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'''Description''': Arcane tricksters combine their knowledge of spells with a taste for intrigue, larceny, or just plain mischief. They are among the most adaptable of adventurers. Arcane spellcasting and the sneak attack ability are needed to qualify for this class, making it a natural choice for multiclass [[wizard]]/[[rogue]]s or [[sorcerer]]/rogues. [[Assassin]]s occasionally opt for this class, but usually only if they already have wizard or sorcerer levels.  
'''Description''': Arcane tricksters combine their knowledge of spells with a taste for intrigue, larceny, or just plain mischief. They are among the most adaptable of adventurers. Arcane spellcasting and the sneak attack ability are needed to qualify for this class, making it a natural choice for multiclass [[wizard]]/[[rogue]]s or [[sorcerer]]/[[rogue]]s. [[Assassin]]s occasionally opt for this class, but usually only if they already have [[wizard]] or [[sorcerer]] levels.
 
Arcane tricksters tend to use a seat-of-the-pants approach to adventuring, loading up on spells that improve their stealth and mobility. They are the sort of people who might bump into you in a crowded cavern. (Check your pockets.)


===Requirements===
===Requirements===

Latest revision as of 13:44, 30 March 2025

Description: Arcane tricksters combine their knowledge of spells with a taste for intrigue, larceny, or just plain mischief. They are among the most adaptable of adventurers. Arcane spellcasting and the sneak attack ability are needed to qualify for this class, making it a natural choice for multiclass wizard/rogues or sorcerer/rogues. Assassins occasionally opt for this class, but usually only if they already have wizard or sorcerer levels.

Arcane tricksters tend to use a seat-of-the-pants approach to adventuring, loading up on spells that improve their stealth and mobility. They are the sort of people who might bump into you in a crowded cavern. (Check your pockets.)

Requirements

Alignment: Non-lawful

Skills: Acrobatics 7 ranks, Lore: Arcana 7 ranks, Disable Device 7 ranks, Spellcraft 4 ranks

Spellcasting: Ability to cast at least one arcane spell of 3rd level or higher

Special: Sneak Attack +2d6, Death Attack will now qualify for the Arcane Trickster Class

Class feature progression

Hit die: d4
Proficiencies: None
Skill points: 4 + Int modifier
Class skills: Acrobatics, Appraise, Athletics, Bluff, Concentration, Diplomacy, Disable Device, Disguise, Escape Artist, Gather Information, Hide, Linguistics, Listen, all Lore skills, Move Silently, Open Lock, Parry, Search, Sleight of Hand, Spellcraft, Spot, Taunt, Tumble
Base attack bonus progression: Low
Saving throws high: Reflex, Will
low: Fortitude


Additional progressions

Level Features Gained
1 +1 Arcane Spellcasting Level, Arcane Sneak Attack, Pilfer Magic x1
2 +1 Arcane Spellcasting Level, Sneak Attack +1d6
3 +1 Arcane Spellcasting Level, Impromptu Sneak Attack x1
4 +1 Arcane Spellcasting Level, Sneak Attack +2d6
5 +1 Arcane Spellcasting Level, Pilfer Magic x2, Impromptu Sneak Attack x2
6 +1 Arcane Spellcasting Level, Sneak Attack +3d6
7 +1 Arcane Spellcasting Level, Impromptu Sneak Attack x2
8 +1 Arcane Spellcasting Level, Sneak Attack +4d6
9 +1 Arcane Spellcasting Level, Pilfer Magic x3, Impromptu Sneak Attack x3
10 +1 Arcane Spellcasting Level, Sneak Attack +5d6

Spells per day / spells known

When a new arcane trickster level is gained, the character gains new spells per day (and spells known, if applicable) as though they had gained a level in whatever arcane spellcasting class gave them access 3rd-level arcane spells. If the character has more than one applicable arcane spellcasting class, they must pick one to improve.

Arcane sneak attack

An arcane trickster can deal sneak attack damage with damage-dealing spells that make a touch attack roll (melee or ranged).

Pilfer magic

At 1st level, once per day, the arcane trickster can dispel magical effects on a target and receive statistical bonuses from it. The ability is a touch attack equivalent to greater dispel magic. For each spell successfully dispelled, up to 3, the arcane trickster receives +2 bonus to attack rolls and all saving throws for the next ten rounds. They can use this ability twice per day at 5th level and three times per day at 9th level.

Sneak attack

At every even-numbered level (2nd, 4th, 6th, 8th, and 10th), the arcane trickster gains an additional +1d6 to their Sneak Attack damage. This ability stacks with sneak attack dice from other classes.

Impromptu sneak attack

Once per day a 3rd-level arcane trickster can use this ability to deny an enemy their Dexterity bonus to AC for one round, allowing the target to be sneak attacked. The arcane trickster gains an additional daily use of this ability at 7th level, and again at 9th level.