br />3: Ranged precision +4<br />4: Greater Weapon Focus<br />5: Ranged precision +6<br />6: Sharp-Shooting<br />7: Ranged precision +8<br />8: None<br />9: Ranged precision +10<br />10: Extended Sharp-Shooting
1: Ranged precision 1d6<br />2: Dead Eye Shot<br />3: Ranged precision 2d6<br />4: Greater Weapon Focus<br />5: Ranged precision 3d6<br />6: Blind Fight<br />7: Ranged precision 4d6<br />8: None<br />9: Ranged precision 5d6<br />10: Sharp-Shooting


No bonus feats.
No bonus feats.
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== Abilities ==
== Abilities ==
<span style="color: rgb(255, 128, 0);">Ranged Precision I to V
<span style="color: rgb(255, 128, 0);">Ranged Precision I to V
</span><br />Type of Feat: Class Ability<br />Prerequisites: Order of the Bow Initiate<br />Specifics: During a regular ranged attack an initiate takes a precisely aimed attack dealing an extra +2 points of damage every two class levels if the attack hits. An initiate’s ranged precision attack only works against living creatures with discernible anatomies. Any creature that is immune to critical hits (either naturally or through a class, item or ability benefit) is not vulnerable to a ranged precision attack. Unlike with a rogue’s sneak attack, the initiate’s target does not have to be flat-footed or denied its Dexterity bonus, but if it is, the initiate’s extra precision damage stacks with sneak attack damage. The initiate’s bonus to damage on ranged precision attacks increases by +2 every two levels.<br />Use: Automatic
</span><br />Type of Feat: Class Ability<br />Prerequisites: Order of the Bow Initiate<br />Specifics: During a regular ranged attack an initiate takes a precisely aimed attack. 
Ranged Precision was changed to a combat style mode. Ranged Precision reduces your total attacks to 2 (3 with Haste; Rapid Shot has no effect) but increases your damage per shot by 1d6 at level 1 and for every odd OOBI level, ending at 5d6 at OOBI 9.
An initiate’s ranged precision attack only works against living creatures with discernible anatomies. Any creature that is immune to critical hits (either naturally or through a class, item or ability benefit) is not vulnerable to a ranged precision attack. Unlike with a rogue’s sneak attack, the initiate’s target does not have to be flat-footed or denied its Dexterity bonus, but if it is, the initiate’s extra precision damage stacks with sneak attack damage. <br />Use: Selected as a Mode<br>
SERVER NOTE: Precision affects crit-immune enemies even though the description says it doesn't


<span style="color: rgb(255, 128, 0);">Sharp Shooting
<span style="color: rgb(255, 128, 0);">Sharp Shooting
</span><br />Type of Feat: Class Ability<br />Prerequisites: Order of the Bow Initiate level 6<br />Specifics: You mark your target and take a concentration check every round before your attack, but you limit yourself to half of your normal attacks. If successful you gain an extra +2 precision damage and an additional +2 attack bonus vs the target. The Sharpshooting DC starts at 10 + 29% of the distance to the target. Your ranged Precision feats apply as well as any sneak attack damage you can do if, this attack is executed as a sneak attack. At Order of the Bow Initiate Level 10 you no longer limit yourself to half your attacks, you now use all your regular attacks. <br />Use: Selected as a Mode
</span><br />Type of Feat: Class Ability<br />Prerequisites: Order of the Bow Initiate level 10<br />Specifics: You mark your target. Sharp Shooting fires a single arrow that, if it hits, negates enemy DR for the next 3 rounds. In addition, Sharp Shooting removes any missile protection effects the enemy might have, such as Storm Avatar. Sharp Shooting can be used 3 times per day.<br />Use: Selected  


<span style="color: rgb(255, 128, 0);">Dead Eye Shot
<span style="color: rgb(255, 128, 0);">Dead Eye Shot
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''Class courtesy of Rasael, thorough testing by the Quality Control Team. Implementation on the server by Luna.''
(Notice: Abilities only work with bows, not crossbows,slings)
 
==Updates==
* Ranged Precision now checks if Rapid Shot is turned on for attack calculations.
 
 
''Class courtesy of Rasael, thorough testing by the Quality Control Team. Implementation on the server by Luna.Updated by Rhifox,''
[[Category:Classes]]
[[Category:Classes]]
[[Category:Prestige Class]]
[[Category:Prestige Class]]
[[Category:Playable Class]]
[[Category:Playable Class]]

Latest revision as of 01:30, 20 September 2025

Class Notice

The Order of the Bow Initiate PRC facilitates a special long ranged style of combat gameplay. It is unlike other archer prestige classes in that it provides the character with abilities surpassing the normal range of bows and crossbows. The character in essence becomes a sniper or marksman, extending the range of his attack through OOBI abilities.


Description:

The Way of the Bow is used by some for spiritual self-improvement, by others a philosophical art. Others practice it as a way of life, and yet others employ it as a religious ceremony. Of course, many find the art of killing with the bow to be an important skill in a dangerous world. The Way of the Bow is always what you make of it. The Way of the Bow embraces the following concepts:

Through one's archery, one's true character can be determined.

The Way of the Bow is a spiritual art. By learning it, the archer learns about himself. By improving in the Way of the Bow, the archer improves himself.

The Way of the Bow is a highly meditative martial art whose ultimate goals are Truth, Goodness, and Beauty.

When asked, "What is Truth?", a Master Archer picks up his bow, fires an arrow and, without saying a word, lets his mastery of the bow serve as the gauge of the archer's progress along the "way," thereby showing the archer's knowledge of reality, or "truth" itself.

The Way of the Bow is a matter of precision and discipline: the relationship you have with your bow, the arrow, your body, and your mind. The Way of the Bow is standing meditation. When you shoot, you can see the reflection of your mind, as in a mirror. The target is the mirror. When you release, you also let go of your ego. You can see your own mind.

Fighters are the most common initiates of the Order of the Bow. Powerful rangers, paladins, and even barbarians utilize these skills and philosophies as well.



Requirements:

Race: Any

Alignment: Any

Base attack bonus: +5

Skills: Lore: Religion 2, Craft: Carving/Sculpting 5 ranks

Feats: Point Blank Shot, Rapid Shot, Weapon Focus Short Bow or Longbow

Class Features

- Hit Die: d8

- Base Attack Bonus: High

- High Saves: Reflex, Will

- Weapon Proficiencies: An Order of the Bow Initiate gains no weapon proficiencies.

- Armor Proficiencies: An Order of the Bow Initiate gains no armor proficiencies.

- Skill Points: 2 + Int Modifier.

- Class Skills: Concentration, Lore: History, Lore: Local. Lore: Religion, Ride, Spot, Sense Motive

- Class Feats

1: Ranged precision 1d6
2: Dead Eye Shot
3: Ranged precision 2d6
4: Greater Weapon Focus
5: Ranged precision 3d6
6: Blind Fight
7: Ranged precision 4d6
8: None
9: Ranged precision 5d6
10: Sharp-Shooting

No bonus feats.

Abilities

Ranged Precision I to V
Type of Feat: Class Ability
Prerequisites: Order of the Bow Initiate
Specifics: During a regular ranged attack an initiate takes a precisely aimed attack. Ranged Precision was changed to a combat style mode. Ranged Precision reduces your total attacks to 2 (3 with Haste; Rapid Shot has no effect) but increases your damage per shot by 1d6 at level 1 and for every odd OOBI level, ending at 5d6 at OOBI 9. An initiate’s ranged precision attack only works against living creatures with discernible anatomies. Any creature that is immune to critical hits (either naturally or through a class, item or ability benefit) is not vulnerable to a ranged precision attack. Unlike with a rogue’s sneak attack, the initiate’s target does not have to be flat-footed or denied its Dexterity bonus, but if it is, the initiate’s extra precision damage stacks with sneak attack damage.
Use: Selected as a Mode
SERVER NOTE: Precision affects crit-immune enemies even though the description says it doesn't

Sharp Shooting
Type of Feat: Class Ability
Prerequisites: Order of the Bow Initiate level 10
Specifics: You mark your target. Sharp Shooting fires a single arrow that, if it hits, negates enemy DR for the next 3 rounds. In addition, Sharp Shooting removes any missile protection effects the enemy might have, such as Storm Avatar. Sharp Shooting can be used 3 times per day.
Use: Selected

Dead Eye Shot
Type of Feat: General
Prerequisites: Point Blank Shot, Base Attack Bonus + 4
Specifics: By firing just as your ally connects with a blow, you take advantage of the distraction to strike the same enemy when his guard is ruined. If you ready a ranged attack to occur when an ally strikes a particular target, and your ally succeeds, that target loses his Dexterity bonus to AC against your attack.
Use: Selected


(Notice: Abilities only work with bows, not crossbows,slings)

Updates

  • Ranged Precision now checks if Rapid Shot is turned on for attack calculations.


Class courtesy of Rasael, thorough testing by the Quality Control Team. Implementation on the server by Luna.Updated by Rhifox,