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|image=
|image=
|level_cleric=2
|level_cleric=2
|level_additional=[[Death (domain)|Death]] 1
|level_innate=2
|level_innate=2
|school=Necromancy
|school=Necromancy
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|range=Touch
|range=Touch
|area=Living creature touched
|area=Living creature touched
|duration=Instantaneous / 10 minutes / level
|duration=3 rounds/10 minutes per HD of subject; see text
|duration_type=instant
|save=[[Will]] negates
|save=[[Will]] negates
|spell_resistance=Yes
|spell_resistance=Yes
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== Description ==
== Description ==
The target takes 2d4 points of [[damage type|negative energy]] damage. If this damage is lethal, the target decomposes and you gain 1d8 [[temporary hit point]]s and a +2 bonus to [[Strength]]. You can only benefit from one casting of this spell at a time; its effects do not [[stack]] with itself.
You draw forth the ebbing life force of a creature and use it to fuel your own power. After casting this spell, the next creature you slay must make a Will saving throw. If it fails its saving throw, you gain 1d8 temporary hit points and a +2 bonus to Strength. Additionally, your effective caster level goes up by +1, improving spell effects dependent on caster level. (This increase in effective caster level does not grant you access to more spells.) These effects last for 10 minutes per HD of the subject creature.


== Bug Notes ==
== Bug Notes ==
NW_S0_DeathKnel.nss
Line 88: The saving throw type is negative, yet this is not in the Descriptor (which is Death and Evil) or the description at all.
Line 93: This suggests that the module is only using "die at 0 hit points" for PC's. For NPC's this line works fine, but if a PC, they may die at only -10 hit points. This is likely intentional however, since death is essentially 0 hit points.
In fact, if the target is immune to negative damage (for instance: a spell like [[Shadow Shield]] (although in that case, it stops necromancy spells - thus this one)) then the spell may do 0 damage but the caster still gains the bonuses.
To remedy this, it might be a case of having a slightly delayed new function, at 0.01 delay, to check if the target is dead (via. GetIsDead() probably). A delay is not really necessary, as damage is applied instantly (no delay), so checking for the target's HP right after the damage is applied returns the proper current hp amount. A call to GetIsDead should return a proper value as well. It might be necessary to add a further check to check if the object is valid, in case the game despawns the dead object too quickly.

Latest revision as of 21:22, 4 September 2025

Death Knell
Spell Information
Spell level : Innate level: 2, Cleric: 2, Other: Death 1
School : Necromancy
Descriptor(s) : Death, Evil
Components : Verbal and Somatic
Range : Touch
Target/Area : Living creature touched
Duration : 3 rounds/10 minutes per HD of subject; see text
Save : Will negates
Spell resistance : Yes




Description

You draw forth the ebbing life force of a creature and use it to fuel your own power. After casting this spell, the next creature you slay must make a Will saving throw. If it fails its saving throw, you gain 1d8 temporary hit points and a +2 bonus to Strength. Additionally, your effective caster level goes up by +1, improving spell effects dependent on caster level. (This increase in effective caster level does not grant you access to more spells.) These effects last for 10 minutes per HD of the subject creature.

Bug Notes