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==Description==
==Description==
'''Stormlords''' wield thunder and lightning like a warrior wields his sword. Because of their command of one of the most destructive aspects of nature, Stormlords are viewed with awe and fear by lesser folk, regardless of their motivation.
Talos the Destroyer embodies the uncaring and destructive forces of nature that may strike at any time. Stormlords are the chief agents of the Destroyer's wrath, inflicting destructive rampages wherever they wander in order to spread word of his endless fury. Talos cares only that they call up a storm or engage in a spectacular act of violence every tenday or so.
 
Most Stormlords are clerics, druids, or cleric/sorcerers, although other class combinations, particularly those including fighter or even barbarian, are not unknown. Wizards have their own means of destroying things, and bards rarely can generate enough force with their spells to be considered worthy by the Destroyer.
 
Stormlords often live as brigands, indulging their personal desires for wealth, food, luxury items, and wanton behavior as they crave random, spectacular acts of violence. They often pose as lunatics, in order to spread the word of Talos, and otherwise adopt disguises in order to scout out rich prizes to strike at.


==Requirements==
==Requirements==
'''[[Saving throw]]s''': [[Fortitude]] +4
'''[[Saving throw]]s''': [[Fortitude]] +4


'''[[Feat]]s''': [[Toughness]], [[Great Fortitude]], [[Weapon Focus]] in a Stormlord weapon ([[Spear]], [[Shortspear]], [[Throwing axe]], [[Dart]], or [[Shuriken]])
'''[[Feat]]s''': [[Toughness]], [[Great Fortitude]], [[Weapon Focus]] in a Stormlord weapon ([[Spear]] or [[Shortspear]].


'''Spellcasting''': Able to cast 3rd-level [[divine]] spells.
'''Spellcasting''': Able to cast 3rd-level [[divine]] spells.


'''Deity''': Talos
'''Deity''': Talos
'''Special''': The character must have been hit by a bolt of lightning, whether a natural bolt or one created by magic, and survived.


==Class Features==
==Class Features==
{{Class base features
{{Class base features
|hit die = d8
|hit die = d8
|BAB = Medium
|proficiencies = None
|proficiencies = None
|skill pts = 2
|skill pts = 2
|class skills = [[Concentration]], [[Diplomacy]], [[Intimidate]], [[Lore: Local]], [[Lore: Nature]], [[Survival]]
|class skills = [[Concentration]], [[Diplomacy]], [[Disguise]], [[Gather Information]], [[Intimidate]], [[Lore: Local]], [[Lore: Nature]], [[Lore: Religion]], [[Survival]]
|BAB = Medium
|high save = [[Will]], [[Fortitude]]
|high save = [[Will]], [[Fortitude]]
|low save = [[Reflex]]
|low save = [[Reflex]]
}}
}}


Spells Per Day/Spells Known: When a new Stormlord level is gained, the character gains new spells per day as though he had gained a level in whatever divine spellcasting class gave him access to 3rd-level divine spells, with exception to levels 2, 4, 6 and 8. If the character has more than one applicable divine spellcasting class, he must pick one to improve.
 
 


==Class Progression==
==Class Progression==
Line 28: Line 35:
! Level !! Features Gained
! Level !! Features Gained
|-
|-
| 1 || +1 Divine Spellcasting Level, [[Stormlord#Electricity Resistance|Electricity Resistance]] 5/-
| 1 || +1 Divine Spellcasting Level, Electricity Resistance 5/-
|-
|-
| 2 || [[Stormlord#Shock Weapon]]
| 2 || +1 Divine Spellcasting Level, Shock Weapon
|-
|-
| 3 || +1 Divine Spellcasting Level
| 3 || +1 Divine Spellcasting Level, Storm Walk
|-
|-
| 4 || Electricity Resistance 10/-
| 4 || +1 Divine Spellcasting Level, Electricity Resistance 10/-
|-
|-
| 5 || +1 Divine Spellcasting Level, [[Stormlord#Shocking Burst Weapon|Shocking Burst Weapon]]
| 5 || +1 Divine Spellcasting Level, Shocking Burst Weapon
|-
|-
| 6 ||  
| 6 || +1 Divine Spellcasting Level, Storm Ride
|-
|-
| 7 || +1 Divine Spellcasting Level, Electricity Resistance 15/-
| 7 || +1 Divine Spellcasting Level, Electricity Resistance 15/-
|-
|-
| 8 || [[Stormlord#Shocking Burst and Sonic Weapon|Shocking Burst and Sonic Weapon]]
| 8 || +1 Divine Spellcasting Level, Shocking Burst and Sonic Weapon
|-
|-
| 9 || +1 Divine Spellcasting Level, [[Stormlord#Electricity Immunity|Electricity Immunity]]
| 9 || +1 Divine Spellcasting Level, Electricity Resistance 30/-
|-
|-
| 10 || +1 Divine Spellcasting Level, [[Stormlord#Extended Storm Avatar|Extended Storm Avatar]]
| 10 || +1 Divine Spellcasting Level, Elemental Conflagration
|}
|}
===Spells per Day/Spells Known:===
At each stormlord level, the character gains new spells per day (and spells known, if applicable) as if he had also gained a level in a divine spellcasting class to which he belonged before adding the prestige class level. He does not, however, gain any other benefit a character of that class would have gained (improved chance of turning or destroying undead, additional favored enemies, and so on). If the character had more than one divine spellcasting class before becoming a stormlord, the player must decide to which class to add each stormlord level for the purpose of determining spells per day and spells known.


===Electricity Resistance===
===Electricity Resistance===
Stormlords are granted resistance to [[electrical damage|Electrical Damage]] 5/- at 1st level, 10/- at 4th level, and 15/- at 7th level.
At 1st level, a Stormlord gains electrical resistance 5. This increases to electrical resistance 10 at 4th level, electrical resistance 15 at 7th level, and electrical resistance 30 at 9th level.


===Shock Weapon===
===Shock Weapon (Su)===
At the 2nd level, a Stormlord may add 1d8 Electricity damage to their weapon for 20 [[round]]s (if they are wielding a Stormlord weapon: Spear, Throwing Axe, Dart, or Shuriken).
At 2nd level, a Stormlord may enchant any equipped spear or shortspear to deal an additional 1d6 points of electricity damage. Activated via Feat, applied to Character Sheet.


Notes:
Notes:
*This ability sometimes does not affect a character's weapon if it already has elemental damage on it, such as +1d6 fire damage or +2 magical damage.
*This ability sometimes does not affect a character's weapon if it already has elemental damage on it, such as +1d6 fire damage or +2 magical damage.
*The damage bonus is temporarily applied to the weapon and will show up in its description when examined.
 
*This ability has no limit on uses per day.
===Storm Walk (Sp)===
Beginning at 3rd level, a Stormlord can walk or ride through natural storms at his regular movement rate, completely unaffected by high winds, pounding precipitation or waves, objects driven by the wind, great claps of thunder, natural bolts of lightning, or any other natural symptom of Talos's fury. The character gains the effects of a permanent <i>freedom of movement</i> spell while outdoors during a storm.


===Shocking Burst Weapon===
===Shocking Burst Weapon===
At the 5th level, Shock Weapon adds 1d8 Electrical plus an extra 2d8 on [[critical hit]]s for 20 rounds.
At 5th level, a stormlord may enchant any equipped spear or shortspear to deal an additional 1d6 points of electricity damage and an extra 1d10 points of weapon damage on a critical hit (2d10 if the critical multiplier is x3, 3d10 if the critical multiplier is x4).
 
===Storm Ride (Sp)===
At 6th level, a Stormlord gains the ability to propel himself to great speeds during any storm and weather even magical storms. Adverse wind conditions do not affect him; for example, even hurricane-force winds cannot knock him down or blow him away. The character gains the effects of a permanent [[Expeditious Retreat]] and [[Jump]] spell while outdoors during a storm, and he is immune to [[Storm of Vengeance]] and hostile spells with the [[Air]] descriptor.


===Shocking Burst and Sonic Weapon===
===Shocking Burst and Thundering Weapon (Su)===
Same as Shocking Burst, with an added 1d8 [[sonic damage|Sonic Damage]] (for a total of 2d8, plus 2d8 on critical hits). Gained at 8th level.
At 8th level, the Stormlord may enchant any equipped spear or shortspear to deal an additional 1d6 points of electrical damage, an extra 1d8 points of sonic damage, and an extra 1d10 points of weapon damage on a critical hit (2d10 if the critical multiplier is x3, 3d10 if the critical multiplier is x4).


===Electricity Immunity===
===Elemental Conflagration (Sp)===
At the 9th level, a Stormlord is fully [[immune|Immune]] to Electrical Damage.
At 10th level, once per day, the stormlord can cast [[Elemental Swarm]] as if he were a Druid with a caster level equal to his character level. This functions the same as the 9th-level druid spell of the same name.


===Extended Storm Avatar===
At the 10th level, a Stormlord may cast [[Storm Avatar]] as though [[druid|Druid]] with caster level equal to character level with [[Extend Spell]], once [[per day]]. This provides an increased movement speed, immunity to ranged attacks and [[Knockdown]], +3d6 bonus electrical damage on attacks with melee weapons, and will last 1 round per character level (not class or caster level).
[[Category:Playable Class]]
[[Category:Playable Class]]
[[Category:Classes]]
[[Category:Classes]]

Latest revision as of 15:41, 5 May 2024

Description

Talos the Destroyer embodies the uncaring and destructive forces of nature that may strike at any time. Stormlords are the chief agents of the Destroyer's wrath, inflicting destructive rampages wherever they wander in order to spread word of his endless fury. Talos cares only that they call up a storm or engage in a spectacular act of violence every tenday or so.

Most Stormlords are clerics, druids, or cleric/sorcerers, although other class combinations, particularly those including fighter or even barbarian, are not unknown. Wizards have their own means of destroying things, and bards rarely can generate enough force with their spells to be considered worthy by the Destroyer.

Stormlords often live as brigands, indulging their personal desires for wealth, food, luxury items, and wanton behavior as they crave random, spectacular acts of violence. They often pose as lunatics, in order to spread the word of Talos, and otherwise adopt disguises in order to scout out rich prizes to strike at.

Requirements

Saving throws: Fortitude +4

Feats: Toughness, Great Fortitude, Weapon Focus in a Stormlord weapon (Spear or Shortspear.

Spellcasting: Able to cast 3rd-level divine spells.

Deity: Talos

Special: The character must have been hit by a bolt of lightning, whether a natural bolt or one created by magic, and survived.

Class Features

Hit die: d8
Proficiencies: None
Skill points: 2 + Int modifier
Class skills: Concentration, Diplomacy, Disguise, Gather Information, Intimidate, Lore: Local, Lore: Nature, Lore: Religion, Survival
Base attack bonus progression: Medium
Saving throws high: Will, Fortitude
low: Reflex



Class Progression

Level Features Gained
1 +1 Divine Spellcasting Level, Electricity Resistance 5/-
2 +1 Divine Spellcasting Level, Shock Weapon
3 +1 Divine Spellcasting Level, Storm Walk
4 +1 Divine Spellcasting Level, Electricity Resistance 10/-
5 +1 Divine Spellcasting Level, Shocking Burst Weapon
6 +1 Divine Spellcasting Level, Storm Ride
7 +1 Divine Spellcasting Level, Electricity Resistance 15/-
8 +1 Divine Spellcasting Level, Shocking Burst and Sonic Weapon
9 +1 Divine Spellcasting Level, Electricity Resistance 30/-
10 +1 Divine Spellcasting Level, Elemental Conflagration

Spells per Day/Spells Known:

At each stormlord level, the character gains new spells per day (and spells known, if applicable) as if he had also gained a level in a divine spellcasting class to which he belonged before adding the prestige class level. He does not, however, gain any other benefit a character of that class would have gained (improved chance of turning or destroying undead, additional favored enemies, and so on). If the character had more than one divine spellcasting class before becoming a stormlord, the player must decide to which class to add each stormlord level for the purpose of determining spells per day and spells known.

Electricity Resistance

At 1st level, a Stormlord gains electrical resistance 5. This increases to electrical resistance 10 at 4th level, electrical resistance 15 at 7th level, and electrical resistance 30 at 9th level.

Shock Weapon (Su)

At 2nd level, a Stormlord may enchant any equipped spear or shortspear to deal an additional 1d6 points of electricity damage. Activated via Feat, applied to Character Sheet.

Notes:

  • This ability sometimes does not affect a character's weapon if it already has elemental damage on it, such as +1d6 fire damage or +2 magical damage.

Storm Walk (Sp)

Beginning at 3rd level, a Stormlord can walk or ride through natural storms at his regular movement rate, completely unaffected by high winds, pounding precipitation or waves, objects driven by the wind, great claps of thunder, natural bolts of lightning, or any other natural symptom of Talos's fury. The character gains the effects of a permanent freedom of movement spell while outdoors during a storm.

Shocking Burst Weapon

At 5th level, a stormlord may enchant any equipped spear or shortspear to deal an additional 1d6 points of electricity damage and an extra 1d10 points of weapon damage on a critical hit (2d10 if the critical multiplier is x3, 3d10 if the critical multiplier is x4).

Storm Ride (Sp)

At 6th level, a Stormlord gains the ability to propel himself to great speeds during any storm and weather even magical storms. Adverse wind conditions do not affect him; for example, even hurricane-force winds cannot knock him down or blow him away. The character gains the effects of a permanent Expeditious Retreat and Jump spell while outdoors during a storm, and he is immune to Storm of Vengeance and hostile spells with the Air descriptor.

Shocking Burst and Thundering Weapon (Su)

At 8th level, the Stormlord may enchant any equipped spear or shortspear to deal an additional 1d6 points of electrical damage, an extra 1d8 points of sonic damage, and an extra 1d10 points of weapon damage on a critical hit (2d10 if the critical multiplier is x3, 3d10 if the critical multiplier is x4).

Elemental Conflagration (Sp)

At 10th level, once per day, the stormlord can cast Elemental Swarm as if he were a Druid with a caster level equal to his character level. This functions the same as the 9th-level druid spell of the same name.