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Clerics who take the Plant domain are able to move swiftly through the wilderness and have spells that call upon the power of nature to protect and destroy. | Clerics who take the Plant domain are able to move swiftly through the wilderness and have spells that call upon the power of nature to protect and destroy. Plant clerics seek unity with the earth and the gods through their connection with plant life, and it is said that they are aware of anything that occurs anywhere the roots of their trees can reach. | ||
{{Domain|power= | |||
{{Domain|power=The cleric's [[Turn Undead|turn undead]] ability functions against plant creatures, such as treants and shambling mounds. | |||
'''Granted Power''': [[Woodland Stride]]: The cleric's movement rate is increased by 10% in outdoor, natural areas. | |||
'''Granted Power''': [[Extra Skill]] ([[Lore: Nature]]): The cleric is studied in the knowledge of nature and plants. | |||
|1st spell=[[Entangle]] | |1st spell=[[Entangle]] | ||
|2nd spell=[[ | |2nd spell=[[Spike Growth]] | ||
|3rd spell=[[ | |3rd spell=[[Barkskin]] | ||
|4th spell=[[Camouflage, Mass|Mass Camouflage]] | |4th spell=[[Camouflage, Mass|Mass Camouflage]] | ||
|5th spell=[[Vine Mine]] | |5th spell=[[Vine Mine]] | ||
|6th spell=[[Wall of Thorns]] | |||
|7th spell=[[Liveoak]] | |||
|8th spell=[[Summon Creature IX]] | |||
|9th spell=[[Dominate Monster]] | |||
}} | }} | ||
== BGTSCC Features == | |||
* In order to use domains your [[Deity | deity]] must match. | |||
==Deities with Plant Domain== | == Deities with Plant Domain == | ||
*[[ | *[[Angharradh]] | ||
*[[Baervan Wildwanderer]] | |||
*[[Chauntea]] | *[[Chauntea]] | ||
*[[Eldath]] | *[[Eldath]] | ||
*[[Fenmarel Mestarine]] | *[[Fenmarel Mestarine]] | ||
*[[Gwaeron Windstrom]] | *[[Gwaeron Windstrom]] | ||
*[[Mielikki]] | *[[Mielikki]] | ||
*[[ | *[[Osiris]] | ||
*[[Rillifane Rallathil]] | |||
*[[ | |||
*[[Sheela Peryroyl]] | *[[Sheela Peryroyl]] | ||
*[[Shiallia]] | *[[Shiallia]] | ||
*[[Silvanus]] | |||
*[[Solonor Thelandira]] | *[[Solonor Thelandira]] | ||
*[[Thard Harr]] | *[[Thard Harr]] | ||
*[[Ubtao]] | |||
* | |||
Latest revision as of 03:15, 25 September 2022
Clerics who take the Plant domain are able to move swiftly through the wilderness and have spells that call upon the power of nature to protect and destroy. Plant clerics seek unity with the earth and the gods through their connection with plant life, and it is said that they are aware of anything that occurs anywhere the roots of their trees can reach.
This domain grants a cleric the following additions:
Domain power
Granted power: The cleric's turn undead ability functions against plant creatures, such as treants and shambling mounds.
Granted Power: Woodland Stride: The cleric's movement rate is increased by 10% in outdoor, natural areas.
Granted Power: Extra Skill (Lore: Nature): The cleric is studied in the knowledge of nature and plants.
Spells
| Level | Spell |
| 1 | Entangle |
| 2 | Spike Growth |
| 3 | Barkskin |
| 4 | Mass Camouflage |
| 5 | Vine Mine |
| 6 | Wall of Thorns |
| 7 | Liveoak |
| 8 | Summon Creature IX |
| 9 | Dominate Monster |
BGTSCC Features
- In order to use domains your deity must match.