Retired Character Rebuilds (RCR) arer meant to encourage the retirement of played-out characters, and inspire new characters and new roleplay. They are not meant to be a way to get experience onto an already existing character, although this is allowed under the current system if the new and deleted character are made to be the same.
Any experience stored will be tied to your serial key. It is not linked to your player account. This means that so long as you play using the same serial keys you can access the stored experience from anywhere in the world.
Finally it is important to thoroughly consider whether or not you want to use the RCR NPC. Getting the experience on a new character can be enticing, but remember that you may end up losing the roleplay with your deleted character. It is ocassionally regretted by players when they take this step too quickly, and it can certainly disrupt ongoing Dungeon Master plots relating to the deleted character.
Retired Character Rebuild (RCR) Rules:
- The NPC allows you to store your character's experience based on the level of the character, delete the character, and then reclaim that experience on a new character.
- Once a character is deleted, it cannot be restored.
- You cannot store experience from another character until you reclaim the previous deposit. If you have a previous deposit the NPC won't even talk to you.
- You can only reclaim stored experience with a character that has less than 100 XP.
- The experience reclaimed from the NPC cannot raise your character past level 20!
- You are responsible for transferring / muling your own items and gold from your old character to your new one. Please do not ask DMs to help you with this.
- Below is shown the percent of XP you get back based on what level you are when you RCR. Reminder that you can never start higher than level 20 when you RCR and 3b20 rule must always be followed. Level 1-10 characters will receive 100% of their experience back! For those higher than level 10:
11 = 95% / 12 = 90% / 13 = 85% / 14 = 80% / 15 = 75% / 16 = 70% / 17 = 65% / 18 = 60% / 19 = 55% / 20+ = 50%
Existing Character Rebuilds:
The RCR mechanic has been accepted for existing characters too. Hoihe Dacino is one example of a player who has repeatedly rebuilt the same character, and kept that character's identity. Obviously this presents a problem, because it would make no in-character sense if someone is a very wise druid one week, a mighty sorcerer the next, and then a dashing swashbuckler the week after that. Existing character rebuilds are therefore allowed within reason.
- You may not re-create a character that is permanently dead.
- The re-made character must have the same alignment.
- The character's re-creation or re-invention must be roleplayed in-game and / or on the forums.
Historical Background on BGTSCC
Shortly after the persistent world started BGTSCC developed a concept called 'retired character rebuilds' (RCR) which could be offered by Dungeon Masters to players who wished to permanently retire their character. For example after working up to a permanent death, or by leaving the Sword Coast. It took a fairly large discussion between the Staff and Dungeon Masters to settle whether or not RCR's should be made automatically available to players. The downside is that characters get retired quicker, which means their established roleplay is ended, and that ongoing plots get disrupted. It wasn't popular with DM's. But on the other hand it helps players enjoy the game, instead of having to start from 0 with every character.
History therefore explains why you cannot de-level and then get the XP on an existing character. It is assumed the existing character will be retired. But there are also bug and exploit risks if that is allowed.
System code courtesy of Rasael and SQL table code by Ivan38Rus, implementation by Luna.