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Infinite level 30 characters and 2x Gold
[[File:Fishing.jpg|thumb]]There is a fishmonger merchant in Ulgoth's Beard who sells the fishing gear and buys the catch through use of a store. You can fish at various places along the Sword Coast!
Use the command !:hair in a 100% RCR period and abuse of it around 5 to 10 times changes. The database will be a bit bussy creating your new data and then you will use the RCR NPC, which will storage your XP and gold but won't delete your character because of server issues.
This exploit can also be used to create infinite lvl 20s if there's no 100% RCR period. It's working up to date. I used it myself recently.
The fishing system is NOT intended to be a perfect replica of fishing in the real world. It is supposed to approximate fishing in an enjoyable manner. A player could spend 10 minutes here or there fishing, or could spend hours on end. However, a character won't be able to reap huge rewards in experience or gold even if he / she spends weeks on end fishing. The Sword Coast economy doesn't revolve around adventurer-fishermen.
Infinite Items
Regardless of how skilled they are, once a character has received a total of 1250 Experience points from fishing that reset, and subsequent fish will grant no XP. The last fish caught that causes the player to exceed the limit will always grant its full experience, so per-reset rewards may vary by up to 500xp (the maximum achievable per catch).
The system of view items while stored creates a copy of the blueprint on the ground that later on dissapears, but if you disconnect before it deletes itself it remains on the ground, allowing you to generate duplicates of the items. Just spam the view button, ctrl + F4 and voilà, you've created 50 stacks of 99 beetle pincers worth over 120K in a single second and no one will notice because that NPC eats the items and no list shown for sale.
Infinite Blind-Fight
'''Features:'''
When you cast the ranger spell "Embrace the Wild" a hide item is created and automatically equipped. This one's a bit worse but if you time it correctly and move while the item is getting equiped it will remain in your inventory and you will have an item that gives you blind-fight and +5 spot for free for the next 24 minutes. You can also repeat this as many times as you want even if you rest. You can use all your lvl 1 spell spaces to stack these items, rest and you will get like 5 of those in a row. Unfortunately they get deleted if you cross server or if server gets a reset
*Freshwater and saltwater fishing available.
*24 fish types to be caught -- 12 freshwater and 12 saltwater.
*Environmental conditions, player qualities and fishing location can affect the catch chance and outcome.
*Small XP awards for catching a rare fish.
*Chance of catching a "prized" specimen (larger than usual).
*Custom special effect for the cast, custom icons, custom equippable fishing rod.
*Variable cast times and cast locations.
*Text and visual feedback during a cast.
*Stackable bait and stackable fish -- 10 per stack.
*Fishing line and hook to be used on your fishing rod if your line snaps.
Extra attack every round
This is not that worth at higher levels but very useful until we hit BAB 16 and only works if you are a melee vs melee.
We have to be a bit technical here. In NWN2, the engine works this way:
'''Chances of a Catch:'''
*Every 3 ranks in [[Survival]] +1% chance.
*Every rank in [[Profession (Hunting/Fishing)]] +1% chance.
*Rain gives +10%
*dusk/dawn gives a +5%
*A "good" spot gives +5% (though this is sort of random for salt water. Reeds/rocks etc are good for freshwater. There are less "good" spot's than "average" ones.
1 turn: 10 rounds
1 round: 6 seconds
In those six seconds you make your full round attack, and every attack from your flurry is one attack every 6/n seconds, being "n" the number of attacks you can make per round, and your round starts when that attack happens, and if you move, you end your round for the rest of those 6 seconds.
What can we do with this? Well, when our BAB is lower than 6 it means we make our first attack at moment 0 and we have close to 6 seconds (animation is irrelevant) to press "S" and spam "A" and "D" which will force the foe to walk forward, provoking an opportunity attack that's hardcoded and cannot be fixed or changed and that only can be done once per round so it's best situation is in 1v1, which makes your flurry be AB/AB.
When we hit our BAB 6, we can make our flurry AB/-5/AB, but the timing is slightly harder because now we do not have 6 seconds to provoke it but only around 3 seconds. When we hit our BAB 11 it's the same but it's harder to time it since it's now only 2 seconds, being AB/-5/-10/AB
''Implemented through the hard work of IamDeathComeForYou, Luna and the Quality Control testing crew!''
[[Category:Server Systems]]
A master player could even time it for monk, who makes an attack every 6/8 seconds, so it's hard as hell to time that, being possible mathematically, but you won't be able to manage to do it becuase of human limitations.
Now, what about a Northlander Hewing BAB 30 character with 30 strength? They get 2/3 of their attacks = 4 attacks per round in exchange of +40 damage if they hit all of them. Well, we can make it now into 5/6 x 6 = 5, and 4 attacks are not that hard to time.
And to be honest, even if you have 6 attacks per round you might want to sacrifice your last 2 since they are -20/-25 for just one extra attack with your full AB
Normal flurry: AB/-5/-10/-15/-20/-25
Extra Attack forced flurry sacrificing last 2: AB/-5/-10/-15/AB
Extra Attack forced flurry with perfect timing sacrificing just last 1: AB/-5/-10/-15/-20/AB
It's way more worth against high AC enemies since those 2 attacks rarely ever hit. I'd rather get 1d20 + 45 than [1d20 +25 + 1d20 +20]
Infinite HP exploit:
To use this exploit you are required to have even HP and 2 objects that have extra odd constitution. For this exploit to be abused you need to equip your first item. This will be the one that trigger the exploit once we abuse the second one. By putting our second odd constitution item in our hotbar we can click on it as many times as we want and it will increase our HP an amount equal to our level. I recommend you to use my personal script made through autohotkey to avoid damaging your keyboard:
!F1::
toggle:=!toggle
While toggle{
Send 7
Sleep 100
}
Return
esc::
Suspend, Off
Pause, Off, 1
If (toggle := !toggle) {
Suspend, On
Pause, On, 1
}
With this script activated once you press Alt + F1 the game will start to spam to equip and unequip your item in the 7th slot in your hotbar at a rate of 5 times per second, which means that if you leave it on for one minute at level 30 you will get: 5 (times per second) x 60 (Seconds) x 30 (Level) = 9000 HP
Second and third way to get infinite lvl 30s with 2x gold. I'll keep these as a secret for if the first one is fixed.
Latest revision as of 15:12, 22 March 2023
There is a fishmonger merchant in Ulgoth's Beard who sells the fishing gear and buys the catch through use of a store. You can fish at various places along the Sword Coast!
The fishing system is NOT intended to be a perfect replica of fishing in the real world. It is supposed to approximate fishing in an enjoyable manner. A player could spend 10 minutes here or there fishing, or could spend hours on end. However, a character won't be able to reap huge rewards in experience or gold even if he / she spends weeks on end fishing. The Sword Coast economy doesn't revolve around adventurer-fishermen.
Regardless of how skilled they are, once a character has received a total of 1250 Experience points from fishing that reset, and subsequent fish will grant no XP. The last fish caught that causes the player to exceed the limit will always grant its full experience, so per-reset rewards may vary by up to 500xp (the maximum achievable per catch).
Features:
Freshwater and saltwater fishing available.
24 fish types to be caught -- 12 freshwater and 12 saltwater.
Environmental conditions, player qualities and fishing location can affect the catch chance and outcome.
Small XP awards for catching a rare fish.
Chance of catching a "prized" specimen (larger than usual).
Custom special effect for the cast, custom icons, custom equippable fishing rod.
Variable cast times and cast locations.
Text and visual feedback during a cast.
Stackable bait and stackable fish -- 10 per stack.
Fishing line and hook to be used on your fishing rod if your line snaps.
A "good" spot gives +5% (though this is sort of random for salt water. Reeds/rocks etc are good for freshwater. There are less "good" spot's than "average" ones.
Implemented through the hard work of IamDeathComeForYou, Luna and the Quality Control testing crew!